PC Changes To Farming

Food can drive gameplay, but to do that there needs to be ways for players to be able to prioritize it and actively and successfully obtain food if that is their main concern at the time.


I completely agree with this statement. Where we'd disagree, I guess, is in my contention that LotL is one of those ways to prioritize a sustainable food source. And I'd add the modifier advanced food, since basic food is abundant in the game. Too abundant maybe. There is zero need to farm in the game if you just want food to stay alive. The crops give you access to advanced recipes and if you don't care about those then don't worry about farming at all. Get fat stacks of meat and canned food.

 
I will summarize the 2 main points of the topic:

1- "I want all the benefits of LoTL3", but I don't want to invest points to do this 😑

2- "Current agriculture requires a lot of time, work and resources (points, planting, harvesting, making seeds)", and the solution is to add more time, work and resources (rotten meat, fertilizers and etc).🙄

And farming isn't even mandatory...🤷‍♂️

 
Food needs to be infinite in this game


No need.

Food can drive gameplay, but to do that there needs to be ways for players to be able to prioritize it and actively and successfully obtain food if that is their main concern at the time. 
Just put some  points in LoTL 3

Some argue that its good that food isnt reliable and the current system isnt broken, but they all use living off the land 3 so i see that as dishonest since they are playing with those rules removed and LotL 3 just reverts everything to a19 standards with more legwork.
Yeah, infinite food, but, "no pain, no gain".
 

Seeds and farms should be profitable baseline without any perk investment, even if just barely, and a secondary resource should be brought in to make farms successful without being free and Living off the land shouldnt be required.


It is not necessary, agriculture is not mandatory. You actually need it to survive, and so it shouldn't be guaranteed, just as meat and other resources aren't guaranteed. Play your game, run after, survive.

Thats why i suggested fertilizer as an ongoing upkeep cost for farming that cost rotten meat, nitrate and bones which competes with gunpowder and duct tape.
Oh yeah, farming is a lot of work, so I want to do more work, spending other resources that I use to make better weapons, hunt better, just survive better, because I don't want to keep planting every seed and invest points in LoTL

Early game you need to funnel those resources into food to survive but when you get a competent farm running with a decent supply of resources you can funnel those resources into weapons and tools instead. nitrate is near infinitely abundant while rotten meat and bones spawns with undead animals so they take time and some challenge to obtain (not free) but will nearly always be accessible. That i believe is a healthy system.


"they take time and some challenge to obtain (not free)"

 
🤔 ???????????


Why not an extra challenge to have a viable agriculture? You invest in strength, health, intellect to be able to manufacture things and survive, suffer less damage. But NOTHING will fall from the sky if you just sit at home. Except the Air Drops, but you still need to go to them.

food_stockpile.thumb.jpg.4c009c15d0e950923c3d1faa288ab828.jpg

 
Last edited by a moderator:
See, what you are claiming I said is far from what I really said or meant. You are attacking straw men.
You quibbled over a 25% bonus to buying and selling in numerous large posts, trying to play up how potent BB is by using the largest number you could (try to) justify using. All over me talking about what how I like to play and just tangentially mentioning I like playing INT with DA. In a thread about farming changes. There's no straw man there.

But yes, we're not going to agree on the trader or BB. I don't see them as op, you do. It's been this way for quite a long time, though it wouldn't surprise me if they tweaked anything in this game considering the farming changes. If they do they do. 

I will summarize the 2 main points of the topic:


Now this, this is a textbook strawman. "Let me put words in your mouth that are not what you're saying and then pretend such an idea you didn't say that I actually said is stupid while I condescend to you." Cool, those things that you said that literally no one said in this thread who dislikes the farming change said doesn't make sense. I agree.

 
Now this, this is a textbook strawman. "Let me put words in your mouth that are not what you're saying and then pretend such an idea you didn't say that I actually said is stupid while I condescend to you." Cool, those things that you said that literally no one said in this thread who dislikes the farming change said doesn't make sense. I agree.


The very first time I posted anything about farming, the responce I got from mods was condescending.

Its bizarre how much effort they have put into defending the new farm system.  At this point, I've pretty much given up on trying to provide any feedback, and found it easier just to put the mods on ignore in the forum system.

 
Now this, this is a textbook strawman. "Let me put words in your mouth that are not what you're saying and then pretend such an idea you didn't say that I actually said is stupid while I condescend to you." Cool, those things that you said that literally no one said in this thread who dislikes the farming change said doesn't make sense. I agree.
You too.

Now I understand that you are also a textbook strawman, because at no time did I quote anything you said, not even your name...

 
You too.

