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Creating and Exporting Models from Unity for use in 7D2D

Updating for A21

Here are the links you will need to get started modding A21 using Unity. You must use Unity 2021.3 to create new assets for A21.  

Things you will need to follow along with the videos (note that the video talks about old version of unity but it is the same process).  

Step 1:  Download the Unity Hub and Unity 2021.3.19f1:  https://unity3d.com/get-unity/download/archive

then Install it.

Step 2:  Download my Unity 2021.3 template projecthttps://drive.google.com/file/d/1yPQ2yOj1Oe7pOml3ytfZcNggWWTAD4gq/view?usp=sharing then unpack it, saving it to a location you will remember.  

Step 3:  Open unity Hub, and click the ADD button, locate my project template, and select that folder. 

You now have a properly configured modding platform.  The project includes the TFP tagmanager, Linear lighting configuration, and the export script needed to export your new things as .unity3d bundles.  

Step 4:  Go watch the tutorial videos.

https://www.youtube.com/user/xythq/playlists?shelf_id=0&view=1&sort=dd

Step 5:   Make something cool, and have fun doing it! 

 
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Ah no.. No longer works. I can’t make a working model anymore. The console writes that it simply does not find the model.

Today there were about 40 attempts, I will try tomorrow. I guess my head is overloaded.

 
Everything was decided. Can you tell me which tag need to put on the model to display as a piece of clothing on the player? For example plantFiberHood. Will the tag "T_Mesh_B" work?

 
No, those are Uma clothes and as far as I know, no modder has been able to add new Uma clothing items.

You can edit the graphics of the existing ones though.

 
Could you tell a small mod that adds new models and textures of zombies, by adding to the Mods folder in the root of the game? I'm just trying to figure out how to make out an .Xml file, what Unity3d, or Uma format files should be ... It's hard to twist this from large mods like Ravenhearst.

I can’t find it in the tutorials, and it’s just hard for me to understand.

 
Could you tell a small mod that adds new models and textures of zombies, by adding to the Mods folder in the root of the game? I'm just trying to figure out how to make out an .Xml file, what Unity3d, or Uma format files should be ... It's hard to twist this from large mods like Ravenhearst.I can’t find it in the tutorials, and it’s just hard for me to understand.
Have you downloaded the mod launcher? That will have smaller mods. IIRC if you want a custom zombie, you'd have to do that in unity I believe and "dress" them there.

 
Look for a mod by Mumphy that changes zombie textures. Basically you add the texture files in the mods folder and then refer to those textures in xml.

The trick is extracting the textures.

 
Hi lads interesting stuff you guys are doing I did the tutorial last night just for shits and giggles now you got me interested in how hard the rest of it is.  But before I do any more how much of this content is relivent for A18?.

Thanks

 
Hi lads interesting stuff you guys are doing I did the tutorial last night just for shits and giggles now you got me interested in how hard the rest of it is.  But before I do any more how much of this content is relivent for A18?.

Thanks
I promise you it is VERY relevant to A18. If you follow Xyth's awesome video tutorials and use his template project which is updated and ready to go for A18. I know this because recently I created my Crowbar mod thanks to his tutorial, so it's as relevant as it can be. Feel free to go wild in your modding and of course don't forget to share your creations with us, we want a piece of that cake too! :classic_tongue:

 
I promise you it is VERY relevant to A18. If you follow Xyth's awesome video tutorials and use his template project which is updated and ready to go for A18. I know this because recently I created my Crowbar mod thanks to his tutorial, so it's as relevant as it can be. Feel free to go wild in your modding and of course don't forget to share your creations with us, we want a piece of that cake too! :classic_tongue:
Thanks mate you guys got a discord that you all chat and game on ??

 
I updated Unity to 2019.2.21f1 (64-bit).

But now MultiPlatformExportAssetBundles doesn't work (options for creating a bundle do not appear in the context menu) .

Is this how it should be, or is it just me?

 
Generally that means when you updated the project,  a script is bad and if any one script in a project fails it blocks all scripts.  Check the Unity console, find the bad script and delete it.

 
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Generally that means when you updated the project,  a script is bad and if any one script in a project fails it blocks all scripts.  Check the Unity console, find the bad script and delete it.
....hmmm......i don't use any scripts other than this one. 

I only use the MultiPlatformExportAssetBundles script.

the console only says this:

"Unable to open Assets/ExportAssetBundles.cs: Check external application preferences."

It doesn't work even if i start New Project with a single object. But it fully works on the Unity version 2018.2.0f2 for me.

So i would like to find out if this script works on versions of Unity_2019.2.21f1 or similar, that is relevant for A19  for other people.

It may be necessary to initialize/export it in some special way for new version Unity? ..... it need some additional Software?

I tried switching back to the old version and it works fine there.......i just used it before, but after update to the new version of Unity, it not working...

I suspect, it no longer compatible with the new version. Then... what version of Unity and what script do you use to work with A19 ?

 
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Ok, i found out that script/Unity works fine on Windows 10...

Does anyone use Windows 7 in conjunction with this ?

There are considerations what exactly the script/Unity lacks to work in Win 7?

 
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Generally that means when you updated the project,  a script is bad and if any one script in a project fails it blocks all scripts.  Check the Unity console, find the bad script and delete it.
you mean the scripts that are in tabs: windows -> package manager ?

 
Hey. May I ask you a favor? Could you record a video tutorial on creating a modlet with a new transport? I'm trying to get an army truck to drive, but nothing works out for me. The model in the game is not positioned correctly and when it is placed, the console opens with errors. Or tell me where I can find information on this issue... Thank you in advance!

 
There are a few modders who know how to rig and configure vehicles properly but I'm not one of those.  There is a channel on Guppys Discord dedicated to vehicles.  I'd suggest you ask there.

 
There are a few modders who know how to rig and configure vehicles properly but I'm not one of those.  There is a channel on Guppys Discord dedicated to vehicles.  I'd suggest you ask there.
All right, I'll do it! Thank you very much! Could you give me an invitation link to this server?

 
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