Jedo
New member
And people wonder why TFP is trying to make the game harder (and why so many players despise them making it easier)....early ark is way more fun than early 7D, maybe because everything is such a danger to you...
And people wonder why TFP is trying to make the game harder (and why so many players despise them making it easier)....early ark is way more fun than early 7D, maybe because everything is such a danger to you...
I don't think the ARK comparisons are relevant. You do not play ARK PvE, it's a PvP game. There is no threat that comes to you or your base and destroys it in ARK PvE, it is verging on pointless. You can build a 3x2 hut and never move from there again, and nothing will ever attack or threaten you. ARK is a PvP game and thus the early game dangers are other players, which is always going to be more interesting.And all the comparisons to Ark, cant go into detail but early ark is way more fun than early 7D, maybe because everything is such a danger to you
harder yes. more tedious no.And people wonder why TFP is trying to make the game harder (and why so many players despise them making it easier).
It IS better than alpha 16.4! Also if you don't like it revert back to 16.4 you don't have to play something else. What the hell is wrong with people!A17 is better than A16. madmole has told you this so please stop arguing. This is madmoles game and he decides how we play and if you dont like it too bad. go play something else.
FIXEDthe infidels must be "educated". telling them Mother Russia is better has not been working. we must take stronger measures.
Nothing you responded with makes any relevance to what I said.I'm tired of this trite argument. The phrase "the straw that broke the camel's back" comes to mind. Or consider a weightlifter who can do 10 reps of 350lbs, but can barely do 1 rep of the next level up.
This isn't trite in any way, its the truth and it has nothing to do with what you responded with....Encumbrance (I can have an empty jar or single sheet of paper over burden me, but I can carry 6 stacks of 6000 scrap metal and it doesn't affect me
It does have relevance. The problem is that your frame of reference is off. Within the world of 7dtd, yes, we can carry excessive amounts of stuff. That is not realistic, and it probably shouldn't be here. (Striking the balance between "realism" and "fun.") Still, how much you can carry has a limit of some kind, just the same as in the real world. Furthermore, the limit (as in the real world) comes in with just that little bit extra which pushes you over from "can do" to "too much." Again, it isn't the "empty jar" or the "single sheet of paper" that has overburdened you, but the collection of all the things you are carrying. To say that it is a small, lightweight item that is causing you to be overburdened is misleading.Nothing you responded with makes any relevance to what I said.
This isn't trite in any way, its the truth and it has nothing to do with what you responded with.
Scrap iron is extremely heavy in a stack of 6000, essentially it alone would be too heavy for a player to carry, that's why I used it as an example to show how trivial encumbrance is for a sandbox/crafting game.
If you want a system that worked really well for encumbrance look at Project Zomboid, where items have their own designated weight and certain bags you could equip helped reduce that weight, I never minded it in that game , but it makes no sense in 7 Days To Die.
This sentence made my head hurt...I hate to be the one to say this but a lot of people on here has the collective IQ that if put together and turned into electricity could toast a piece of bread lightly.
Making toast with the raw power of your mind is actually not a trivial task.This sentence made my head hurt...
If that was to me you really cant if you fully understand what I'm saying. It was more in reference to the starting tutorial tip pop up boxes that come up. All of those and the journal entries are hard coded. You cannot make more than tutotrialtooltip02 pop ups before you get NR flooding up top. Using a popup window with custom non NPC text is what I'm really after and without modding the dlls there does not seem to be a way. If there is and you know a way please tell me. I have blown up the discussion thread searching for the exact same answer with no luck so far.You can do this now homie.
There already is/was a limit, its why we only have/had a limited number of box space in our inventory tab. Theres nothing wrong with my frame of reference, Ive played plenty of games with encumberance where it was very successful ; and inventory encumberance is trivial and not warranted in a sandbox game where you have to manage multiple resources, ammo, food water, first aid, and other neccessary resources to bring back to the base for refinement.It does have relevance. The problem is that your frame of reference is off. Within the world of 7dtd, yes, we can carry excessive amounts of stuff. That is not realistic, and it probably shouldn't be here. (Striking the balance between "realism" and "fun.") Still, how much you can carry has a limit of some kind, just the same as in the real world. Furthermore, the limit (as in the real world) comes in with just that little bit extra which pushes you over from "can do" to "too much." Again, it isn't the "empty jar" or the "single sheet of paper" that has overburdened you, but the collection of all the things you are carrying. To say that it is a small, lightweight item that is causing you to be overburdened is misleading.
Could they have used a different system? Yes. Would a different system make more sense? Maybe but this system is not devoid of sense, no matter how many times people try to use straw man arguments to make their point. (I just responded this time because that extra straw pushed me over the limit of all the other nonsense that I see on here.)