Now I understand that you are also a textbook strawman, because at no time did I quote anything you said, not even your name...
You decided to summarize what people were saying that were not happy with the changes to farming. I'm one of those people. I've read this thread. Literally no one asked for what you said they're asking for with the first point you made. The second point you made commented about alternative system that people (including myself) have suggested and seemed confused about why one methodology is different than the other. That has been explained by numerous people numerous times in this thread had you actually taken the time to try to understand their position. Even if you disagree, it's not a reach to in the least understand the distinction being made.

And for a good laugh, you also quoted the image that I posted of my inventory without farming, so you did in fact quote me.

 
You decided to summarize what people were saying that were not happy with the changes to farming. I'm one of those people. I've read this thread. Literally no one asked for what you said they're asking for with the first point you made. The second point you made commented about alternative system that people (including myself) have suggested and seemed confused about why one methodology is different than the other. That has been explained by numerous people numerous times in this thread had you actually taken the time to try to understand their position. Even if you disagree, it's not a reach to in the least understand the distinction being made.

And for a good laugh, you also quoted the image that I posted of my inventory without farming, so you did in fact quote me.


If you know how to read, go back to the previous page and you will see the quotes I made, and in none of them I mentioned your name or any of your answers.

And yes, the summary of the topic is this, because, again, if you know how to read, you will see that 90% of the complaints are about  what I mentioned before.

And again I didn't mention you in the previous quotes. It's not just you in this topic, I talked about most, not all.

 
If you know how to read, go back to the previous page and you will see the quotes I made, and in none of them I mentioned your name or any of your answers.

And yes, the summary of the topic is this, because, again, if you know how to read, you will see that 90% of the complaints are about  what I mentioned before.

And again I didn't mention you in the previous quotes. It's not just you in this topic, I talked about most, not all.


And? You decided to stick your foot in your mouth by trying to strawman all the complaints about farming when you said "let me summarize the complaints!" then proceeded to lie about what people want. Do you even know what a strawman is? It seems like that response was just a "no u!" comment.

None of the complaints are about what you mentioned in that post. And still amusing is at the bottom of your post you included the image that I posted of my inventory from the prior post I made. Whether my name comes up doesn't matter. You posted something directly from me. 

But more than that, who cares? I'll respond if I have something to say. That's how forums work. You don't have to like me pointing out your argument is just chest beating, white knighting, and fallacies. You can always post something substantive instead. I'd much prefer that than people devolving into browbeating everyone who doesn't share their opinion.

 
The very first time I posted anything about farming, the responce I got from mods was condescending.


I don't mind the difference of opinion regardless of whether they're mods or not. They're human, they clearly invest a lot into the game as they're mods. They're going to have strong opinions. But the sideways insults at people who don't share their opinion are condescending, I agree. I'm happy to reciprocate though I know not everyone engages that way. If people (them included) said "I like the new farming system because x, y, z" and reflected on how the changes impact them and their preferred gameplay, cool. But so many of the arguments are predicated on what other people want, why they want it, and how they play. It's pretty silly from anyone, let alone someone with a mod tag. But again, they're human and ego is going to play a part of the discourse. I'd advocate that you still present your opinion, even if you ignore folks who are passive aggressive (or just straight up aggressive) if you're not down for a conversation that goes that way. It's probably healthier than my approach of engaging it :p

 
I don't mind the difference of opinion regardless of whether they're mods or not. They're human, they clearly invest a lot into the game as they're mods. They're going to have strong opinions. But the sideways insults at people who don't share their opinion are condescending, I agree. I'm happy to reciprocate though I know not everyone engages that way. If people (them included) said "I like the new farming system because x, y, z" and reflected on how the changes impact them and their preferred gameplay, cool. But so many of the arguments are predicated on what other people want, why they want it, and how they play. It's pretty silly from anyone, let alone someone with a mod tag. But again, they're human and ego is going to play a part of the discourse. I'd advocate that you still present your opinion, even if you ignore folks who are passive aggressive (or just straight up aggressive) if you're not down for a conversation that goes that way. It's probably healthier than my approach of engaging it :p


In my opinion moderators should moderate a forum, and potentially collect feedback for the devs to make decisions.  Not engage and argue with players (the customer) about mechanics.

The effort thats been put into defending farming is really bizarre, I've never seen anything like it before.

I know if it was me, I would be appalled if my moderators who are basically the face of my company, were engaging and argueing with my customers the way these moderators have done with farming.

 
Last edited by a moderator:
You quibbled over a 25% bonus to buying and selling in numerous large posts, trying to play up how potent BB is by using the largest number you could (try to) justify using. All over me talking about what how I like to play and just tangentially mentioning I like playing INT with DA. In a thread about farming changes. There's no straw man there.


