You need AnimationSDX / Hal´s Dll fixes and ZombieTransmogrifier . Without them my Custom Entity won´t work.AnimationSDX :ERR:A17.2B20
ERROR: System.InvalidOperationException: 序列不包含任何匹配元素
在 System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate)
在 AnimationChange.Patch(ModuleDefinition module)
在 SevenDaysToDiePlugin.BuildAndRunPatchModsTask.RunPatcherMods()
ERROR: Task Compile mod patcher scripts failed
Thanks . Its alot of fun playing throughThis looks amazing! Great job. Definitely going to give this a go.
Nope, since all custom blocks are built into this Prefab. There is no way to just make a few things available.Looks cool! We don't use SDX. Any parts available as modlet?
ThanksYou need AnimationSDX / Hal´s Dll fixes and ZombieTransmogrifier . Without them my Custom Entity won´t work.Download them here
https://github.com/7D2DMods/SDXMods/tree/17.2Experimental
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Thanks . Its alot of fun playing through![]()