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Darkness Falls: They mostly come out at night...

The trader thing/NRE will absolutely be due to no traders on the map.
What is REALLY annoying is I set every single trader prefab to min_count=1 and at least 1 trader type per BIOME, so you should have at least 5 on the map.

But apparently RWG hates me.
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Civilian attribute has the description that states it will be granted as soon as you complete youre first class quest.

I ran through mechanic quest line. But I never got the civilian attribute or quest line start.

A bug?

Also. Where is the trigger for quests located?

I've read quests.xml w/o figuring out what is triggering the starter quest.

I figured I could also just add the civilian quest line to the last quest in the starter line if it's broken?

 
The trader thing/NRE will absolutely be due to no traders on the map.
What is REALLY annoying is I set every single trader prefab to min_count=1 and at least 1 trader type per BIOME, so you should have at least 5 on the map.

But apparently RWG hates me.
Yeah, I used the advanced options to generate a new RW, Traders spawned without issue. Only other thing about RWG if you can tweak it is the mod pack for buildings is awesome, but it's hard to find the cool new dungeon layouts they did for A17. If that can be tuned at all, it'd be swell, but it's not game ruining for me.

 
Civilian attribute has the description that states it will be granted as soon as you complete youre first class quest.
I ran through mechanic quest line. But I never got the civilian attribute or quest line start.

A bug?

Also. Where is the trigger for quests located?

I've read quests.xml w/o figuring out what is triggering the starter quest.

I figured I could also just add the civilian quest line to the last quest in the starter line if it's broken?
The quest starter is the class book you have to make.

If you didn't make and read a civilian class book, you won't get the attribute.

Yeah, I used the advanced options to generate a new RW, Traders spawned without issue. Only other thing about RWG if you can tweak it is the mod pack for buildings is awesome, but it's hard to find the cool new dungeon layouts they did for A17. If that can be tuned at all, it'd be swell, but it's not game ruining for me.
I can -try- but since RWG doesn't always obey what I tell it to do, I make no guarantee's... :D

 
What's the situation with titanium non-centre bars? Can't craft them and recipe.xml missing "craft_tool="toolForgeCrucible" tags="learnable""

You're doing an amazing job with this Mod.

Thanks

 
might been asked about b4. But is the clock not supposed to show in this mod? I can only see the day. Not the time of day.
Not supposed to show. You either have to learn to make a watch or the radio (survival mastery item). It's intentional.

 
might been asked about b4. But is the clock not supposed to show in this mod? I can only see the day. Not the time of day.
Yes, that is intended. You can see what time it is at the trader. You can also make or find a watch that you can put on your hotbar and use to give you the time. Otherwise, you learn to watch the sun. :)

 
Also I have a problem!

When I launch me game locally everything works.

I launch game throug my client version and it is ok.

When I DL and install the server version on the dedicated all the guards at the trader dissapear.

What do I do wrong?

I unzip the darknessfalls17server master and I unzip it to the root directory of the server. That is correct?

 
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I have never tried it, but it has been stated in the past that the trader guards were causing exceptions in multiplayer and were disabled on the server version. I suspect that's the cause of your problem, Tklaebo.

 
What was the reason you made the arrows not retrievable?

Edit: just curious about your reasoning.

 
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hi. I am having an issue. I have forged iron on me but when i try to upgrade door its telling me i need forged iron.

Also. Bloodmoons. Are they every 7 days or random?

edit.

Also i noticed that to become a master in our chosen class you have to spend 30 skill points. Is there any other way to get skill points other than levelling. Coz if not that 30 levels without buying a single perk....

 
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wood door to scrap iron then to forged iron. Using stone hammer.

Mastery book? We gotta find it?

Also Bloodmoons. We didnt get one on our 7th night. Are they every 14 days or are they random?

edit.

I figured out the door upgrade. Needed a claw hammer.

 
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hey peeps,

enjoying the mod

just launched and tryed to access the advanced forge but it keeps on erroring out tried to pick it up and drop it back but now cant access and cant see the error anymore.

 
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