How would you know there is no strawman? For that you would need to understand my real position.

And I have been talking about the same topic again and again because I tried to rectify your misconception about what I meant and said and failed and failed again. YOU inadvertedly prompted me to stay on that side topic.

Now, if you want the last word, please tell me again what I think since you seem to know it better than myself 😉

But yes, we're not going to agree on the trader or BB. I don't see them as op, you do. It's been this way for quite a long time, though it wouldn't surprise me if they tweaked anything in this game considering the farming changes. If they do they do.


In my opinion moderators should moderate a forum, and potentially collect feedback for the devs to make decisions.  Not engage and argue with players (the customer) about mechanics.


You are not my customer because I'm just a player like you.

The effort thats been put into defending farming is really bizarre, I've never seen anything like it before.

I know if it was me, I would be appalled if my moderators who are basically the face of my company, were engaging and argueing with my customers the way these moderators have done with farming.


All moderators on this forum are just volunteers doing a side job of removing spam and enforcing forum rules.

 
Last edited by a moderator:
You can always post something substantive instead. I'd much prefer that than people devolving into browbeating everyone who doesn't share their opinion.
I didn't intimidate anyone, I just expressed my opinion according to what I noticed here in the topic. Apparently you accuse others of what you yourself do: you put words where they were not said

 
How would you know there is no strawman? For that you would need to understand my real position.


So by all means, point out what exactly you think I've written that was a strawman. I'm happy to try to resolve the problem and as I have done in this thread I own my mistakes and admit when I'm wrong or when I mischaracterize something stated. A misunderstanding isn't a strawman though, nor is mild hyperbole. You were triggered over me using the word 'crusade' when the substance was correct and you've said it yourself. Let me frame the point another way. Do you think BB is overpowered? If you answer no then I misunderstood your point. But I don't think with what you've written that you can honestly say that. Though it's possible. Maybe you assumed I was unaware of how percentages work and wanted to educate me when I know how it works and took that explanation along with other commentary you made about your view of the OP INT trader build to mean more than you intended. I still think that's an insulting/condescending way to view the matter, but it's one scenario that kind of fits the sequence of events that includes a misunderstanding of intent. I'm open to others. Do you think traders are OP? If you answer no then I can point you at a statement you made where you explicitly said that. I'm not sure exactly what you think I straw manned you over. Vague statements alluding to one and playing coy while verbally sparring isn't productive conversation, so if you want to actually have that as you indicated that starts with you actually acting like you want to have a productive dialogue and not just pumping out passive aggressive snark.

And I have been talking about the same topic again and again because I tried to rectify a misconception about what I meant and said and failed and failed again. YOU inadvertedly prompted me to stay on that topic.


This tangent started when I talked about me using an INT build and leaning into the perks and trader as a playstyle. You said something, and I'm going to paraphrase throughout so if you take umbrage to anything by all means point it out and we can talk about it, about the OP INT trader combo. You brought up BB, which to be frank I was surprised about because I don't think it's a big deal at all. I see DA as the vastly better option. Especially early game since the vendor price of low tier/quality loot is very low. Getting an extra 50 dukes doesn't make or break anything and I can't fathom how someone could possibly consider it OP at that level of the game. That dialogue devolved into the minutia of the benefits of BB where you kept trying to talk up the bonus. It's possible that I misunderstood your point, but we've been going in circles around it. You insisted on using bigger numbers to describe the power of the perk when the base language used in the game as a 25% bonus on either end of a sale describes it fine and means exactly the same thing. And then we danced around that over and over again. I asked this before and you never responded so I'll ask again. If 25% bonus to buying and selling is mathematically accurate, why do you feel the need to describe it by using bigger numbers and using limited circumstances? And initially being concise and ensuring that the impact was acknowledged and understood might have been a valid answer, even if it is a demeaning way to look at people, but it certainly wasn't after I made it clear I understood the point you were making. Do you do the same thing for every other perk that gives a % increase. When someone says, "motherlode gives an 100% increased resources" do you start intentionally complicating it by saying "oh well with miner 69'er it's 'effective value is x%!'" I doubt it. But you're going through all the trouble here to frame it that way with BB. What kept this conversation going was your insistence to put spin on the numbers.

