PC Complete (and last) statement to the status of A17 and its mistakes

You say you have only reached level 25, but there are too many guns. I am level 70 and thanks god for the guns. At around level 55ish the radiated green ferals in any of the POI's mean that in order to survive, guns are an absolute necessity. Unfortunately, I use most of my amo to clear out the poi and get back a small amount from whatever loot is in there. I think the amo in the POI's needs to be boosted BIG time. I hope they dont see your post as loot is something they need to nerf.

 
Can you imagine how punishing this game is to new players now? It's honestly just tedious to play. I can imagine a lot of people not bothering buying the game after seeing the community response. They obviously wanted the player to have the feeling of growing in power as they progress, but they're implementation is beyond poor. It seems the devs are incapable of taking the feedback of the player base, taking the attitude of "we know best". I swear they don't even play the game. It'll all come full circle with a downturn in purchase and player retention. It'll serve them right too.

 
It seems the devs are incapable of taking the feedback of the player base, taking the attitude of "we know best".
It's far worse than that.

They are taking feedback and responding to it, but they are doing so from the wrong people.

They should be making the game to suit may tastes, dammit! Not those of other people.

 
Can you imagine how punishing this game is to new players now? It's honestly just tedious to play. I can imagine a lot of people not bothering buying the game after seeing the community response. They obviously wanted the player to have the feeling of growing in power as they progress, but they're implementation is beyond poor. It seems the devs are incapable of taking the feedback of the player base, taking the attitude of "we know best". I swear they don't even play the game. It'll all come full circle with a downturn in purchase and player retention. It'll serve them right too.
sometimes they need to feel it in the hip pocket before they take notice.

 
It's far worse than that.
They are taking feedback and responding to it, but they are doing so from the wrong people.

They should be making the game to suit may tastes, dammit! Not those of other people.
I'd love to see the request(s) for the current stamina system. Don't pretend the overwhelming feedback from the implementation of new "features" hasn't been negative.

 
I'd love to see the request(s) for the current stamina system. Don't pretend the overwhelming feedback from the implementation of new "features" hasn't been negative.
Love the new stamina system brings some strategy to fighting for the first time.

 
Level 25 and no vehicles? You can get a bicycle in the first week easily...no workbench required. It changes the game dramatically.

Go back and give it another shot Vik. Stick with it and DON'T get discouraged if you die. The game's overall difficulty curve has shifted upward, and like those old <= A16 days when dog packs were too crazy, there's going to be some death that's difficult to avoid. That may get smoothed out, or maybe they'll keep it in so you appreciate just how much better your character performs once you get perks in place.

Don't force the leveling too much, or you'll end up with the inflated gamestage and lacking the gear/material to survive there....just play without thinking too much about leveling, and you'll find that game starts to "feel" good (you'll probably need to make 40-50 or so). The latest balancing in 17.1 seems to fix a fair number of issues with the early game (the stone ax doesn't weigh 100 lbs anymore etc.). Avoid quests until you get that bicycle, unless you get a quest option that is very close (< 1km).

-Morloc

 
After reading your post, it seems you don't know the game as much as you think. A lot of mistakes, a lot of complains about things you can modify in settings or xml files very easily. Complaining about "too many guns" at the same time than "too many ferals" or "too many hidden sleepers" is'nt very consistent. You suck at fighting with the sledgehammer ? Use one of your many AK !

Debating about LBD or gun parts again and again is useless : it's like administer artificial respiration to a dead body. Insisting could be confused with necrophilia.

Sorry that you don't enjoy the game anymore. But for what I read, you climb the mountain by the wrong slope.

 
I read your big rant. The funny thing is no matter how you say it, its still fundamentally the same. You grind for xp and buy perks. Finding gun parts was the tedious bs we took out, and people say we added tedium? What good is a x receiver to a struggling survivor? All it did was fill your backpack with useless garbage. I could go on and on, but I suggest playing the game. Play 16 if you love it. It wasn't as great as you remember if you just play 17 with an open mind.

We're probably adding damage back to quality and I have a get better at crafting by crafting design I need to sell to the team.

I'd suggest playing 17.1 or wait, we're improving the game but it takes time. Its not perfect but its getting better each patch.

 
We're probably adding damage back to quality and I have a get better at crafting by crafting design I need to sell to the team.

.
Oh, hell yeah. Please add damage to quality. As it is theres no huge boost to craft steel tools or weapons. I can get by just fine with iron tools/weapons and the 5 mod slots.

 
No, please no

Just add a Weaponvalue 1-200 or 300 or whatever you want.

A value that add not much to the damage maybe 10-20% on max

(example 10% at 300)

And then add the ability that the character raise this value by 1 if he Disassemble a gun of the same type as he have in his belt

Voila and suddenly you have back the biggest benefit of the old system, a slow long pace progress. Maybe allow a "lucky factor" that one disassembling can count as a few, because the "Benefit" the player found at disassembling was a bigger one

 
Hello and thank you madmole for taking the time to read such a long post.

Well fundamentally Ark and Atlas are the same game. Implementation matters a great deal.

And you DIDN'T grind for xp in A16. XP was a byproduct that gained you a nice perk or two. (yes it had levelgating and I was against that even back then).

