PC Cookie cutter, everybody ends up exactly the same as everybody else, at level 300, or...

If 'Career Choices' were to be implemented, as options that the host player could set, what choices


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Nice history lesson.  I suspected that it was something like that, but didn't know for sure.

I myself would not be a fan of never being able to "complete" my character, if I was in a system that didn't allow me any choice on how to tweek my character.  If the only character development in the game was the system of 5 attributes, with all perk trees' nestled below them, then yea, I could see frustration if you could never get 'everything', and I can see how the feedback would come in, to give us everything.

So I do see both sides of this, but now I have to ask some questions.

Question #1)  TFP did indeed take this feedback and implement a change, did they not?  Obviously, the answer is "Yes they did".  Did they poll folks on how many (of the players) that asked for this, had actually played their characters all the way up to the (then) maximum?  It's one thing to complain about some 'limit' that might be an upper ceiling for a players character development, but how many of those that wanted completeness, had actually worked their way all the way up there?

Question #2)  How much code work was needed to make the game change from (the previously)  'incomplete'  form to the current form?  If they already had all the skills/perks, and the 5 attributes system, then I would expect that the work needed to make this happen would not be that extensive.  That being said, the game is still evolving as we speak/type, and I am fully confident that the current game, with it's 16 unspendable points, is going to change until, there are no extra points leftover at 300th level.

Question #3)  How long did it take, for the game to go from the early version, to the current complete version?  Keep in mind, all the other work needed for the whole rest of the game?

AAAARRRRGGGGHHHH.

Need food, will finish this when fed...
This was years ago back when they were still experimenting and getting closer to their final design. I don’t know the answers to all your questions but I do know that we are not really in the same phase of development that we were back then and things are not really in flux any longer. 
 

There was no poll. I think that they simply weren’t opposed to allowing people to get everything if they were willing to put in the work to do it so it didn’t go against their own design goals. 

 
Open server (s) : My standard knife/bow/shotgun/revolver build and I will chip in building a central camp or build my own.

Solo game / default map : I'm a beastman of Khorne armed with a spear and a stone axe, running/bellowing through the map, and defecating on totems to mark my territory.

I'm not the woman you bring home to your parents  xD

 
I'm a beastman of Khorne armed with a spear and a stone axe, running/bellowing through the map, and defecating on totems to mark my territory.

I'm not the woman you bring home to your parents  xD
If you're not housetrained by now we'll just leave you outside on a leish, my parents have a big garden 🫠

(Just don't go after the other dogs)

 
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