Now, if you want the last word, please tell me again what I think since you seem to know it better than myself 😉


This is exactly what I was talking about above. Passive aggressive snark that's not productive. Just like your commentary about me not reading or understanding what you wrote. I read what you wrote. I didn't agree with the view you presented. That's distinctly different from not understanding it. If you failed to communicate your point that's not on me. I can only see the words you write. I can't mind read into your intentions or unspoken points. Regurgitating the same thing at me using different phrasing isn't going to add context that you're choosing not to add. Sorta like your implication that I strawmanned you but you didn't say what you think I strawmanned. When communication fails, because language is messy and tone is hard to read sometimes or people simply don't think about things the same way you have options that aren't being salty and throwing side insults. You could try to explain your point a different way entirely. You could just walk away from the conversation. There are a lot of options that won't come off as you being sore or perceived as being condescending. You can't blame your choice about how you react on other people.

 
Last edited by a moderator:
Food, like a lot of resources, should be scarce, not infinite or abundant.  Having unlimiting and easy to obtain resources means that this is not a survival game, just a zombie killing game.

If anything, food is still too abundant in the game.  A reliable food source is not a must, and really shouldn't exist.  Some of the best games I played were games I knew I was going to die eventually (or fail or go bankrupt), but the driving force is seeing how long I can survive before I die or fail.
I think there might be something lost in translation here, I don't want to get one seed and to never prioritize food ever again, I want ongoing costs.

Food is a gameplay limiter, having no food means no stamina and playing without stam is miserable. If food is too scarce you play a game that is miserable, too abundant and it's irrelevant.

Food demand is infinite, as in you will always need more food, so food supply needs to be infinite, that is what I meant by that. Where that food comes from is another question, we currently have either looted, traded or grown food, traded is very cheap but comes at an opportunity cost, looted is free but unreliable and often involves danger, currently farming is either unreliable, safe but free or reliable, safe and free.

My goal is to change farming to always be reliable but not free. Growing is safe but to get fertilizer you want to be hunting zombie animals and harvesting nitrate. That also adds an element of danger to it. So with my changes farming will be reliable, unsafe and not free. 

Baseline seed economy would be profitable but far from viable, 1 usable crop per harvest no matter what is barely going to cover anything and there should be a reward simply for the time invested crafting the seed and growing the crop.

I think this idea gives everyone the best of both worlds and lotl would still be very valuable just not mandatory. If you use it now you would still use it, but if you don't use it you could still engage in farming at lower profits.

And with a healthy baseline for food you could increase the costs elsewhere or make things more  difficult in other areas.

At no point am I asking for easier food I just want costs that integrate with he rest of the game. Opportunity cost is the best cost

 
Do you understand the system i suggest? It would likely mean less food overall for many players since it comes at a cost, resources would be limited in a healthy way where players can invest more into food if they want it or not by choosing fertilizer over gunpowder or duct tape (or whatever other use rotten meat has)

What are your actual arguments against my idea? you just seem to be making snide comments with no real substance and it just makes it seem like you have no actual idea on what im talking about.

"no need" food does need to be infinite as demand is infinite.

"just put points into living off the land" i dont want that to be mandatory to have a replenishable food source, the system should work fine without it and i think the design of it currently is either too rewarding with full investment or too punishing without investment. I want to cap how productive it is while making it so that without it its still worth farming.

"yeah infinite food but no pain no gain"

See, i just dont think solving an entire problem with 3 perk points is good design, i think that the rewards should be locked behind gameplay not just the menu. All other gathering perks make gathering better but not mandatory.

Meat is guaranteed from animals, you dont lose meat when harvesting chickens.

"Oh yeah, farming is a lot of work, so I want to do more work, spending other resources that I use to make better weapons, hunt better, just survive better, because I don't want to keep planting every seed and invest points in LoTL"

Yes. Being able to invest resources i would otherwise use to advance my state in the game on food because i dont want to go hungry is exactly what i want. Currently the only gameplay surrounding farming is whether you invested in LotL, i think that is bad design and having a way to make farming profitable by putting in some effort is a good compromise. Its not free, so why not?
 

"they take time and some challenge to obtain (not free)"
"🤔 ???????????
Why not an extra challenge to have a viable agriculture? You invest in strength, health, intellect to be able to manufacture things and survive, suffer less damage. But NOTHING will fall from the sky if you just sit at home. Except the Air Drops, but you still need to go to them."

Im not sure what you are trying to say here?

 
I do think that's ironically amusing.

Most farming systems in survivals require some upkeep so I get the desire to not have forever farmable plants. Many also use fertilizer as a source of maintenance.

No one is asking for LotL 0 to be a wellspring of infinite food. It's interesting to me that people have commented that the devs talked about the game not being a farming simulator but the system they put in place promotes creating massive farms and requires extensive time in the UI and clicking plots to maintain when it could be things like hunting zombie bears, dogs, and vultures for rotting flesh for fertilizer.

