Current high demand Pimp Dreams (Constant W.I.P)

Rail system
- Tracks: 2 forged Steel + 30 wood + 12 nails per => (workbench) ;

- Minecart Wheel (part): 160 Iron => forge + anvil

- Minecarts: 4 Wheels + 20 forged Iron + 16 springs + 12 mech parts => workbench

* does not move by itself, only with gravity;

- Hand-pump Minecarts: Minecart + 2 handlebars => workbench

* Used as a low tier cart which uses player stamina as fuel to move. Slow and cant hook other carts.

Oh yes, knew I wouldn't be the only one who would think it would be great to lay track, great in tunnels
 
i would love somekind of rail cart/train, just sitting back on a cart or in some train, on a track would be ace, travelling for along time, would be brilliant

 
I am sorry if these items/ideas were already suggested in the previous 10 pages. I scanned them and didn't see them so here goes:

1- Construction Materials - Sandbags - Craftable with sand and cloth and a high probability of finding at army camps.

2- Weapons - Flare gun - Ammo crafted with Cloth make a Parachute flare lighting areas at night for a short duration. Also can light zombies on fire.

3- Defensive weapons - Heavy Machine Gun turret - Crafted with 2 AK-47s - Eats ammo like the SMG turret but puts out twin 7.62 destruction.

4- Resources - Fruit Trees- Harvestable Fruit from trees that remain for several harvests before dying and needing to be cut down and replaced.

 
Better tree-house building. I just tried and even building carefully, everything came crashing down. Please make it viable!

 
Better tree-house building. I just tried and even building carefully, everything came crashing down. Please make it viable!
In the same vein, being able to repair trees with a high wood cost would help alot. I always mod the xml to do this because I like to be able to make treehouses I can repair if attacked.

 
Personally I think this game is too easy right now so I thought about the horde night. It would be nice to have the 7 day horde as normal. then an 8th day horde which contains say just dogs vultures and bears. Then a 9th day horde which is everything but feral. Obviously keeping it’s so each 7 days they get harder. If there is a way to do this via changing game files, please can someone tell me which file and a general idea how to do it. Thanks

 
3- Defensive weapons - Heavy Machine Gun turret - Crafted with 2 AK-47s - Eats ammo like the SMG turret but puts out twin 7.62 destruction.

4- Resources - Fruit Trees- Harvestable Fruit from trees that remain for several harvests before dying and needing to be cut down and replaced.
^this + railway system

 
Sand Bags are reserved as a Dev block because stacking them would look wrong. There's no use for them other tthan aesthettic I believe.

 
I would like it if zombies could drown in water after some time. This would allow for a wider range of base ideas and a little more realism. There should also be water zombies- zombies that have snookel gear on but can walk on land too.

 
It would be nice to see

Actual spiders that are infected

Crocodiles

Fish

Cats

Goats

Bees

Birds

Tigers

Flamethrowers

An actual water pump system with pipes that need to be linked up to a sink to get water.

A radar system to open the entire map - craftable at mid to late game.

Vehicle music

Easier xml file like Alpha16 was.

Extra xml files for other entities, blocks and items which don’t really go with the game just for fun such as dinosaurs which we could just copy and paste in to game files.

 
Great suggestions!

Although I think the current focus should be on:

1. Reduced lags

2. Better skill progression system (Hybrid between A16 and A17)

3. Improved sound design.

However after this - I'd clearly like to see ALL of your suggestions implemented!

 
Looking for some help with this.

We have a 7 day horde

I want an eighth day horde as well containing only dogs bears and vultures

Then a ninth day horde containing all feral. I want them to still get harder each time and follow the game stage rules.

Any help let me know thanks

 
I would really appreciate "stupid zombies" option in the game. With this turned on, zombies would never attack blocks unless they sense something behind it and cannot reach their target otherwise.

#nomorezedgriefers

 
-Better sound options would be great, the zombie will be 30-40 feet away but it sounds like it's an inch away from your face, that and the grunts and sounds coming from the player character are blasting compared to the SFX of everything else.

-Dying from dehydration should be a gradual life loss instead of dying on a dime instantly.

-Have a 24 hour cycle clock so you could match game time to real time.

-Rideable lawnmower (mentioned this in an old post, not sure if any such thing was ever considered)

-Be able to loot zombies again, one of the first things I noticed coming back was zombies have no loot and you can't harvest them for meat or bones, at least from what I first saw.

-Change the sound effect of when an item is done crafting back to the original one, I made a bunch of the cloth items for the intro quest and I was like "Whoa whoa whoa.. who's shooting at me!?" it sounds like a sniper taking pop shots at you constantly.

-Be able to loot cotton and the other plants/crops easily with the pick up button again, feels too slow now swinging your axe at every little thing.

-A sort button for inventory and chests.

-Zombies shouldn't be able to climb ladders but in a dog pile be able to climb each other.

-Food and water meter drain way too fast to be realistic, maybe implement a body fat/muscle ratio mechanic and meter.

-Dust particles in the flashlight follow the player around currently, just looks strange.

-Tools degrade way too fast, I realize I'm using Lvl 1 items but still, I'm repairing 30 times a minute here.

 
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what I would like to see is: 1 propensity q and e to look around corners. 2 the opportunity to take the character in the 1 unit or crawl. 3 led in the first person ( I think it's cool ). This is purely my opinion, just offering ideas

 
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