I am playing A16 right now and most points I mention still hold true. Progression was WAY more gradual and everything you did matters.

Now no matter what I do, XP is everything. I can always put points into what I feel is most useful. Why can I be a master marksman if I never held a bow/gun?

Nice to hear the quality change.

OH NO!!! Getting better at crafting is the ONLY thing that made sense to remove, because it is so insanely hard to balance (I did some suggestions, but they are all complicated with timed xp and stuff)... if you can balance it, NICE! But all the other perks like fighting looting and mining were way more important as a progression.

I already took so much of your time, so I will leave it at that even if I would have to say much more.

So thank you for actually taking the time to read and respond, and please do not think that 45% like ratio is just ppl beeing salty.

This forum and reddit are VERY favourable for your views, and even there are quite some ppl who hate the new update.

 
@viktoriusii, there are quite a few gripes of yours that don't bother me. For example, I'm with MM on the weapon parts. Just last night I picked up a compound bow, and I thought to myself, 'better stash this safely away until I've found the other parts'...and then suddenly I realised....

"F*CK YEAH! IT'S A WHOLE COMPOUND BOW! AAAAAW YISS!"

...but I'm with you on this point totally:

Getting better at crafting is the ONLY thing that made sense to remove, because it is so insanely hard to balance (I did some suggestions, but they are all complicated with timed xp and stuff)... if you can balance it, NICE! But all the other perks like fighting looting and mining were way more important as a progression.
Agreed, if the crafting can be balanced that will be great, but the other stuff is more important.

 
Can you imagine how punishing this game is to new players now? It's honestly just tedious to play. I can imagine a lot of people not bothering buying the game after seeing the community response. They obviously wanted the player to have the feeling of growing in power as they progress, but they're implementation is beyond poor. It seems the devs are incapable of taking the feedback of the player base, taking the attitude of "we know best". I swear they don't even play the game. It'll all come full circle with a downturn in purchase and player retention. It'll serve them right too.
I have to completely disagree here. I have played with newer players that love the game and of course it should be punishing initially, it's a survival game after all lol. Think about it...you are naked and stranded with no recollection of what happened and there are things every where trying to kill you. You have to adapt and improvise quickly in order to survive. Nevertheless, you can increase or decrease the difficulty in order to match your current skill. The game is fully customizable in regards to difficulty and if the newer player finds it too hard, they should lower it. Not to sound like an Ass about all of this but games should be hard and should offer a challenge, otherwise it gets old and boring fast.

 
I have to completely disagree here. I have played with newer players that love the game and of course it should be punishing initially, it's a survival game after all lol. Think about it...you are naked and stranded with no recollection of what happened and there are things every where trying to kill you. You have to adapt and improvise quickly in order to survive. Nevertheless, you can increase or decrease the difficulty in order to match your current skill. The game is fully customizable in regards to difficulty and if the newer player finds it too hard, they should lower it. Not to sound like an Ass about all of this but games should be hard and should offer a challenge, otherwise it gets old and boring fast.
I think what most people mean by "difficulty" is not the zombies... seriously, I have them always on run (where they are faster than you but not when you sprint) and on insane and they are still just xp pinhatas.

I think difficulty means, getting started, making yourself comfortable in the game.

Gathering ressources without beeing out of breath every 2 seconds, getting starting gear while keeping in mind food, water, temperature,foodpoisoning,diarrea when clearing out zombies from a poi, seeing attackpatterns and how to fight wolves and vultures.

None of this is goverened by difficulty settings.

In A16 you instantly got a feel for the game. Yes it was still a load, but at least you could run anywhere without beeing out of breath every 2 seconds. And while you were doing that in the game, you already got better at attributes. In A17 you also need to know what you want to put points into, because you will get fewer and fewer points and reskilling isn't possible, so if you have put everything into agility, you don't have any inventory, nothing to fight, no forge no nothing.

At least this is what I am fairly certain most ppl mean by "A17 is more difficult".

Because it is definalty easier to play (against zombies) as molotovs now give xp and zombies have even worse range.

 
I read your big rant. The funny thing is no matter how you say it, its still fundamentally the same. You grind for xp and buy perks. Finding gun parts was the tedious bs we took out, and people say we added tedium? What good is a x receiver to a struggling survivor? All it did was fill your backpack with useless garbage. I could go on and on, but I suggest playing the game. Play 16 if you love it. It wasn't as great as you remember if you just play 17 with an open mind.
We're probably adding damage back to quality and I have a get better at crafting by crafting design I need to sell to the team.

I'd suggest playing 17.1 or wait, we're improving the game but it takes time. Its not perfect but its getting better each patch.
I agree with you on the gun parts, always hated it. The mods are much cooler imo.

 
Not to sound like an Ass about all of this but games should be hard and should offer a challenge, otherwise it gets old and boring fast.
A challenge it not the only way to keep a game interesting and fun to play. There are a lot of game out there with no challenge at all but they keep you occupied for hours and you have so much fun playing it that you don't even notice that you have played for hours.

If you make a game too hard for a new player then he will get quickly frustrated and quit playing. The difficulty should always match the skills of the player and a new player will always start on the default difficulty settings (nomad, 60 minute days).

 
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