zombiehunter
New member
I just had this happen to me at Grover High as well and the console commands worked.
Thanks all!
Thanks all!
I had the exact same problem today, and in the same place. I spent a long time trying to find a solution and finally did. We need to use two commands in the console:
sleeper r
To respawn all the sleepers.
Then:
killall
To kill them all.
After that, the quest was completed.
I feel your pain man, same just now. Over half hour looking around I finally used god mode and flew a grid search from bottom to top, and on the very top of the building where we start I found four sleeping on top of one of the rooftop structures, and one on another one. Nope, and still no dot. Did the respawn and kill someone kindly posted, a few times, nope but I eventually got an orange dot which I narrowed down to 0.1m away from me centered on the roof that they were sleeping on.On 7/3/2024 at 8:52 AM, Arez said:
I've always doubted when people said they couldn't complete a quest because the final zombies wouldn't spawn. Well I think it has finally happened to me.
Did I do something wrong? I could not get that yellow dot to do anything.
https://pastebin.com/embed_js/ZdztMKPK
https://pastebin.com/embed_js/RbJ9K4w3
Why do you say they didn't let people test the POI? That's what experimental is. Unless they added that POI directly into stable and it wasn't in experimental at all, then people had time to test it. Doesn't mean that anyone had trouble with it, of course. I don't keep track of when each POI becomes available, but I've only noticed them adding things like remnants directly into a stable version rather than into experimental.I give up. I'm really disappointed in the new POIs, it's WAY too easy to get stuck on all the maps they didn't let us test. Haven particularly. Had to take an axe to the building to get to the loot just so I could backtrack and see what I missed. Smashing walls now huh?
It was considered a known bug pretty early on so it seems likely that it was caught during testing and pushed out anyway. And if you have the difficulty high enough and not being fully kitted, with that many strong zombies running around, not running away (within the allowable bounds of the quest) isn't very feasible.Note that I had no problems with Grover High when I did it. But I also did not let zombies despawn, which is apparently a bug with the new Min Script options for POI and one that they are working to fix. That's an easy thing to miss if those testing it don't let things despawn by running away from the fights far enough that it happens.
Yeah, but you can do so without going far enough to cause despawns. I jumped off the roof and just killed them in the parking lot without a problem. That doesn't mean they don't need to fix the problem with Min Script and despawns, though. Just saying it's quite possible to complete it as long as you don't run too far.It was considered a known bug pretty early on so it seems likely that it was caught during testing and pushed out anyway. And if you have the difficulty high enough and not being fully kitted, with that many strong zombies running around, not running away (within the allowable bounds of the quest) isn't very feasible.
That only works if the player knows they have a distance limit. There is no way for the player to know this before encountering the issue. Players are allowed to play the game how they want, so if they want to run to the far end of the POI boundaries, they will. Especially new players that panic and just run, or stealth players that run and hide which may be far enough away to cause the issue.Yeah, but you can do so without going far enough to cause despawns. I jumped off the roof and just killed them in the parking lot without a problem. That doesn't mean they don't need to fix the problem with Min Script and despawns, though. Just saying it's quite possible to complete it as long as you don't run too far.
Which is why I said it does need to be fixed and that they know about the bug. I was responding to the statement that it isn't feasible to avoid running to the edges of the POI and thereby causing despawns. I pointed out that you can avoid doing that. Yes, if you don't know about the issue, you might not try to avoid it. But my statement was about whether it was possible to avoid it. I didn't know about it when I completed Grover High and didn't have problems. I didn't even know there were a ton of zombies on the roof until I did it. Stealth really shouldn't have this problem with Grover High because just dropping to the ground offers places to hide to regain stealth without going very far. And this is a higher tier POI (4, I think?), so new players should have at least some experience before trying it, which should help to manage the situation, though they'll probably have a higher chance of just dying in that before they run into the bug.That only works if the player knows they have a distance limit. There is no way for the player to know this before encountering the issue. Players are allowed to play the game how they want, so if they want to run to the far end of the POI boundaries, they will. Especially new players that panic and just run, or stealth players that run and hide which may be far enough away to cause the issue.
It is a known bug on that POI. It is likely going to be fixed with the next update. Until then, you should just skip the POI.I'm still experiencing this same bug and this is months on from the original post, it's very frustrating to sink time into a high tier poi only to not be able to complete it I've had it on different poi's![]()
each time it's frustrated me enough to just turn the game off....
That is very good information for the devs to know about that I don't think anyone has stated since the latest version. It would indicate a problem with the extra zombies related to the infestation quest type, which might be why the compass indicator doesn't appear.Note that the T5 quest finishes as it should.