Hey
@xyth! I followed your tutorials and made about 6 zombie models. I put one through Unity after a Mixamo rigging. It animates fine in Unity but it only t-poses in game. It senses me and spins around if I bump into it, and if I run into one of its hands it damages me, but it doesn't move on its own. The only thing I know I didn't add in Unity was LOD 0. Besides that, would you have any idea what I might be missing?
Let me know if there's anything I need to provide.
EDIT: Here's everything I can think that might show something
Entity classes XML
<configs>
<append xpath="/entity_classes">
<entity_class name="Male_Nurse_GG_Zombie" extends="zombieTemplateMale">
<property name="UserSpawnType" value="Menu"/>
<property name="Tags" value="entity,zombie,normal"/>
<property name="Mesh" value="#@modfolder:Resources/Male_Nurse_GG_Zombie.unity3d?Male_Nurse_GG_Zombie"/>
<property name="AvatarController" value="AvatarZombieController"/>
<property name="PhysicsBody" value="mixamoBasicRig"/>
<property name="WalkType" value="7"/>
<property name="RootMotion" value="true"/>
<property name="HandItem" value="meleeHandZombie01"/>
<property name="HandItemCrawler" value="meleeHandZombie01"/>
<property name="RightHandJointName" value="RightHand"/>
<property name="LootDropProb" value="0.05"/>
<property name="DeadBodyHitPoints" value="1000"/>
<effect_group name="Base Effects">
<passive_effect name="DistractionResistance" operation="base_set" value="0,0"/>
<passive_effect name="HealthMax" operation="base_set" value="150"/>
<passive_effect name="HealthMax" operation="perc_set" value="1"/>
<passive_effect name="StaminaMax" operation="base_set" value="100"/>
<passive_effect name="PhysicalDamageResist" operation="base_set" value="0"/>
</effect_group>
<property name="Mass" value="120"/>
<property name="Weight" value="200"/>
<property name="SizeScale" value="1.1"/>
</entity_class>
</append>
</configs>
Physics bodies XML
<configs>
<append xpath="/bodies">
<body name="mixamoBasicRig">
<collider>
<property name="tag" value="E_BP_Body"/>
<property name="path" value="Hips"/>
<property name="collisionLayer" value="0"/>
<property name="ragdollLayer" value="0"/>
<property name="collisionScale" value="1 1 1"/>
<property name="ragdollScale" value="0.75 0.39 1"/>
<property name="collisionOffset" value="0 0 0"/>
<property name="ragdollOffset" value="0 0 -0.08"/>
<property name="type" value="Detail"/>
<property name="flags" value="collision;ragdoll"/>
</collider>
<collider>
<property name="tag" value="E_BP_LLeg"/>
<property name="path" value="Hips/LeftUpLeg"/>
<property name="collisionLayer" value="0"/>
<property name="ragdollLayer" value="0"/>
<property name="collisionScale" value="1 1 1"/>
<property name="ragdollScale" value="1 1 1"/>
<property name="collisionOffset" value="0 0 0"/>
<property name="ragdollOffset" value="0 0 0"/>
<property name="type" value="Detail"/>
<property name="flags" value="collision;ragdoll"/>
</collider>
<collider>
<property name="tag" value="E_BP_LLowerLeg"/>
<property name="path" value="Hips/LeftUpLeg/LeftLeg"/>
<property name="collisionLayer" value="0"/>
<property name="ragdollLayer" value="0"/>
<property name="collisionScale" value="1 1 1"/>
<property name="ragdollScale" value="1 1 1"/>
<property name="collisionOffset" value="0 0 0"/>
<property name="ragdollOffset" value="0 0 0"/>
<property name="type" value="Detail"/>
<property name="flags" value="collision;ragdoll"/>
</collider>
<collider>
<property name="tag" value="E_BP_RLeg"/>
<property name="path" value="Hips/RightUpLeg"/>
<property name="collisionLayer" value="0"/>
<property name="ragdollLayer" value="0"/>
<property name="collisionScale" value="1 1 1"/>
<property name="ragdollScale" value="1 1 1"/>
<property name="collisionOffset" value="0 0 0"/>
<property name="ragdollOffset" value="0 0 0"/>
<property name="type" value="Detail"/>
<property name="flags" value="collision;ragdoll"/>
</collider>
<collider>
<property name="tag" value="E_BP_RLowerLeg"/>
