Obviously is it's just one or two custom POIs it's not much of an issue.
Yeh, true. Well, probably true.
When we do capacity planning for networks, or really any telecommunications, the usage patterns make a big difference. So if we're just assuming players come to the server independently and randomly, then you get a "Poisson distribution." (Hey look at me throwing around a term I vaguely understand!) Seriously though, you can use a variety of tools to predict what you would need to satisfy demand.
It's when you don't have independent, random consumption that things go kaflooey. For instance, "The 125th caller gets four tickets to see Pink Floyd!" ... and the telephone company is out of circuits.
So, as I think about suggesting something like "maybe TFP could trickle the POIs down to the players slowly in the background" or "maybe TFP could just send you some POI files as part of setting up the mission" that I have to remember, it might be a team of players and maybe they don't want their FPS to dip for 10 seconds before the mission or otherwise be unable to enter the POI while the client waits for all the data. Or, some POIs don't have missions. Or, what about Tiles?
I end up back at the beginning. Download the POIs in advance and go make a cup of hot chocolate while you wait. Maybe Steam will take the hassle out of that when TFP gets to Workshop features. It's probably the most reliable solution and the least amount of work.
Wait! There's another option... Hey TFP, how about you distribute my POIs with the game?
