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CLASSIC Style HARDCORE

Yes, it's this door.
I can't do anything about it yet.
Solving a problem like in vanilla is also a bad option.
I'll wait for something to change in A21...

 
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MOD version UPDATE - CSH_v20.6.10

- many small fixes

(i'm sure it's compatible with previous saves, install this update over previous version)

 
Cant get this mod running at all. tried fresh 20.6, 20.7 manually. tried mod launcher.

Unity crash on menu loading each time. No problem with any other overhauls, UL, darkness falls, RH.

 
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Thanks for the report!
I fixed this and integrated the hotfix into the current version in gitlab.
I also found a similar error in the "ブロック(トタン)" block set, and fixed it!

MOD version UPDATE:

- CSH_v20.6.10 + hotfix

 
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@Yakov
- should install the mod on an exceptionally clean version of vanilla v20.6(b9)

- EAC disable

- you have to generate a new world through mod. Use the built-in mod "random world generator"

 
MOD version UPDATE - CSH_v20.6.10j

- updated Japanese localization

ちびにゃ、ありがとうございます! :)

 
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so this mod does not have a map border yet like in vanilla? allso the bedrock just looks like forest grass ground for me i guess the custom block textures arent working yet.

i allso encountered some situations where the terrain was basicly generated 3 blocks above bedrock wich can lead to some pois giving you the abillity to jump into a hole in the ground where you are forever stuck

otherwise looking really good so far, i like the realism of the mod and i especially love the changed pine forest biome

 
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In the A20 mod version, the borders of the map are essentially the same as in vanilla. The terrain generator is not currently configurable.

Yes, sometimes the depth of stamps is too large, which leads to such effects. But in general, terrain generation is vanilla, so i'm waiting for the changes that will occur in A21, with the hope that this will be fixed (if you are talking about huge cracks).
But if you are talking about prefabs located at the wrong depth, then this is just my omission, where i did not adjust the height of the prefab. Or you are using a map generated in the previous version of the mod.

Textures for terrain cannot be changed now in a simple way due to reasons unknown to me.

 
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Some "roadmap":
The transition and refinement of the mod to A21 usually takes a couple of months.
First i release three test versions: "red", "yellow" and "green". They are something like "experimental releases" and are only available as links in similar posts. If everything goes as usual, then the test version comes out after a couple of patches.
After the version exits from test status, it will appear in the mod launcher. I.e. earlier A21.2 there is no point waiting for a release from me.

 
The world seems to be all about Alpha 21, but I'm still having fun with CSH, so I'm still going to do it.
I've finished my 10th horde (the cop made his first appearance) and I'm about to move to a town in the snow biome since I've scavenged the forest town,
I have a question.
I would like to mass produce warheads (not an easy task since there are no landmarks), but the geological guide (metal) says the following.

---------------------------------------

Journal.....GeoMap - Metals
Lead Ore is contained in the biomes : Wasteland - is at a depth of 43-54 blocks.

---------------------------------------------------------------------------------------

I do not know this reference point. Can you tell me how many blocks down I should dig based on what elevation is shown on the map?

It was quite difficult to get to this point, once we ran out of food and had to eat "unlabeled canned food" and "stale sandwiches" because the relief supplies we relied on didn't come,
This has improved now that agriculture has been improved.
Other times, we ran out of antibiotics and died of infection.
I have been through the negative spiral of infection and getting antibiotics from the root or zombies by accident and getting cured several times, and still have no antibiotics in stock.

For now, my goal is to achieve the "collect something" query.

Oh, and that blast furnace is not yet in its finished form, is it?
I thought it was a bug because when I cancelled it while I was making cement, the resource didn't return to the item column,
When I reviewed it after recording, I noticed the message and noticed that the resources were down at the bottom.

I am playing on a 14or15k map and I wonder if there should be a gyrocopter. Or maybe a car that can be found that can be moved on extremely rare occasions.
The distance between cities in each biome is so far that it is hard to use only bicycles and minibikes.

 
Yes, indeed, in Westland, lead ore is located at such a depth.
But.
In fact, this is an atavism that has remained from the better times - now such depths are rare (counting from the surface). Therefore, the probability of the existence of these deposits is small.
Perhaps in the future the depth of deposits will change if i understand the futility of mining in modern 7dtd.
In principle, there should be enough lead now without using mining...

That is, if you are at an altitude (according to the map) of 32 meters, you definitely will not find this ore.

If you are on a plateau with a height of 50 meters, you will find ore at the foot of the world, but the probability of such a plateau on the map is scanty.

"Other times, we ran out of antibiotics and died of infection."
- you can't die from an infection. :classic_wink:   In a sense, i would recommend that you go through all the stages of infection.
 

There are two ways that the infection does not bother you: 
1 - armor protection.
2 - homemade antibiotics that are produced with the participation of ice (but you still need factory antibiotics to be safe)


"For now, my goal is to achieve the "collect something" query."
- completing the task will not affect progress and will not benefit, this is a "side quest" shedding light on some general picture of what is happening.

The "furnace" has flaws, but there is no technical possibility to fix them yet. I have never met a similar situation, but i suspect that it may well be... For now, just need to avoid such actions.
"When i reviewed it after recording, i noticed the message and noticed that the resources were down at the bottom."

- are You recording your game on YouTube?

