PC Cooking has now become obsolete

1) It can situationally. For example, in the early days when you don't have backup food and then you are suddenly thrust into panic mode and the plans you had get supplanted by the immediate survival goal of not starving.
lol this just happened to me an hour ago when I last played. I had to put everything on hold and spend most of the day hunting and picking crops from POIs.

 
That's the problem though. In the first week, when food poisoning might actually matter, you can easily loot enough canned goods to not have any risk of it. Later in the game the effect of food poisoning is so irrelevant that you eat what you like and never worry. I find it a pointless mechanic.

 
That's the problem though. In the first week, when food poisoning might actually matter, you can easily loot enough canned goods to not have any risk of it. Later in the game the effect of food poisoning is so irrelevant that you eat what you like and never worry. I find it a pointless mechanic.
I hear this a lot "you can survive off cans early on", problem is... I've done 3 playthroughs to level 45 or so in the past month. newest one started a day or two ago..still level 11 or 12. I've yet to come across this mythical tale of all the canned food a survivor could need. Maybe I just burn more calories than most and so I run out of food a lot, I dunno..... *shrugs*

 
its based on the fact that vending machine exist, they spend a good amount of time huddling against vending machines for warmth and sustenance (partly a joke, partly not)

 
its based on the fact that vending machine exist, they spend a good amount of time huddling against vending machines for warmth and sustenance (partly a joke, partly not)
Seems like such a waste of dukes to spend anything on a vending machine. *mental note next time spend dukes on vending machine when starving* I always forget those exist lol...

 
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I hear this a lot "you can survive off cans early on", problem is... I've done 3 playthroughs to level 45 or so in the past month. newest one started a day or two ago..still level 11 or 12. I've yet to come across this mythical tale of all the canned food a survivor could need. Maybe I just burn more calories than most and so I run out of food a lot, I dunno..... *shrugs*
traders (and vending machines around the world) have enough.

If they rebalance vending machines, there is still a lot of shamway factories

If thats not doing it, there is airdrops, burried supply quests, most houses have a kitchen and you you are super desperate, there are always smaller foodshops scattered around the world.

But having enough cans really isn't the problem. Its that they only give 15 food. Which means at higher levels, you need 10 cans a day just to run around.

As I said:

cans should give you safe stamina, cooked food should be a bit harder to come by, but give nice buffs (like red tea or mineral water) but have a small chance to poison.

Any other way makes cans impractical after lvl 20-30 and cooked food is annoying, but not much more.

@Roland:

sure. I've never ever said that I was wrong ever. I am simply too stubborn to accept that others have opinions.

Lets go with that. Seemed to have worked for A17, must work here as well.

just because a minority likes it, does not make it good design. Just because I like it, doesn't make it good design. I like the looter shooter A18 is. It still lost most of its charm of a survival horror game. Therefor if they didn't intend to make it a looter shooter, it was bad design, even tho I like it.

If you would give me a valid reason why we should keep such a simplistic system in favour of a much more interesting one, when it would not need much changes, please go ahead.
 
I hear this a lot "you can survive off cans early on", problem is... I've done 3 playthroughs to level 45 or so in the past month. newest one started a day or two ago..still level 11 or 12. I've yet to come across this mythical tale of all the canned food a survivor could need. Maybe I just burn more calories than most and so I run out of food a lot, I dunno..... *shrugs*
Tips: Focus on looting POIs that you know will have kitchens, and also do early nearby Buried Supplies quests from your first trader - they very often reward you with a large cache of tinned food.

 
Canned food will have zero risks but just give minimal health and stamina recovery.
Cooked foods will have minimal risks but give significant health and stamina recovery and beneficial timed buffs as well.
If minimal risk means less than now, or food poisoning get something not ruins everything, I'd accept. But at this rate, food is big thumbs down in gorgeous A18.

If the buffs are good enough then we'll have more people risking it. We already have people risking it because they see the benefits of the signficant health and stamina recovery. Some people will never risk it because they can't overcome the anxiety of the random chance. For them there will always be vending machines.
I don't feel anxiety, I had eaten many cooked food until I experienced meh moment, "Oh 4% is not small number, it's not worth eating even in max tier!"

My puking 4 times per weeks experience even with stew or bacon does refrain from eating cooked food.

Surprised? 90% of the people on this forum will have no idea about Markov's, so it would be pointless to examine in a discussion. Although, I had to refresh myself on it (thanks for making me ;) ), and I still can't see how it would actually do much good here.. sure, bounds are useful, but in this case the reality is rather obviously limiting, and the useful bounds are found at the ends of the max sta bar (fed to full vs poisoned down to 25 (or so)) and outcomes (got +10 or -125 out of that steak).
That's essentially what the thread has been about, although in layman terms. I did mention that the expected value of a corn bread is negative once you have a pretty full stomach, but yeah.. going mathematical would require an audience that should understand it... :)

Feel free to do so though, I'd at least read a decent analysis of the current mechanic, possibly even understand ... :)
Yep, I will.

 
Not worth eating? Dude it gives massive HP back and most of them give buffs. Not great but still better than eating 200 cans of food. Takes you 4 times longer to gather all of them and eat them than it does to eat the good food lol. 4% is not a large number, it's a miniscule one. Hell my last run I got poisoning ONCE in 38 days. Just because you get unlucky one time doesn't mean it's always going to be like that...

