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Darkness Falls: They mostly come out at night...

362/5000

Since yesterday, with no compelling reason, when starting the game from 7D2D Mod Launcher, the game closes only from the menu when you reach

"loading character models".

If I run the game from Steam, without the mod, it works perfectly.

I have reinstalled the mod and the problem persists.

Running it in administrator mode does not work either.

Does anyone know how to fix it?

 
I noticed today that the hunter class mastery, which says it unlocks titanium ammo recipes, does not allow crafting of titanium arrowheads. Is this intended? I found the perk that unlocks the ti arrowheads in the generic perk list, but it doesn't unlock until level 100. The ability to craft ti arrows isn't very useful when one is unable to craft the appropriate arrowheads. Relatedly, does the titanium spear recipe unlock with hunter mastery, or is that also only in the generic titanium crafting perk?

Thanks for the help.

 
Hello, how i can craft rain barrels, im crazy looking for it in the tables.
Thanks.
Look in the workbench for Water Barrel or Rain Catcher.

362/5000Since yesterday, with no compelling reason, when starting the game from 7D2D Mod Launcher, the game closes only from the menu when you reach

"loading character models".

If I run the game from Steam, without the mod, it works perfectly.

I have reinstalled the mod and the problem persists.

Running it in administrator mode does not work either.

Does anyone know how to fix it?
I know the launcher was being odd a couple of days ago... is it ok now? Might be worth talking to sphereii if you're still having issues. Also make sure EAC is off.

I noticed today that the hunter class mastery, which says it unlocks titanium ammo recipes, does not allow crafting of titanium arrowheads. Is this intended? I found the perk that unlocks the ti arrowheads in the generic perk list, but it doesn't unlock until level 100. The ability to craft ti arrows isn't very useful when one is unable to craft the appropriate arrowheads. Relatedly, does the titanium spear recipe unlock with hunter mastery, or is that also only in the generic titanium crafting perk?
Thanks for the help.
Arrowheads is absolutely a mistake. I thought I'd added it to the hunter mastery, but apparently not... so whoops. :D

Spear is generic, which is intended.

 
Hi

Any idea if i choosen wrong mod? Is "Darkness Falls They mostly come out at night" made to be easy?

I'm playing at 90 min per day setting and on 7 day horde i was so disappointed in game that lost almost any feel to still play it. Well i already had fully fortifed trader fort with defenses done and prepared for atleast horde of zombies. So far what i got was scary night theme and maybe 8 or few more weak zombies that came. Mostly npcs on wall got them dead, nothing damaged and night was left with no zombies coming after first wave.

Not sure if i should cheat and increase manually game stage (no point in doing it if i get only harder zombies and same amount of current ones) or change settings for 7 day horde to be bigger?

 
No, it's not supposed to be easy.

There's something wrong with hordes. If you only get a few zombies, LEAVE YOUR BASE.

I'm not kidding. The rest seriously get stuck on a tree or a rock or god knows what else and won't path to you unless you leave... then it all starts working again.

Absolutely no idea why since I haven't messed with the AI. Just used Guppys trickle fix and added some extra zombies.

 
Thanks, i had no idea about this bug.

Added more zombies in game settings (and config file) coming at same time and they really must have been stuck somewhere since they started coming wave after wave.

I guess only good solution is to remove all trees and rocks and hills to help them attack my base :p

 
Thanks for the help with the rain catcher, it works like a charm. After building my farming area and setting up the various plants to grow, I noticed that 1) when you grow "snowberry" plants, when they are mature they look like the yucca plants and not the snowberry plants. not sure if you are aware. and 2) the clear image of the snowberries and goldenrod plants when I go to plant the seed is 2x2, should i space them accordingly or is like normal ok for them?

Another thing that you probably know better than me are the "powered" versions of the doors and drawbridge. i set a bridge extending from my "garage" to the house, but i cannot figure out how to make it work. I set a battery bank next to it and set a door control relay above the bank. But i cannot connect the relay to the door. am i missing something?