<property name="path" value="Hips/RightUpLeg/RightLeg"/>
<property name="collisionLayer" value="0"/>
<property name="ragdollLayer" value="0"/>
<property name="collisionScale" value="1 1 1"/>
<property name="ragdollScale" value="1 1 1"/>
<property name="collisionOffset" value="0 0 0"/>
<property name="ragdollOffset" value="0 0 0"/>
<property name="type" value="Detail"/>
<property name="flags" value="collision;ragdoll"/>
</collider>
<collider>
<property name="tag" value="E_BP_Body"/>
<property name="path" value="Hips/Spine/Spine1/"/>
<property name="collisionLayer" value="0"/>
<property name="ragdollLayer" value="0"/>
<property name="collisionScale" value="1 1 1"/>
<property name="ragdollScale" value="1 0.36 1"/>
<property name="collisionOffset" value="0 0 0"/>
<property name="ragdollOffset" value="0 0.05 -0.08"/>
<property name="type" value="Detail"/>
<property name="flags" value="collision;ragdoll"/>
</collider>
<collider>
<property name="tag" value="E_BP_LArm"/>
<property name="path" value="Hips/Spine/Spine1/Spine2/LeftShoulder/LeftArm"/>
<property name="collisionLayer" value="0"/>
<property name="ragdollLayer" value="0"/>
<property name="collisionScale" value="1 1 1"/>
<property name="ragdollScale" value="1 1 1"/>
<property name="collisionOffset" value="0 0 0"/>
<property name="ragdollOffset" value="0 0 0"/>
<property name="type" value="Detail"/>
<property name="flags" value="collision;ragdoll"/>
</collider>
<collider>
<property name="tag" value="E_BP_LLowerArm"/>
<property name="path" value="Hips/Spine/Spine1/Spine2/LeftShoulder/LeftArm/LeftForeArm"/>
<property name="collisionLayer" value="0"/>
<property name="ragdollLayer" value="0"/>
<property name="collisionScale" value="1 1 1"/>
<property name="ragdollScale" value="1 1 1"/>
<property name="collisionOffset" value="0 0 0"/>
<property name="ragdollOffset" value="0 0 0"/>
<property name="type" value="Detail"/>
<property name="flags" value="collision;ragdoll"/>
</collider>
<collider>
<property name="tag" value="E_BP_RArm"/>
<property name="path" value="Hips/Spine/Spine1/Spine2/RightShoulder/RightArm"/>
<property name="collisionLayer" value="0"/>
<property name="ragdollLayer" value="0"/>
<property name="collisionScale" value="1 1 1"/>
<property name="ragdollScale" value="1 1 1"/>
<property name="collisionOffset" value="0 0 0"/>
<property name="ragdollOffset" value="0 0 0"/>
<property name="type" value="Detail"/>
<property name="flags" value="collision;ragdoll"/>
</collider>
<collider>
<property name="tag" value="E_BP_RLowerArm"/>
<property name="path" value="Hips/Spine/Spine1/Spine2/RightShoulder/RightArm/RightForeArm"/>
<property name="collisionLayer" value="0"/>
<property name="ragdollLayer" value="0"/>
<property name="collisionScale" value="1 1 1"/>
<property name="ragdollScale" value="1 1 1"/>
<property name="collisionOffset" value="0 0 0"/>
<property name="ragdollOffset" value="0 0 0"/>
<property name="type" value="Detail"/>
<property name="flags" value="collision;ragdoll"/>
</collider>
<collider>
<property name="tag" value="E_BP_Head"/>
<property name="path" value="Hips/Spine/Spine1/Spine2/Neck/Head"/>
<property name="collisionLayer" value="0"/>
<property name="ragdollLayer" value="0"/>
<property name="collisionScale" value="1 1 1"/>
<property name="ragdollScale" value="0.8 0.88 1"/>
<property name="collisionOffset" value="0 0 0"/>
<property name="ragdollOffset" value="0 0.02 0"/>
<property name="type" value="Detail"/>
<property name="flags" value="collision;ragdoll"/>
</collider>
</body>
</append>
</configs>
Unity folder hierarchy
What it looks like in game
And the error message I get from the log
"NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) EModelBase.DMD<EModelBase::LookAtUpdate>(EModelBase)
at EModelBase.LateUpdate () [0x0001e] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 "
I can post the complete log if needed, though there doesn't seem to be anything different (besides this error) when comparing it logs without the zombie mod.