Hey, absolutely loving the mod too. Best I have played. I like the progression in it, makes it more like a real RPG, which is awesome for me.I'll double check the bicycle. I think it's made in the workbench with a wrench...
Clay soil is the stuff you need.![]()
I found wheels when looting. Maybe you can get them by disassembling vehicles (with the wrench).Hey, absolutely loving the mod too. Best I have played. I like the progression in it, makes it more like a real RPG, which is awesome for me.I second that about the wheels though. I can't find them anywhere in the recipes, and you would think that if you learned the bicycle, it would come with being able to make wheels for it as well (they, being part of the bicycle of course) I tried at the workbench and had all the materials, but said I didn't know it. I kind of feel stuck at this one point, as I am ready to branch out into the wider world, and *whew* am I sweating a lot from running....
![]()
THANKS FOR THE GREAT WORK!
Hey, absolutely loving the mod too. Best I have played. I like the progression in it, makes it more like a real RPG, which is awesome for me.I second that about the wheels though. I can't find them anywhere in the recipes, and you would think that if you learned the bicycle, it would come with being able to make wheels for it as well (they, being part of the bicycle of course) I tried at the workbench and had all the materials, but said I didn't know it. I kind of feel stuck at this one point, as I am ready to branch out into the wider world, and *whew* am I sweating a lot from running....
![]()
THANKS FOR THE GREAT WORK!
You can wrench wheels to get wheels. Mechanic gets the wheel recipe.Hey, absolutely loving the mod too. Best I have played. I like the progression in it, makes it more like a real RPG, which is awesome for me.I second that about the wheels though. I can't find them anywhere in the recipes, and you would think that if you learned the bicycle, it would come with being able to make wheels for it as well (they, being part of the bicycle of course) I tried at the workbench and had all the materials, but said I didn't know it. I kind of feel stuck at this one point, as I am ready to branch out into the wider world, and *whew* am I sweating a lot from running....
![]()
THANKS FOR THE GREAT WORK!
I have no idea then, I'm afraid. I'll boot up Ubuntu later, but last time I tried it worked absolutely fine.With the "mod launcher 4 linux" I still get error. Now and after numerous errors stays at this point (image) and can not do anything anymore.The version with which the game is the last and on the screen of the mod comes another version.https://ibb.co/6HRNhWq :upset:
I haven't tweaked the stealth system or zombie reach. Though in the latest experimental I did tweak zombie sight range to try and make stealth a little more viable.I found wheels when looting. Maybe you can get them by disassembling vehicles (with the wrench).
Question I have - did you change anything regarding the zombie's attack reach? It feels harder. Also the stealth system works... differently. Looting, mining doesn't seem to increase visibility.
If you're using Sorcery, you "mark targets" within close proximity to you which grants you XP on their demise of any form (Traps). This is a deeper feature that'll be tweaked and governed in the near future.Are we suppose to get exp when the Guard NPCs at the traders kill zombies? Not sure if this was answered already or not.
Just to clarify, Sorcery doesn't alter other mod's recipes or "harvestables".my mortar and pestile needs 30 clay. all i can gather/craft/srap is clay soil. even with the forge. Do i need advanced forge for this?
iam playing with sorcerer modlet
Ah ok. Forgot to mention that. I had no idea sorcery had that type of stuff in it. Here I thought khain was showing us some mercy and added in some fancy feature to make living at the trader more desirable lol. Many thanks for the information.If you're using Sorcery, you "mark targets" within close proximity to you which grants you XP on their demise of any form (Traps). This is a deeper feature that'll be tweaked and governed in the near future.
Yeppers, Sorcery has a lot of craziness and more coming... the "modlet" label fools a lot of people into thinking it's more limited than it is. TFP has done a fantastic job at opening many doors for modlets and there's more coming.Ah ok. Forgot to mention that. I had no idea sorcery had that type of stuff in it. Here I thought khain was showing us some mercy and added in some fancy feature to make living at the trader more desirable lol. Many thanks for the information.
Nope. Guards will totally kill steal you and you get no XP, as Kickz found out today...Are we suppose to get exp when the Guard NPCs at the traders kill zombies? Not sure if this was answered already or not.
On experimental... there is an altered near death debuff.No near death trauma debuff anymore? Is there any penalty when you die?