 
Thanks, i had no idea about this bug.Added more zombies in game settings (and config file) coming at same time and they really must have been stuck somewhere since they started coming wave after wave.

I guess only good solution is to remove all trees and rocks and hills to help them attack my base :p
I'm gonna look into it, cos it's annoying, but that's just what folks have been telling me. :)

Thanks for the help with the rain catcher, it works like a charm. After building my farming area and setting up the various plants to grow, I noticed that 1) when you grow "snowberry" plants, when they are mature they look like the yucca plants and not the snowberry plants. not sure if you are aware. and 2) the clear image of the snowberries and goldenrod plants when I go to plant the seed is 2x2, should i space them accordingly or is like normal ok for them?
Another thing that you probably know better than me are the "powered" versions of the doors and drawbridge. i set a bridge extending from my "garage" to the house, but i cannot figure out how to make it work. I set a battery bank next to it and set a door control relay above the bank. But i cannot connect the relay to the door. am i missing something?
Snowberries looking like yucca is a known issue and has been fixed in the next version. :)

All plants are 1x1 so you don't need to space for 2x2.

Ok. Doors are odd. See if this helps?

 
ok thanks for your reply. Yeah I miss time and elevation and several others.

I have been playing with friends and we have been using SMX HUD mod for a long time. We wanted to give this mod a chance but for my friends the HUD changes is too much. Anyway keep up the great work.

 
Well you don't really need to know elevation... and it's on the map screen if you REALLY need it.

I just don't see the point in needing to know it at all. Temp I'm considering adding in because I feel like that's something a normal person cal roughly gauge.

But the time thing is intended to be part of the mod. If you and your friends want something tougher with a more normal UI, I'd honestly recommend Ravenhearst. :)

 
Look in the workbench for Water Barrel or Rain Catcher.


I know the launcher was being odd a couple of days ago... is it ok now? Might be worth talking to sphereii if you're still having issues. Also make sure EAC is off.

Arrowheads is absolutely a mistake. I thought I'd added it to the hunter mastery, but apparently not... so whoops. :D

Spear is generic, which is intended.
Thanks for your answer.

I have opened a query to sphereii, but we have not solved anything yet.

EAC is off.

If you have any idea I would appreciate it

 
@KhaineGB Found one bug about NPC AI, it looks that they do not see hornets as enemies. They ignore them and i think they can be killed by them or atleast damaged by accident. Is there any way to heal trader guards?

About zombie hordes not coming wave after wave on 7 day i've looked around and found only 1 case of zombie digging behind tree 1 block deep and getting stuck. I think it has something with game internal refresh/communication not working correctly and resulting in not spawning zombies. During Blood Moon restarting game fixes that problem & water & food levels changes also so i'm sure something inside game engine is full of bugs.

I have few questions:

1. is it possible to enable zombies to be able to destroy rocks & trees? (just in case i was wrong)

2. is it possible to add additional checkpoints like if bloodmoon = 1 and zombies wave is alive longer than 180 seconds without dying then spawn new one?

 
The guards not shooting the hornets is a known issue because I kinda derped on setting up the AI. Working on fixing that, but also working on new models for them to see if it fixes the server issues. :)

I don't THINK you can heal them. I know the bandages are supposed to be usable on other players, no idea if that works on other entities though.

That'd make sense with the bloodmoon and getting stuck. I've tweaked the gamestage a little so it should hopefully spawn more zombies and be less likely to get stuck, but we'll see. Probably not knowing my luck.

Zombies are supposed to target and destroy blocks if they are in the way, which includes tree's and rocks. Key phrase there is SUPPOSED TO... sometimes they just don't. :D

Not sure on the bloodmoon. That may need some DLL nonsense way beyond my ability. I know the wandering horde kinda has that mechanic. Would be nice if we could use that for each "stage" of a bloodmoon, so if it gets stuck, it resets itself.

 
First congratulations for your mod.

My question is about titanium. It can be mined in any biome or appears in a specific one.

I'm mining a lot but only iron appears.

Sorry for my English, I'm Spanish

 
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