PC CROSSPLAY and MODS ??? can the ps and xbox install mods? how? or they play only vanilla?

CROSSPLAY and MODS ??? can the ps and xbox install mods? how? or they play only vanilla?
No, they cannot use mods.  *Maybe* in the future, if TFP can get approval from Microsoft and Sony, they *may* be able to use XML mods that are installed on the host/server.  But it is very unlikely they'll ever be able to use any other mods, and even XML mods may not ever happen.

 
and can they play on servers or ONLY peer2peer? (gportal sayed that its only p2p)
Only P2P right now unless something has changed that I haven't seen.  That was mentioned in the first post in the EXP thread for 1.2 but wasn't mentioned in the first post of the stable thread, but I think that was just an oversight.  Servers are coming, but I'm guessing it's either delayed due to needing more testing or due to waiting on approval from Sony and Microsoft.  Pretty much everything related to consoles is a waiting game because of Sony and Microsoft.  They had crossplay working back when 1.0 came out, but couldn't make it available until Sony and Microsoft approved it.

 
Fallout 4 had a way to upload mods for PS and Xbox. No clue what had to be done to allow that.

The actual uploading was fairly easy via their Creation Kit. (I uploaded a few mods for them)

Pretty much the equiv of xml mods.

So it's doable.  Technically.

 
Fallout 4 had a way to upload mods for PS and Xbox. No clue what had to be done to allow that.

The actual uploading was fairly easy via their Creation Kit. (I uploaded a few mods for them)

Pretty much the equiv of xml mods.

So it's doable.  Technically.
It is only allowed if Sony or Microsoft allow it.  It isn't a technical thing.

 
It is only allowed if Sony or Microsoft allow it.  It isn't a technical thing.
Well it is a bit of a technical thing, because the consoles also have to be limited to the hardware in the Series S. Which is about 1/3rd of the processing power, and half the RAM.

 
Well it is a bit of a technical thing, because the consoles also have to be limited to the hardware in the Series S. Which is about 1/3rd of the processing power, and half the RAM.


Will editing files have an that much of an impact on game play? I mean if it is only xml edits like stacksizes or changing the gui so there are water and food bars again like they were.

I know the overhaul mods wouldn't probably be good but I didn't think minor edits would hurt performance.

 
duh, I was talking of pancakes...
I guess 😛 ... since we're both in the vague train, for example spawns are partly controlled by xml and tweaking those numbers make an impact. Stacks of feather nor steel aren't that heavy in comparison ... :)

 
yeah I was talking stuff like stacks of ores, drinks, foods and also feathers. Just basic tweaks.

 
Well it is a bit of a technical thing, because the consoles also have to be limited to the hardware in the Series S. Which is about 1/3rd of the processing power, and half the RAM.
No more than PC, really.  Yes, if you try using a mod that requires too much for a console to handle, it will cause the game to perform very poorly... just like on a slower computer.  And perhaps Sony/Microsoft don't want that to be an issue.  But whether or not mods are approved for console (XML only or all mods) is not likely to be due to the technical side of things and more about whether or not they want to allow the potential of inappropriate mods or destructive mods or other similar stuff to be used.  They tend to let developer-made mods be used in games because those are from a "trusted" source.  Beyond that, it's up in the air if some agreement can be made to allow them.

Consoles tend to be as bad as Apple is and as companies like Dell used to be, where they want to control every upgrade you make and/or everything you do.

 
Fallout 4 had a way to upload mods for PS and Xbox. No clue what had to be done to allow that.




It is only allowed if Sony or Microsoft allow it.  It isn't a technical thing.




There is more to it than just a technicality.  Fallout 4 allows mods on the consoles because those mods are verified and control by Bethesda.   Bethesda verifies that the mods don't have any malware in them and that the mods themselves won't cause issues with the hardware.  They also have to follow strict guidelines on the content that they are providing (I believe Sony is more strict than Microsoft).

For any mods that download new content to your console, TFP would have to be in control of those mods - doing quality checks, insuring that they don't run afoul of any content restrictions, and verifying that the hardware can handle the mods with the defined number of multiplayers.  New content includes mods that introduce new dlls on the target hardware.

XML edits are more likely, but that also is tricky.  A bad xml edit or an edit that a higher performance computer could handle might be an issue for the console hardware to handle.  The console manufacturers might now allow those either if there is concern about the game failing to run properly because of those xml edits.

 
There is more to it than just a technicality.  Fallout 4 allows mods on the consoles because those mods are verified and control by Bethesda.   Bethesda verifies that the mods don't have any malware in them and that the mods themselves won't cause issues with the hardware.  They also have to follow strict guidelines on the content that they are providing (I believe Sony is more strict than Microsoft).

For any mods that download new content to your console, TFP would have to be in control of those mods - doing quality checks, insuring that they don't run afoul of any content restrictions, and verifying that the hardware can handle the mods with the defined number of multiplayers.  New content includes mods that introduce new dlls on the target hardware.

XML edits are more likely, but that also is tricky.  A bad xml edit or an edit that a higher performance computer could handle might be an issue for the console hardware to handle.  The console manufacturers might now allow those either if there is concern about the game failing to run properly because of those xml edits.




Not quite.

There are rules on what can go in the mods/content.

Perhaps they checked for malware/virus, but that's about it.

no boobies, sorry.  CBBE was constantly asked for but nope, not allowed. People would still find a way to upload it via renaming etc.

It would go through.

You could not upload new assets for PS, but could on Xbox I believe.

Beth did ZERO quality control checks.  My mods would show up instantly.

I uploaded for Xbox  and I never even had one!  I warned users that it was untested, and use at own risk yadda yadda.

Beth didn't care.

Btw, like all:  If you run mods, don't ask Sony/MS for help. Take'em out then if still problems, fine. Otherwise, door is over there.  😛

So yes, MS/Sony have to approve mods in general, then it's up to TFP to provide the mechanism to:

a: upload the mods.

b: discover them/download them

Since TFP has not released an editing/modding tool, they would have to make something for this.

Not so much the creation of mods, but the uploading part. MS/Sony certainly won't.

So bottom line?  Ain't gonna be mods on consoles.  Go get a PC.

😛

 
The whole console release in this state of the game was a mistake imo. Their Hardware is too old.. Wouldn´t be a huge problem if it was top of the line from that time, but that´s not the case.

 
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