7daysOfFun
New member
CROSSPLAY and MODS ??? can the ps and xbox install mods? how? or they play only vanilla?
No, they cannot use mods. *Maybe* in the future, if TFP can get approval from Microsoft and Sony, they *may* be able to use XML mods that are installed on the host/server. But it is very unlikely they'll ever be able to use any other mods, and even XML mods may not ever happen.CROSSPLAY and MODS ??? can the ps and xbox install mods? how? or they play only vanilla?
Only P2P right now unless something has changed that I haven't seen. That was mentioned in the first post in the EXP thread for 1.2 but wasn't mentioned in the first post of the stable thread, but I think that was just an oversight. Servers are coming, but I'm guessing it's either delayed due to needing more testing or due to waiting on approval from Sony and Microsoft. Pretty much everything related to consoles is a waiting game because of Sony and Microsoft. They had crossplay working back when 1.0 came out, but couldn't make it available until Sony and Microsoft approved it.and can they play on servers or ONLY peer2peer? (gportal sayed that its only p2p)
It is only allowed if Sony or Microsoft allow it. It isn't a technical thing.Fallout 4 had a way to upload mods for PS and Xbox. No clue what had to be done to allow that.
The actual uploading was fairly easy via their Creation Kit. (I uploaded a few mods for them)
Pretty much the equiv of xml mods.
So it's doable. Technically.
Well it is a bit of a technical thing, because the consoles also have to be limited to the hardware in the Series S. Which is about 1/3rd of the processing power, and half the RAM.It is only allowed if Sony or Microsoft allow it. It isn't a technical thing.
Well it is a bit of a technical thing, because the consoles also have to be limited to the hardware in the Series S. Which is about 1/3rd of the processing power, and half the RAM.
Stacks of zombies tend to be rather heavy, at least metaphorically, haven't tried lifting one yet.I mean if it is only xml edits like stacksizes
duh, I was talking of pancakes...Stacks of zombies tend to be rather heavy, at least metaphorically, haven't tried lifting one yet.
I guessduh, I was talking of pancakes...
No more than PC, really. Yes, if you try using a mod that requires too much for a console to handle, it will cause the game to perform very poorly... just like on a slower computer. And perhaps Sony/Microsoft don't want that to be an issue. But whether or not mods are approved for console (XML only or all mods) is not likely to be due to the technical side of things and more about whether or not they want to allow the potential of inappropriate mods or destructive mods or other similar stuff to be used. They tend to let developer-made mods be used in games because those are from a "trusted" source. Beyond that, it's up in the air if some agreement can be made to allow them.Well it is a bit of a technical thing, because the consoles also have to be limited to the hardware in the Series S. Which is about 1/3rd of the processing power, and half the RAM.
Fallout 4 had a way to upload mods for PS and Xbox. No clue what had to be done to allow that.
It is only allowed if Sony or Microsoft allow it. It isn't a technical thing.
There is more to it than just a technicality. Fallout 4 allows mods on the consoles because those mods are verified and control by Bethesda. Bethesda verifies that the mods don't have any malware in them and that the mods themselves won't cause issues with the hardware. They also have to follow strict guidelines on the content that they are providing (I believe Sony is more strict than Microsoft).
For any mods that download new content to your console, TFP would have to be in control of those mods - doing quality checks, insuring that they don't run afoul of any content restrictions, and verifying that the hardware can handle the mods with the defined number of multiplayers. New content includes mods that introduce new dlls on the target hardware.
XML edits are more likely, but that also is tricky. A bad xml edit or an edit that a higher performance computer could handle might be an issue for the console hardware to handle. The console manufacturers might now allow those either if there is concern about the game failing to run properly because of those xml edits.