Even if you get poisoning, it takes you 2x longer to fill up and heal off of canned foods than it takes eating another cooked food...

 
Sadly it's always. My 42 days play time was puking almost 20 times. Early days, I didn't eat charred meat or boiled egg to store meat/egf till day 10: I can make high tier food constantly.

I ate only bacon and egg or stew salmon taco, chilli dog from day10 to 42, result is I decided to sell any cooked foods to buy canned food.

 
If you use red tea/pure water, you only need to eat once a day, at night or morning no matter what you're doing. Unless youi're only eating canned food lol. The buff duration stacks with tea/pure water, pop one vitamin at night if you're so worried/ get so pissed off about food poisoning and eat 1 or 2 cooked foods and be good for the next day. I never eat canned food after the first few days, unless it's random canned food I find out in the open looting and I feel like scrapping the can after. It's not as dramatic as you're making it out to be lol.

I still say some sort of food spoilage would be better, or just cause both canned and cooked food to have a chance at poisoning, and/or foods to have a chance at causing a timed sickness debuff, though.

 
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If you use red tea/pure water, you only need to eat once a day, at night or morning no matter what you're doing.
Yeah, I know that. Even with them I puke many and many.

Unless youi're only eating canned food lol. The buff duration stacks with tea/pure water, pop one vitamin at night if you're so worried/ get so pissed off about food poisoning and eat 1 or 2 cooked foods and be good for the next day.
No, I'm not worried, but I'm disgusted with getting that.

Again, this is neither thought nor estimation. This is my EXPERIENCE.

 
Definitely this. There are no fair reason to pay risk to get food poisoning.We need to pay cost for NO rewarding, because there is punishment for ignoring dev's intended way of playing.
Here's a perspective for those that want a bit of "realism".

My wife has Crohn's disease. I have Celiac disease (both severe GI issues).

Celiac disease essentially (depending on severity) presents as significant, severe food poisoning whenever you eat a certain type of "gluten" (primarily from the wheat plant, but lesser from others).

Regardless... my wife and I have discussed that we'd be among the first to die in an "actual" zombie apocalypse.

If I get a Celiac flare, it is essentially disabling. I won't get gross, but let's suffice it to say I have literally spent hours in a bathtub, weakly draining / refilling the water while doing things similar to what you get when you eat a sham sandwich or drink murky water.

The noise you would make would attract all the zombies and you *literally* don't have the strength to sit up, much less stand.

The first time this happened was when I was in middle school. My parents nearly called 911, expecting an ambulance ride and a stay in ICU. (My mother thought I was dying and made my dad pick the bathroom lock so she could get in. LOL .. Yeah it wasn't funny at the time, but I laugh now.)

You *don't* want "realistic" food poisoning in this game (or any other).

:p

P.S. Crohns is *worse* overall than Celiac. When it is uncontrolled you're essentially bleeding internally a large portion of the time. Yup, good times.

P.P.S. I have also once had severe seafood poisoning; and it manifested exactly as my Celiac bouts do (in fact I originally thought it was Celiac until I heard from friends who ate the same dish I did; we all got it).

I don't know about anyone else; but I don't want "realistic" food poisoning in my game. I'm fine with the mental switch case I need to quickly traverse before eating. And I'm not 100% sure if I'd rather have a "spoilage" mechanic instead.

 
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@tricorius

I don't care about realism.

I just need fair payback(reason for me) to pay risk.

But..., I hope you and your wife get better sometime.

 
No, I'm not worried, but I'm disgusted with getting that.

Again, this is neither thought nor estimation. This is my EXPERIENCE.
Well you've been a very unlucky person because getting food poisoning almost 20 times in 42 days is, mathematically, very unlikely. In (just guessing) about 200 days over various playthroughs I think I've been poisoned 2 or 3 times.

 
Yep, I feel as I'm very unlucky too. But I'm not sure if this is unlikely happens.

There are 37000 people at peak who playing 7d2d. Doing statistic on 37000 samples give ok result, so statistical inference will give how many unlucky men like me exists.

 
@tricorius
I don't care about realism.

I just need fair payback(reason for me) to pay risk.

But..., I hope you and your wife get better sometime.
Meh, they are chronic conditions with no current cure. Most of the time it's under control. ;)

My point though is that the game *IS* a game. So "realism" takes a bit of a backseat.

I have slightly altered my playstyle but only to do one of two things (well I might sometimes do both):

1 - Primarily, fill up the tank before I leave (this way if anything horrible happens I can fix it)

2 - If I do take food on the road, use "safe" food; and minimize risk as much as possible (carry a stack of Meat Stew as it is easier to recover)

For me, the benefits of cooked food do give enough of a slight bonus that I find it worth it (also, in which case I take a larger stack than needed and leave a with plenty of time to counter any setbacks for what I'd like to accomplish). I look forward to all the additional "high-end" recipies to be added to the game. (Though I guess if one wanted, they could mod them in already to help give reason for the cooked food. Though I suppose if one is modding files anyway, one could probably just mod away the food poison percent chance. I've never looked at the files, so I dunno.)

(Also, even though I quoted your post, I wasn't necessarily picking out out of the crowd; your quote just seemed to summarize well the main arguments I've seen for the risk vs reward feel of the food poisoning mechanic.)

 
I like cooking in A16 War of the Walkers mod.

Way better than vanilla. Shame what they did to food after A16, honestly.

 
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