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Curse of Anubis - CoA - Prefabs

New Blocks:

- 142 Custom Blocks to make Old/Ancient Prefabs look good.

- Many new Coffin models

- some Old-Chest model

- Pillar´s

- Painting´s

- GoldCoin (pickable)

- GoldBar (pickable)

eUbPi35.png


New Items:

- 8 new Weapons

- 2 Upgradable Weapons with Mods (unique Mods)

- Many new Mods for all the new enemy (Armor/Head)

- Schematics for all Mods/Weapons

LeqpQH4.png


New Entity:

- Anubis (Fire Buff)

- Pharao (Electric Buff)

- Queen of Death (Cold Buff)

- Skeleton

- Mummy

- Chibi Mummy

- Spider(Black/Brown)

UXnBoK1.png


MxDXp2Z.png


New Sleeper:

- Unique Sleeper Spawns for my Prefab.

- Entity only spawn in the Prefab or through the Quest (NOT IN THE WORLD)

-

New Buffs:

- New Buffs for all Entity Bosses (Anubis/Pharao/Queen)

- New Buffs for all Entity Minions (Mummy/Chibi/Skeleton)

- Unique Buffs for Weapons to counter Entity Buffs

- Mods to counter Entity Buffs

New Quests:

- A Questchain for The Sphinx Prefab. (can be found in world Loot)

 
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AnimationSDX :

ERR:A17.2B20

ERROR: System.InvalidOperationException: 序列不包含任何匹配元素

在 System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate)

在 AnimationChange.Patch(ModuleDefinition module)

在 SevenDaysToDiePlugin.BuildAndRunPatchModsTask.RunPatcherMods()

ERROR: Task Compile mod patcher scripts failed

 
AnimationSDX :ERR:A17.2B20

ERROR: System.InvalidOperationException: 序列不包含任何匹配元素

在 System.Linq.Enumerable.First[TSource](IEnumerable`1 source, Func`2 predicate)

在 AnimationChange.Patch(ModuleDefinition module)

在 SevenDaysToDiePlugin.BuildAndRunPatchModsTask.RunPatcherMods()

ERROR: Task Compile mod patcher scripts failed
You need AnimationSDX / Hal´s Dll fixes and ZombieTransmogrifier . Without them my Custom Entity won´t work.

Download them here

https://github.com/7D2DMods/SDXMods/tree/17.2Experimental

- - - Updated - - -

This looks amazing! Great job. Definitely going to give this a go.
Thanks . Its alot of fun playing through :)

 
!!! UPDATE !!! -> You need to download the files again. major changes.

- Removed Scripts and the right Blocks in the Prefab

- MorteSpawnerScript

- AnimatedLootChest Script

- Lava Script

The mod is now using only the 3 Main SDX classes (AnimationSDX/Hal´sDllFixes/ZombieTransmogrifier) which are in most mods/overhauls included.

I tested the compatibility with "DarknessFalls Mod" and it works fine since the dll are already patched.

Just drag and drop the Files into 7DTD/Mods and the Prefab Files to 7DTD/Data/Prefabs and it works fine.

- make sure to edit RWGmixer to spawn the prefab in an new world. or import the prefab with server manager into an existing world.

have fun

 
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You are > < close to doing a total conversion mod...

...you just need a little nudge.

*Nudge*

:)

(Set you up with a prefab server, get some guys on building, you continue to bring in blocks for decor, build a sand only map, the pyramids...)

Think about it. This thing started off as an odd little prefab, and now it's a glorious mini-game.

- - - Updated - - -

Really, all of the hard work is done. You've learned to do what you need and have most of the blocks/entities you would need. Horde nights could be scarabs. :)

 
Really nice Andy! I did get some sneak peeks, but the whole is much more impressive than the parts ;-)

 
Have tried to download this multiple times but can't seem to extract the files. WinRAR and 7 zip both keep saying the file is corrupt. Have downloaded by multiple means, Dropbox, windows my phone all have the same issue. Wanted to see if this is an issue on my end or if anyone else is having the same. Thank you for any info and I look forward to trying this awesome looking dungeon.

 
I just downloaded it through drop box and was able to extract it just fine. When was the last time you updated your winrar and 7zip? Sometimes older versions have trouble with newer compressions. Also, an unstable internet connection can cause corrupt downloads so if you are connecting to your router wirelessly and are far from the router that can cause issues. You can get an app for your phone called wifi analyzer that will let you know exactly how strong of a signal you have wherever you are at in the house. If you are in the yellow by your computer then I would suggest getting a signal booster.

 
Thank you very much for testing and replying! Updating could very well be the issue as I'm sure they are both outdated -_-* My signal is fine(only because of my DIY signal booster :encouragement: ) but another great suggestion if anyone else has this problem. Downloaded 7Zip and it opened without issue! My version was only a year outdated LOL. Thank you again for being so helpful, you are AWESOME! Time to kill some and get killed by some amazing Egyptian creations!

 
Glad you guys got it working.

___________________________

Im working on new things for an Future update. Many things still unfinished but ill show you some sneak peak of the new enemy which will replace the spider models.

(Texture and Animations still WIP)

ps. Scarabs are coming too ;)

 
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Very nice. There is an incoming Sphereii SDX fix for the entities clipping into walls like this one does in the video. Lets you expand the base collider to fit the oversized and tiny entities. It works well.

 
Is this only in the desert or do these spawn in multiple areas? I mean is this one of the SDXs where you manually spawn it or it finds a place in the desert?

 
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