PC Complete (and last) statement to the status of A17 and its mistakes

...early ark is way more fun than early 7D, maybe because everything is such a danger to you...
And people wonder why TFP is trying to make the game harder (and why so many players despise them making it easier).

 
And all the comparisons to Ark, cant go into detail but early ark is way more fun than early 7D, maybe because everything is such a danger to you
I don't think the ARK comparisons are relevant. You do not play ARK PvE, it's a PvP game. There is no threat that comes to you or your base and destroys it in ARK PvE, it is verging on pointless. You can build a 3x2 hut and never move from there again, and nothing will ever attack or threaten you. ARK is a PvP game and thus the early game dangers are other players, which is always going to be more interesting.

 
You can compare them but in Ark the game is a theme park for YOU while in 7D you and your base are the theme park for the ZOMBIES.

As long as you stay aware of this distinction, comparisons can be valid.

 
And people wonder why TFP is trying to make the game harder (and why so many players despise them making it easier).
harder yes. more tedious no.

and i play pve ark with some friends on a server or used to, pvp requires no life and the mega tribes suck imo

 
A17 is better than A16. madmole has told you this so please stop arguing. This is madmoles game and he decides how we play and if you dont like it too bad. go play something else.

 
A17 is better than A16. madmole has told you this so please stop arguing. This is madmoles game and he decides how we play and if you dont like it too bad. go play something else.
It IS better than alpha 16.4! Also if you don't like it revert back to 16.4 you don't have to play something else. What the hell is wrong with people!

 
They are giving us so many ways to configure the game to our liking that it really gets under my skin to see the constant crying over BS that can be modded or changed in a config file. There is no other game I know of that gives all this flexablilty to server builders. Maybe CSS?

 
Just adding my two logs to the campfire burning...

ARK has no threats? Maybe you don't remember when you started playing, but when i started playing (only PvE as i wanted to get to know the game and i don't know any servers to play on) i constantly DIED. Not just after 15 minutes but something like every minute. Choose a bad starting point and you can't even manage to gather enough materials to build any defense or weapon. Add the fact that you might stumble against something aggressive at any given time.

Sure, there are specific regions for some aggressive dinos, but you have to get to know each and every part of them to know where you can rest a bit, where you can build safely and which places you have to walk around. Hell, even when i crafted some weapons, better armor or got some dinos tamed, most of my exploration attempts ended with DEATH. Not to mention some of my dinos died when i accidentally brought back to base a very strong, aggressive mob.

So in short, the only way to survive in ARK is when you have deep knowledge of the game and focus on specific points trying to survive (like knowing there are some useful tools you could use, etc.). Even though you are cautious, prepared and know the game, only late game equipment lets you calmly traverse most of the map, so most of the game you will be running for your life...

Definitely different experience from 7DTD.

 
Technically, Ark also has Ascension as an end game goal. Which since 7DtD does not have any firm goals (it has soft goals like survive 7th day bloodmoons), sort of makes Ark more a game and less a sandbox.

 
I'm tired of this trite argument. The phrase "the straw that broke the camel's back" comes to mind. Or consider a weightlifter who can do 10 reps of 350lbs, but can barely do 1 rep of the next level up.
Nothing you responded with makes any relevance to what I said.

...Encumbrance (I can have an empty jar or single sheet of paper over burden me, but I can carry 6 stacks of 6000 scrap metal and it doesn't affect me
This isn't trite in any way, its the truth and it has nothing to do with what you responded with.

Scrap iron is extremely heavy in a stack of 6000, essentially it alone would be too heavy for a player to carry, that's why I used it as an example to show how trivial encumbrance is for a sandbox/crafting game.

If you want a system that worked really well for encumbrance look at Project Zomboid, where items have their own designated weight and certain bags you could equip helped reduce that weight, I never minded it in that game , but it makes no sense in 7 Days To Die.

 
Nothing you responded with makes any relevance to what I said.
This isn't trite in any way, its the truth and it has nothing to do with what you responded with.

