Custom POI Imposter/Mesh files for Server

Krunch

Refugee
Hello,
Can anyone verify if .mesh files are still required client side for custom POIs running server side? I heard it was in the works and wanted to verify if this is working yet.
Thanks!
 
To my knowledge, you still need the POI files on the client side. I suggest installing all 6 files, but you might be able to get away with just the MESH and XML files. (I've not tried using just some of the files. I always install everything.) MESH just gets you imposters, but if you want switches and key racks to work that data is in the XML files.

I too heard rumor of an effort to make POI's be server-side only, but the rumor I heard said that effort either never concluded or failed.
 
I wonder why they could not just push those files (mesh and xml) down with the other map data when a player joins server.

I can't imagine that this is for security reasons, so I suspect it's a matter of priorities. Hopefully, this will come with workshop support at the latest.
 
I wonder why they could not just push those files (mesh and xml) down with the other map data when a player joins server.

I'm not certain it is just those two files, but even if so there's the volume of bytes involved, the number of POIs, and the timing that could all matter. For instance, if you bring up your server at 6pm for your group to play, then you might get four people joining the map at the same time.

But, in a sense, if the POIs are in a modlet, you can get everyone to install it and be on their way. Same download; different source; just the hassle of manual installation.

Or, perhaps the future with workshop support includes a server being able to specify which modlets have to be installed before you can join. Then Steam can be downloading those for each client without burdening the game server.
 
but even if so there's the volume of bytes involved, the number of POIs,
I could see that being a thing. Obviously is it's just one or two custom POIs it's not much of an issue. But glancing at something like CompoPack, which sits at over 750mb from what I see, that would be a lot of extra data to have to send to clients on top of the world download. And considering they limit the max download speed from a server to like 1300KBs, 750mb would take a bit. And that's only if one person was trying to join. Add a couple more users and it would likely stress the server and cause issues for anyone already on and playing.
 
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