PC Comparison of Old & New Progression

Tzane

New member
Hello everyone,

I am looking for everyone to give feedback who played both versions of 7dtd I want you to express your opinion on the progression system which one you think is better & why. The old system which is commonly known as the Elder Scrolls progression because they did it first which is to do the action to get experience in that skill. Athletics you have to run & jump, knifing you have to knife people, shotguns you have to kill with shotguns, pistols you have to kill with pistols, construction you have to hit things with construction tools, & etc. Crafting quality required you to keep crafting the item till it went to item level 600 starting at level 1.

The new system is to just to keep reading magazines till these skills are at 100 & unlock quality 6 which is equivalent to item level 600 all you have to do is just fine the magazine.

I myself personally preferred the old system & which was back in the game then what we have now. The reason is this to me created a more realistic experience to this survival sandbox practice makes perfect you don't just read a book then automatically know how to do something flawlessly. Sure this made maxing out your character longer & harder to achieve but that was to me what made the longevity of the game the goal to perfect your character & of course creative building as well. In multiplayer this gave diversity allowing people to feel they had different builds because of what skills they choose to get up first.

In a 4 player group I was mainly the scavenger who searched the loot & had high construction tools early & clubbing because I was always out breaking into place, another player would be the builder who would gather the resources & build the base while everyone else was out mapping the world. A 3rd player who was mapping the world would probably be a weapons expert looking to get the weapons up fast while the 4th player may have focused on hunting with rifles, farming, & knifing. This created a feeling of cooperation having friends do what they were skilled in best making that feel they more needed each other; then everyone would rotate jobs when they wanted to get the other skills up & when someone is offline from the group.

I wish TFP would put the old system back into this new version of 7dtd because this new system just feels like the typical AAA standard for gamers who want things simplified without longevity so they could max everything in a few days then be quickly on to the next game. The repetitive of reading books to max skills is unrealistic which takes away from the survival experience. I won't say the old system was perfect sure some progression rates could have been tweaked but the topic isn't was it perfect but sure if it was brought back in this new version it could use some adjustments.

Please give your input on what you think explain why you like either doing the action or just reading the same book over & vote on the poll.

Thank You!

 
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This new system is better and makes more sense in a survival situation. I wouldn’t be spam crafting wasting materials. I’d use it, repair it, and and only make a new one once I had the knowledge of what tools and techniques needed to make it better. Which is what we do now. Practice only makes you better at what you know it doesn’t magically teach you new things for the vast majority of the population. This system combines doing to raise skill through points and book learning to get the knowledge to craft better and make advanced materials. The game just doesn’t show your first few tries when you learn that new technique until you produce a usable one. That doesn’t bother me.

 
I'm split on which I like better... at first I was thinking I liked old but then thinking back to when I would leave my character in the forge crafting steel arrow heads to boost my weapon crafting only for the game to crash and delete my base..

 
This new system is better and makes more sense in a survival situation. I wouldn’t be spam crafting wasting materials. I’d use it, repair it, and and only make a new one once I had the knowledge of what tools and techniques needed to make it better. Which is what we do now. Practice only makes you better at what you know it doesn’t magically teach you new things for the vast majority of the population. This system combines doing to raise skill through points and book learning to get the knowledge to craft better and make advanced materials. The game just doesn’t show your first few tries when you learn that new technique until you produce a usable one. That doesn’t bother me.
In a survival situation you wouldn't magically know how to create something perfectly just because you read a book once. The brp is faster for sure I maxed out a lot them if learning how to craft things were tied to recipes & perks not completely just doing the craft over that could be something to work out. I wouldn't mind if everything to learn was strictly in magazines but getting the level up would be from crafting. Perk to reduce time on things put a lot of things to 1 second on the 5th level; on the old system all the item level did was increase durability & effectiveness.

I'm split on which I like better... at first I was thinking I liked old but then thinking back to when I would leave my character in the forge crafting steel arrow heads to boost my weapon crafting only for the game to crash and delete my base..
I'm sorry you had that experience I never once had an issue on my ps4 like that whenever I would start a world.

 
In a survival situation you wouldn't magically know how to create something perfectly just because you read a book once. The brp is faster for sure I maxed out a lot them if learning how to craft things were tied to recipes & perks not completely just doing the craft over that could be something to work out. I wouldn't mind if everything to learn was strictly in magazines but getting the level up would be from crafting. Perk to reduce time on things put a lot of things to 1 second on the 5th level; on the old system all the item level did was increase durability & effectiveness.

I'm sorry you had that experience I never once had an issue on my ps4 like that whenever I would start a world.
You also wouldn’t be able to do master stone/iron/steel tool creation by hand without reading a book. You couldn’t go from T1-6 without it. Do you really think you could go from a stone axe that basically works by bludgeoning a tree to death to a stone blade that can cut hair without any type of book learning as all the teachers are dead? So how many tries do you think you would need to go from T1-T2 after learning the tricks and tools needed? TFP just has that happen in the background.

 
You also wouldn’t be able to do master stone/iron/steel tool creation by hand without reading a book. You couldn’t go from T1-6 without it. Do you really think you could go from a stone axe that basically works by bludgeoning a tree to death to a stone blade that can cut hair without any type of book learning as all the teachers are dead? So how many tries do you think you would need to go from T1-T2 after learning the tricks and tools needed? TFP just has that happen in the background.
Recipe unlocking makes exploration worth while which would be worth investing in the loot perk early & quest rewards which could make the tier unlocks more valuable or even doing mission from specific traders more valuable which again makes exploration more worthwhile. As for the Q1-6 how did you feel the time it took to reach with what you wanted first when it was from item level 1 to 600? Could some things give more exp to reach 600 faster maybe sure it depends on the items you wanted to max first when starting out.

With adjustments to the loot tables of locations recipes could be spread out better to some places with higher difficulty to make it more worthwhile. Ever do higashi mission & climb to top of the antenna to loot the sports bag & just get some zombie flesh & go man I climbed all the way up here for this? Some locations could have some better loot then getting the common stuff after having the loot perk maxed out.

 
Recipe unlocking makes exploration worth while which would be worth investing in the loot perk early & quest rewards which could make the tier unlocks more valuable or even doing mission from specific traders more valuable which again makes exploration more worthwhile. As for the Q1-6 how did you feel the time it took to reach with what you wanted first when it was from item level 1 to 600? Could some things give more exp to reach 600 faster maybe sure it depends on the items you wanted to max first when starting out.

With adjustments to the loot tables of locations recipes could be spread out better to some places with higher difficulty to make it more worthwhile. Ever do higashi mission & climb to top of the antenna to loot the sports bag & just get some zombie flesh & go man I climbed all the way up here for this? Some locations could have some better loot then getting the common stuff after having the loot perk maxed out.
Ugh the 1-600 was pointless to me as well. Just unneeded bloat. Great this 257 I found is so much better than this 238 I already crafted might as well spend a night spam crafting to get to 300 something a bot could do. Spam crafting just isn’t fun and engaging game play to me as well as it not making sense becoming a master just by knowing the basics and not having to learn any new information. Rather be out looting that Higashi, doing some reading, and finding that spoiled meat…loves me some hobo stew. I thought the progression through levels was much more enjoyable in this version. Leveling 1-600 was just a slog.

Yeah didn’t totally understand removing Q6 from T6 rewards though I don’t really run those so didn’t impact me. Loot balancing seems to still be a wip at least.

 
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