Scrap iron is extremely heavy in a stack of 6000, essentially it alone would be too heavy for a player to carry, that's why I used it as an example to show how trivial encumbrance is for a sandbox/crafting game.

If you want a system that worked really well for encumbrance look at Project Zomboid, where items have their own designated weight and certain bags you could equip helped reduce that weight, I never minded it in that game , but it makes no sense in 7 Days To Die.
It does have relevance. The problem is that your frame of reference is off. Within the world of 7dtd, yes, we can carry excessive amounts of stuff. That is not realistic, and it probably shouldn't be here. (Striking the balance between "realism" and "fun.") Still, how much you can carry has a limit of some kind, just the same as in the real world. Furthermore, the limit (as in the real world) comes in with just that little bit extra which pushes you over from "can do" to "too much." Again, it isn't the "empty jar" or the "single sheet of paper" that has overburdened you, but the collection of all the things you are carrying. To say that it is a small, lightweight item that is causing you to be overburdened is misleading.

Could they have used a different system? Yes. Would a different system make more sense? Maybe but this system is not devoid of sense, no matter how many times people try to use straw man arguments to make their point. (I just responded this time because that extra straw pushed me over the limit of all the other nonsense that I see on here.)

 
I hate to be the one to say this but a lot of people on here has the collective IQ that if put together and turned into electricity could toast a piece of bread lightly.
This sentence made my head hurt...

 
Madmole, I hope you remember me I used to mod a lot and was all over forums with this game. I'm loving all the new changes, I admit I took a long break but we always come back. Kind of not on the topic but do you guys think you will ever implement it in game the options for us to create quest with custom dialog? I have to admit the reason I keep leaving is because I can't ever create the mod I want which is a full story based quest mod. Has any thought been given into possibly making the Localization and Localization-Quest files xml? So far the tooltip pop up screens and journal entries snag us as far as any good spot to tell a story to the player without having to have them talk to an NPC. Not trying to derail anything and so far I love how much harder things seem and the leveling system has not bothered me as much as I thought. I wish you all the best and will always continue to come back here and keep up with this amazing game.

 
That’s why it takes a village.

btw, I have cinnamon sugar equipped for as soon as the toast is ready.

 
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You can do this now homie.
If that was to me you really cant if you fully understand what I'm saying. It was more in reference to the starting tutorial tip pop up boxes that come up. All of those and the journal entries are hard coded. You cannot make more than tutotrialtooltip02 pop ups before you get NR flooding up top. Using a popup window with custom non NPC text is what I'm really after and without modding the dlls there does not seem to be a way. If there is and you know a way please tell me. I have blown up the discussion thread searching for the exact same answer with no luck so far.

 
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It does have relevance. The problem is that your frame of reference is off. Within the world of 7dtd, yes, we can carry excessive amounts of stuff. That is not realistic, and it probably shouldn't be here. (Striking the balance between "realism" and "fun.") Still, how much you can carry has a limit of some kind, just the same as in the real world. Furthermore, the limit (as in the real world) comes in with just that little bit extra which pushes you over from "can do" to "too much." Again, it isn't the "empty jar" or the "single sheet of paper" that has overburdened you, but the collection of all the things you are carrying. To say that it is a small, lightweight item that is causing you to be overburdened is misleading.
Could they have used a different system? Yes. Would a different system make more sense? Maybe but this system is not devoid of sense, no matter how many times people try to use straw man arguments to make their point. (I just responded this time because that extra straw pushed me over the limit of all the other nonsense that I see on here.)
There already is/was a limit, its why we only have/had a limited number of box space in our inventory tab. Theres nothing wrong with my frame of reference, Ive played plenty of games with encumberance where it was very successful ; and inventory encumberance is trivial and not warranted in a sandbox game where you have to manage multiple resources, ammo, food water, first aid, and other neccessary resources to bring back to the base for refinement.

 
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