 

The Jeep(4x4) is available in "nomad" mode, and the gyrocopter is not used at all.
These decisions are based by the fact that the world is small enough for transport, even in the size of 15k.... (i remember a time when the world was endless and it impressed me a lot)
Perhaps, something will change in the future. But for now, i recommend just starting the game in "nomad" mode if you feel that you really need transport.
I often start playing in "nomad" mode and i am sure that the Jeep should be from the beginning.


 

 
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Thanks for the quick response.
I only started 7DTD in earnest with Alpha 19, so please understand that I may be talking out of my ass.

>In principle, there should be enough lead now without using mining...

Oh well, we can disassemble the battery and slug bullets.

>There are two ways that the infection does not bother you: 
>1 - armor protection.
>2 - homemade antibiotics that are produced with the participation of ice (but you still need factory antibiotics to be safe)

I have all kinds of Hazmat suits on hand, so I will try them as well as penicillin making.
 

>you can't die from an infection.:classic_wink:  In a sense, i would recommend that you go through all the stages of infection.
 

You are right, you will not die from the infection, you will just become a zombie.
In a severely infected state, I had no strength or stamina, and I couldn't even sleep in my bed at night.
I ended up hearing wolves outside, so I went naked and brought a sleeping bag and a knife and asked the wolves to help me turn into a zombie.
Next time I get to that state, I'll experience how it goes down to 100%.
 

The scene I saw when I was in a severely infected state reminded me of a scene from an American TV drama I saw a long time ago.
I think it was a mental picture of the death of Dr. Nate Lennox with ALS played by guest star James Woods in ER Season 12 Episodo 13 -Bodr & Soul.
 

>- are You recording your game on YouTube?
 

I record to a local HDD with GeForce Experience. 6T is getting close to full, so I'm thinking about what to do with it.
 

>I often start playing in "nomad" mode and i am sure that the Jeep should be from the beginning.
 

So why not make it possible to build a Jeep (4x4) regardless of "mode"?  No?
 

I found two more examples of the unbreakable series and attached the images.
There are two more in the same Poi, both with cracked textures: the elevator door (above) and the inner wall of the water tank on the rooftop (below).
 

Unbroken_metal_wall_both_harf.png

 
There are too many ambiguities about mining, ores and biomes. The prospects are vague.
Therefore, in order not to break the tuned system that has been achieved in mod since the time of A16 - i am not touching anything yet.
It can be broken easily, but it is probably impossible to do anything worthwhile on the available opportunities...

"I have all kinds of Hazmat suits on hand, so I will try them as well as penicillin making."
-  Hazmzat also protects against infection, but as we saw today, ordinary armor also does it successfully.
Although, there will always be enemies who infect with increased probability (ferals, dogs, vultures)

"Next time I get to that state, I'll experience how it goes down to 100%."
- it doesn't need to be done. I must admit, there are very few hints on my part about situations in which the infected character finds himself. The system is new - i'm working on the texts of descriptions. So far, it's really not obvious.
Therefore, it is useful for me to watch others play. I myself, for obvious reason, do not notice the problem of understanding how the system works.

"So why not make it possible to build a Jeep (4x4) regardless of "mode"?  No?"
- if you have the opportunity to craft it, it will mean that you will get it only after you have developed well. This is something i want to avoid for some reason.

"I found two more examples of the unbreakable series and attached the images.There are two more in the same Poi, both with cracked textures: the elevator door (above) and the inner wall of the water tank on the rooftop (below)."
- were this cracked textures before - when you discovered the blocks? (or they appeared as a result of breaking the block by you?)

 
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>- were this cracked textures before - when you discovered the blocks? (or they appeared as a result of breaking the block by you?)

Of course it had a cracked texture from the start.
Because the second image is from when I opened the closed bolt hatch and entered, and there were no zombies in it and no escape hole, which means it was not created by zombies noticing my entry and knocking. The first image may have been created by a zombie knocking on it.  I don't know if the zombie AI would try to break an unbreakable block...

A skilled player might use the unbreakable block in reverse to create an interception point for the horde.
 

 
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In this case, it may be a consequence of changing the maximum strength of the block between mod versions.
Perhaps i changed something and forgot about it. Then this is not a mistake and should not happen again in the future if the versions are compatible.

 
・I found a bug where the rebar frame block does not stay in the item column even if it is made at hand. 

・14.5m bullets can't be made on the workbench. It doesn't even have a name.

Please check the above two cases.

 
I can't understand what the malfunction of the rebar-block is manifested in. There may be a translation error - rephrase.

And regarding the crafting of 14.5 mm ammunition - yes,  it is not crafted, it was intended. Maybe this will change...
Also, 8.6 and 12.7 mm ammunition will be added and they will not be in crafting either.
Regarding the name and localization - everything seems to be fine too...

 
Sorry, my mistake in recognizing the rebar frame block. I have very bad eyesight, so I misrecognized it. I was able to make it normally.

Sorry for wasting your time, I will try to reconfirm it next time.

 
When you try to start a new game in this good modification, you get a background without a menu and the console comes out with an error. A clean game, a cleanly downloaded mod, everything is installed as it should be, but in the end it turns out that it is not a working assembly. I press continue the game, the console also comes out and it is impossible to press anything. The error: "2023-07-09T18:27:48 28.512 EXC ArgumentOutRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index

 
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