Roland
Moderator
I don't understand the point you're trying to make here. It's 2 game days or 3 for shrooms.
Waiting for plants to grow is not time you have spent on those seeds because you are not forced to do nothing but wait. By your own admission you're doing 7-9 quests while those shrooms are growing. What exactly was the time cost to you for those shrooms growing? Zippo--- because you were spending that time playing in other value adding ways and the shrooms grew without you having to spend bupkiss. So.....free.
In addition, unless you are playing with all the difficulty sliders set to the highest, nobody is exactly behind the gun timewise in trying to stay ahead of the difficulty curve. I mean look at you Mister Three-Quests-A-Day. How is the world progression curve ever going to be able to keep up with you? So it doesn't matter in the least how long it takes for things to happen. There is no deadline that you are trying to get everything done by or you lose it and saying there is a time constraint to keep up with the difficulty curve of the game is laughable on anything less than the most difficult settings-- and if you chose those settings then you want such challenges anyway.
My point is that the seeds you find are free and can be converted for extremely miniscule time cost to you into valuable crops. Granted, most of the value is potential value, but in a game with no end other than your decision to end it and no spoilage of anything you store, that potential value will turn into actual value at some point. Hence even with LOTL 0 players gain value from planting seeds even if they can't build up a self sustaining farm.
Don't handwave away the point.
You overuse this phrase and it seems like it has become your way to ignore opposing viewpoints without addressing them. I don't think I was handwaving. I think I was refuting your claim that seeds take up a precious inventory slots and so the opportunity cost of that slot being plugged by a dumb seed when it could hold a precious beef ration makes it not worthwhile to collect seeds when you are at LOTL 0. It isn't just a handwave and a wink to say that there really are no tough inventory slot decisions in the game. It is simplicity itself to work around the inventory size. People either do it with stash boxes without mods or they mod humungous packs that remove the entire issue entirely. For inventory management to actually be something so concerning that you really couldn't keep everything you really wanted, we would have to start out without a backpack and only a few slots to represent our belt a pocket or two. Then slowly progress to having all the slots we have now. I actually played once where I filled every slot of my pack with plant fibers and opened a usuable slot every time I leveled up. Now THAT required tough choices in leaving stuff behind-- but even in that case if I cared enough I just made multiple trips to make sure I got everything. Now that does take time but again-- what deadline are we rushing towards anyway? The game goes on forever.
So that is my opinion of course but I think it is valid. Maybe YOUR stance that inventory management is tough and critical and seeds won't have enough value at LOTL 0 to ever earn a slot is the handwaving after all...
I've made that choice many times, and it's not a choice between 1 can of beef and 3 seeds, it's between 1 can of beef and 1 seed. 2-3 seeds is where I think it starts becoming an interesting choice for someone with 0 LotL and if that actually happened I'd be fine with the state of farming
The problem here goes back to what @Boidster pointed out about your choice of world exploration. You pretty much have blinders on to any POIs in the area that aren't quest destinations. Have you ever driven through a city simply to uncover it completely from the fog of war on your map and scout out interesting places that might have the things you are looking for? If all you are doing is quests and even in those POIs rushing to finish the objective, hit the treasure room, and fly back to the trader then it is no wonder that you are only getting 1 seed in your backpack. It's your game though and if exploring POIs in the environment outside of the quest system feels too inefficient then you've got to make that choice for yourself. I guess I would just ask (again) what the deadline is you are trying to be efficient to beat? If you did 2 quests and explored 2 other POIs without a quest objective instead of doing 4 quests, how are you going to "get behind" in a game you can keep playing forever and whose difficulty curve is based upon your own level? Does it really matter if you hit day 20 at Level 15 instead of Level 25? <shrug>
But regardless of any of that, I still really doubt that the choice was ever between 1 seed and 1 can of beef. I can't believe that out of all those slots there wasn't something else you could have dropped or set aside. I mean if you were full and it was all more valuable than a can of beef then that POI is worth two trips to get everything.
First nothing is 'free'. It all takes time to acquire, farm, and utilize.
yeah, I disagree with your handwaving here. It is pretty free if not completely free when you find something and didn't pay for it. If you find while on a quest then you basically got paid to find that seed and anything else in there while completing the mission. As I already pointed out, the game doesn't end. It extends forever and we are more than capable of keeping up with the difficulty curve so the "cost of time" is pretty meaningless.
Now if you had 50 days to escape before the second wave of bombs were going to obliterate everything and there was no escaping that then I agree that time becomes important and you as the player would need to make serious choices. But as the game stands right now, playing efficiently is just for bragging rights and personal fulfillment for people who care about that in video games.
There's a finite amount of food one needs and holding onto the yield of a couple seeds in the hope that it can amount to a days worth of food later is a tad silly. If we had a way to try to get specific recipes that would be different, but we don't. There's no way to 'work' towards any specific recipe aside from perking into the chef line.
Its not silly to store food up to use later-- especially since you are almost guaranteed given enough time to be able to use those ingredients because meal recipes are pretty common. I mean that is the main crux of the argument that quite a few people make that it is unwise to spend any points in cooking since you'll end up with a nice variety of recipes anyway. As you say, there are plenty of other ways to get food and that is exactly what you should choose to focus on if you stick to LOTL 0. The seeds you find and plant will take no time to plant and harvest and you don't have to watch them grow while twiddling your thumbs and they won't rot while sitting in your crates against the future day when they might come in handy. There is nothing ever silly about storing something that costs you zero to keep that might be worth something someday particulary when the odds are so much in your favor. But disagree and don't do it. That's perfectly fine. I just think other players will still find some value in seeds and planting with LOTL 0 as long as their expectations are what I've describe for that level of investment.