Andyjoki
New member
yes the prefab file has all necessary information to spawn in the desert. But by default it can spawn everywhere.
You just need to edit the vanilla rwgmixer.xml and add the prefab to the desired locations it should spawn.
like so:
<prefab_rule name="ruralGroup">
<prefab name="EgyptSphinx" />
<prefab rule="crop_Feilds" max_count="2"/>
<prefab rule="barns" max_count="2"/>
<prefab rule="waterTowers_Ponds" max_count="2"/>
<prefab rule="oldwest_bldgs" max_count="2"/>
<prefab rule="armyCamps" max_count="2"/>
</prefab_rule>
if you want it only in the desert you also need to edit the EgyptSphinx.xml of the prefab.
<property name="AllowedBiomes" value="burnt_forest,snow,plains,pine_forest,forest,desert,wasteland_hub,wasteland,city,city_wasteland,radiated" />
<property name="AllowedTownships" value="town,rural,city,wilderness,cave," />
You can remove all biomes or townships you dont like.
________________
PS: I edited the Download and added a Rwgmixer.xml. By default it should now automatic add the prefab to wilderness and rural group if the complete mod is placed to the Game Mods directory.
You just need to edit the vanilla rwgmixer.xml and add the prefab to the desired locations it should spawn.
like so:
<prefab_rule name="ruralGroup">
<prefab name="EgyptSphinx" />
<prefab rule="crop_Feilds" max_count="2"/>
<prefab rule="barns" max_count="2"/>
<prefab rule="waterTowers_Ponds" max_count="2"/>
<prefab rule="oldwest_bldgs" max_count="2"/>
<prefab rule="armyCamps" max_count="2"/>
</prefab_rule>
if you want it only in the desert you also need to edit the EgyptSphinx.xml of the prefab.
<property name="AllowedBiomes" value="burnt_forest,snow,plains,pine_forest,forest,desert,wasteland_hub,wasteland,city,city_wasteland,radiated" />
<property name="AllowedTownships" value="town,rural,city,wilderness,cave," />
You can remove all biomes or townships you dont like.
________________
PS: I edited the Download and added a Rwgmixer.xml. By default it should now automatic add the prefab to wilderness and rural group if the complete mod is placed to the Game Mods directory.
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