• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

CLASSIC Style HARDCORE

This build was tested by many people when it was just released and is considered working.
Unfortunately, i do not have the opportunity to check what i upload, i focus only on user reviews, and now who i know is playing this version.

I remind of the main possible causes of problems with the mod:
- if you are launching the mod for the first time, you may need to generate a map through a worldgenerator (previewer) before you can use it

and...try to send me a log file with an error.

 
  :(  "roadmap" update:
Sorry, the transition turned out to be more difficult than i thought, and besides, i don't have time to constantly work on the mod right now.
I will be happy to return to full-time work as soon as i solve some personal problems.

 
Today i have achieved partial operability of the mod when generating the world:

54iyibQ.jpg


 
Last edited by a moderator:
The translation of the mod to A21 as a whole has been completed, but there is still a lot of work to clean up and adapt new features and put everything in order.

 
I wanted to post a link to the a16 version of the mod but...

I didn't understand what happened to the primary post, but i can't edit it ....   :playball:

 
Last edited by a moderator:
ENG:

I didn't wait for the stable version of A21.2, so I made an experimental release for A21.2.

This version of the mod is a test.
At the moment, there are a lot of unconfigured harvests and unprepared prefabs. Also, there may be descriptions (text) that are no longer relevant, which can be misleading. Now the mod does not have all the features of A21 - it will be later. Some of the mod's own features were blocked due to the need for their processing due to changes in the game itself - they may return later.

Appeal to testers:
If you are able to tolerate shortcomings, you can get acquainted with this version, and maybe even play normally, or at least find out what state the mod is in now. In the test version, I do not mean a certain completeness and the beginning of the search for errors - it may well be that there are some completely unfinished things that I just forgot about.
Be careful not to get disappointed expecting a lot from the test version!

Each subsequent test version will contain edits that will give incompatibility with the previous version. Hotfixes will not be released.

When the mod appears in the mods launcher, then it will mean that its readiness is acceptable to a wide audience.

********************************************************************************************************************************

РУС:

Я не дождался стабильной версии А21.2, поэтому я сделал релиз под А21.2 экспериментальную.

Эта версия мода является тестовой.
На данный момент имеется очень много ненастроенного харвеста и неподготовленных префабов. Также, возможно, остались описания (текст) которые уже не актуальны, что может ввести в заблуждение. Сейчас мод имеет далеко не все возможности А21 - это будет позже. Некоторые собственные фичи мода были заблокированы в следствии необходимости их переработки из за изменений самой игры - возможно они вернуться позже.

Обращение к тестерам:
Если вы способны терпеть недочеты - можно ознакомиться с этой версией, и возможно, даже нормально поиграть, или хотя бы, узнать в каком состоянии сейчас находиться мод. В тестовой версии я не подразумеваю некую завершенность и начало поиска ошибок - вполне может быть, что есть что то совершенно не доделаные вещи про которые я просто забыл. 
Будьте осторожны чтобы не получить разочарование ожидая многого от тестовой версии! 

Каждая последующая тестовая версия будет содержать правки, которые будут давать несовместимость с предыдущей версией. Хотфиксы выпускаться не будут.

Когда мод появиться в лаунчере модов - тогда это будет означать что его готовность приемлема для широкой аудитории.
 

*******************************************************************************************************************************

 
Last edited by a moderator:
An error has been found that it is impossible to spawn zombies - now i will make a hotfix.
 

(the hotfix and the new link to the release are already going through bureaucratic delays to be published on this forum.)

 
Last edited by a moderator:
this version v21.2.01A (including hotfix)
---- del ---- (next vers avialable)

 
Last edited by a moderator:
Thank you very much for your message to me personally. I am very honored.

Here are the bullet points I noticed after playing v21.2.01A

・No errors at all as of the end of day 3 at 4pm.
・No status display at the time of crawler death, so I can't fish for corpses.
・The toilet bowl in Poi and food items (alpha 21) are unresponsive when interacted with.
・When the food value runs out and the stomach starts growling, the stomach continues to growl for almost a minute.
・When shoveling corn seed bags or soil bags, it sounds like digging stones, not sand.

 
・No status display at the time of crawler death, so I can't fish for corpses.
- crawlers and screamers don't get looted- that's how it's meant to be.

・The toilet bowl in Poi and food items (alpha 21) are unresponsive when interacted with.

- this, too - has never happened and will never happen.

・When the food value runs out and the stomach starts growling, the stomach continues to growl for almost a minute.
- Yes, i know about this problem, but still looking  solution.

・When shoveling corn seed bags or soil bags, it sounds like digging stones, not sand.

- understood, we 'll fix it

 
CSH v21.2.02 (test) for A21.2 (b14) exp

----- del -----

- i still haven't tested it personally, and i rely on feedback.
- i'm interested in whether i fixed the bug with the recurring hunger sound

 
Last edited by a moderator:
Loads of red messages after accessing the campfire
No, i can't recreate it. Perhaps you missed some nuance in the description of the problem.
Perhaps a screenshot or a log-file would help to figure it out.

 
Last edited by a moderator:
I am not planning to release any version for A21.2(b26) exp.
I will continue the test version for A21.2 (b14) for now.
The transition to a new one will be carried out with the advent of a stable A21.2.

Therefore, you can install the following patches on top of the previous ones.

 
Last edited by a moderator:
CSH v21.2.02 (test) for A21.2 (b14) exp

I played with each mode this time, since there was no problem without mode last time.

・Mode: Samurai: no problem

・Mode: Warrior:
   As soon as I start the game, the skill up sound goes on continuously until the skill of the melee weapon reaches 100.
   Next time I hold a weapon on my M60, the firearms skill continues until it reaches 100, same as above.
   I make and hold a stone axe, the tool skill continues in the same manner until it reaches 100.
   I make and hold a bow, the bow and bowgun skill continues in the same manner until it reaches 100.
   M60 does not show up, bullets that you don't have first suddenly appear, you can't fill bullets to hit.

・Mode: nomad, shadow: throws an error and cannot start the game.

These are the reports.

 
Back
Top