Edit: TL;DR never mind; forum was acting up for me. When I started this there was not even a page 2, and I am not THAT slow a writer
No point to it any more.
Probably not during cleaning a poi, but very relevant during bloodmoon... which as i heard is a central aspect of the game?
I have heard people mention that.
But pursuing ever more massive fire rates is not the only protective action people take.
Some even delve into architecture to counter certain aspects of the game.
And is it not a good thing when people feel they should be able to pump out ever more?
As in, there is still room to improve in overall game proficiency before one is ready to turn all controls up to eleven.
My suggestion doesn't skill every weapon "equally".
Now, this is dependent on perspective, and this is mine:
it does skill every weapon equally. It may even make very little sense at all for some of them but every weapon is assigned the same profit, though they will respond with non-equal dps gains.
As the respective impact is broadened, so an overall gain to damage output would have to be expected because mostly any weapon found is instantly of more use to anyone.
I will have to expressly withdraw my assumption of maximum damage output for everyone at any time, though. Wow, was I ever off base!
I did not take into account the weapon-specific perk remaining with the "original" attribute.
Also, the cost of chasing attributes.
After all you are still tied to base attributes for weapon-specific skills, so no gain for Team Free Will or your skill point wallet in that respect.
And, you are still tied to base attributes for the generic bonuses. Say, I want that faster reload on my hunting rifle because I am a beast with that thing and do not care about any other weapon?
Oh, no, you cannot have that: perception - which you need for the weapon-specific skill - gives headshot bonus. Faster reload had been out-sourced to Fortitude. Faster aiming? Agility, second floor. You will have to multiclass heavily just to become somewhat proficient with one single weapon.
Right in there lies where I do not see the overall improvement; abolishing limits of choice - not everyone's, mind you; there seem to be several others out there chosing their weaponry based on whether I feel like using them and sometimes quality level - to introduce a different kind of choice limitation and giving it a different name.
Then again, to me, your approach feels much more organic because for example I always failed to see the perception requirements a spear asks for which a bow does not - and the other way around for agility.