Tzane
New member
Hello everyone,
I am looking for everyone to give feedback who played both versions of 7dtd I want you to express your opinion on the progression system which one you think is better & why. The old system which is commonly known as the Elder Scrolls progression because they did it first which is to do the action to get experience in that skill. Athletics you have to run & jump, knifing you have to knife people, shotguns you have to kill with shotguns, pistols you have to kill with pistols, construction you have to hit things with construction tools, & etc. Crafting quality required you to keep crafting the item till it went to item level 600 starting at level 1.
The new system is to just to keep reading magazines till these skills are at 100 & unlock quality 6 which is equivalent to item level 600 all you have to do is just fine the magazine.
I myself personally preferred the old system & which was back in the game then what we have now. The reason is this to me created a more realistic experience to this survival sandbox practice makes perfect you don't just read a book then automatically know how to do something flawlessly. Sure this made maxing out your character longer & harder to achieve but that was to me what made the longevity of the game the goal to perfect your character & of course creative building as well. In multiplayer this gave diversity allowing people to feel they had different builds because of what skills they choose to get up first.
In a 4 player group I was mainly the scavenger who searched the loot & had high construction tools early & clubbing because I was always out breaking into place, another player would be the builder who would gather the resources & build the base while everyone else was out mapping the world. A 3rd player who was mapping the world would probably be a weapons expert looking to get the weapons up fast while the 4th player may have focused on hunting with rifles, farming, & knifing. This created a feeling of cooperation having friends do what they were skilled in best making that feel they more needed each other; then everyone would rotate jobs when they wanted to get the other skills up & when someone is offline from the group.
I wish TFP would put the old system back into this new version of 7dtd because this new system just feels like the typical AAA standard for gamers who want things simplified without longevity so they could max everything in a few days then be quickly on to the next game. The repetitive of reading books to max skills is unrealistic which takes away from the survival experience. I won't say the old system was perfect sure some progression rates could have been tweaked but the topic isn't was it perfect but sure if it was brought back in this new version it could use some adjustments.
Please give your input on what you think explain why you like either doing the action or just reading the same book over & vote on the poll.
Thank You!
I am looking for everyone to give feedback who played both versions of 7dtd I want you to express your opinion on the progression system which one you think is better & why. The old system which is commonly known as the Elder Scrolls progression because they did it first which is to do the action to get experience in that skill. Athletics you have to run & jump, knifing you have to knife people, shotguns you have to kill with shotguns, pistols you have to kill with pistols, construction you have to hit things with construction tools, & etc. Crafting quality required you to keep crafting the item till it went to item level 600 starting at level 1.
The new system is to just to keep reading magazines till these skills are at 100 & unlock quality 6 which is equivalent to item level 600 all you have to do is just fine the magazine.
I myself personally preferred the old system & which was back in the game then what we have now. The reason is this to me created a more realistic experience to this survival sandbox practice makes perfect you don't just read a book then automatically know how to do something flawlessly. Sure this made maxing out your character longer & harder to achieve but that was to me what made the longevity of the game the goal to perfect your character & of course creative building as well. In multiplayer this gave diversity allowing people to feel they had different builds because of what skills they choose to get up first.
In a 4 player group I was mainly the scavenger who searched the loot & had high construction tools early & clubbing because I was always out breaking into place, another player would be the builder who would gather the resources & build the base while everyone else was out mapping the world. A 3rd player who was mapping the world would probably be a weapons expert looking to get the weapons up fast while the 4th player may have focused on hunting with rifles, farming, & knifing. This created a feeling of cooperation having friends do what they were skilled in best making that feel they more needed each other; then everyone would rotate jobs when they wanted to get the other skills up & when someone is offline from the group.
I wish TFP would put the old system back into this new version of 7dtd because this new system just feels like the typical AAA standard for gamers who want things simplified without longevity so they could max everything in a few days then be quickly on to the next game. The repetitive of reading books to max skills is unrealistic which takes away from the survival experience. I won't say the old system was perfect sure some progression rates could have been tweaked but the topic isn't was it perfect but sure if it was brought back in this new version it could use some adjustments.
Please give your input on what you think explain why you like either doing the action or just reading the same book over & vote on the poll.
Thank You!
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