And in the end, unless they limit the number of plots in an area or dramatically change the system there's going to be a wall of food struggle that once over becomes a complete non-factor. That wall can also be overcome not by farming at all, but by collecting food supply kits and using dukes. I'm at early day 28 in my current solo play and aside from a handful of bacon and eggs I haven't cooked anything. And it wasn't like I needed to do that, it was just nighttime busywork. So much for a farming system/progression at all I guess. Maybe it's meant to be like solar in that it's a quality of life thing that isn't necessary at all. Peace of mind that there's always going to be food there for those who feel the need to dump 3 points into LotL. I'll still eventually make a farm because I feel like I should in a survival game but it can be decorative since I'll never make back the seeds to keep it stocked or use it.
You make a good point about farm sizes, the game really does incentivize tons of plots because once you have LotL3 you are only limited by the number of seeds and the number of plots, so food is infinitely scalable which gets a little ridiculous. Fertilizer would bottleneck production which would mean less farm plots overall as outside of desperate situations nobody should be running plots without fertilizer as getting one crop per harvest isnt a viable food source, of food, its more bad luck protection than anything.
If players really want tons of food they can funnel their bones, meat and nitrate into fertilizer, if they dont need it though they can spend that on glue and gunpowder instead.

 
Do you understand the system i suggest? It would likely mean less food overall for many players since it comes at a cost, resources would be limited in a healthy way where players can invest more into food if they want it or not by choosing fertilizer over gunpowder or duct tape (or whatever other use rotten meat has)


No, it wouldn't be "healthy". Satisfying hunger is just another aspect of survival, and as such it should also be part of your quest. You need to invest points in skills or read recipes to be able to do something, the workbench for example, and even with all the points in LotL you still need to learn some recipes (like making seeds). Some foods you need to learn by reading recipes or unlock by investing points in a specific skill. Unlike eggs, which you can only find in nests Likewise agriculture. It is not mandatory and you can very well survive without it. You argue that you don't want to invest in LotL to have a "sustainable farm", and I argue that it is not necessary to spend useful resources in other areas and have more work to have an agriculture without investing in LotL, as it would be much more painful due to time divided between hunting, loot, missions. By logic, farming is not mandatory, it is much easier to invest in LotL as my game evolves and achieve my stability, in the same way that I evolve my strength, my intellect, my health.

What are your actual arguments against my idea? you just seem to be making snide comments with no real substance and it just makes it seem like you have no actual idea on what im talking about.

"no need" food does need to be infinite as demand is infinite.

"just put points into living off the land" i dont want that to be mandatory to have a replenishable food source, the system should work fine without it and i think the design of it currently is either too rewarding with full investment or too punishing without investment. I want to cap how productive it is while making it so that without it its still worth farming.
I need the meat to make my food, so I go hunting. The supply of live animals is higher than zombie animals, so to get rotten meat I would have to take raw meat and turn it into rotten meat.

A lot of effort for nothing, even putting at risk the (little) supply of meat, as you said yourself, just to make agricultural plots and "fertilizers", to maintain a farm that is not mandatory. 

Everything in the game has its "reward" and its "punishment". If you die you get a penalty, if you get infected you can go a long time without finding antibiotics, but the lack of viable farming without investing in LotL is not a punishment, as I mentioned before, because you can survive without it,  isn't  mandatory, and many other things will be locked behind skill points or recipes, like better Weapons/Tools you need to invest in skills, and some you still need to read the recipe before you can do.

"I want to cap how productive it is while making it so that without it its still worth farming.",

Well, you can, just choose if you want to invest 1, 2, 3 or no points. Without any points you just plant the seed and reap the product. With all points you can plant, reap with some profit + chances of extra seeds. It is a scalable limiter.

"yeah infinite food but no pain no gain"

See, i just dont think solving an entire problem with 3 perk points is good design, i think that the rewards should be locked behind gameplay not just the menu. All other gathering perks make gathering better but not mandatory.

Meat is guaranteed from animals, you dont lose meat when harvesting chickens.
You don't lose meat when harvesting chickens, but you harvest a lot more when you invest in "The Huntersman". And with the meat collected you don't make another chicken, you have to hunt again, and again, and again. Likewise, you don't lose when you harvest agriculture, but you gain much more when you invest in LotL. If it is to be compared, we can then leave agriculture like the chicken, never return seeds to do other agriculture, and force everyone to plunder more and more to find new seeds. A little irrational, no? Yes, because there is no way to compare agriculture with animals in this case.

Food is not guaranteed with animals, as you always have to hunt, struggling with bad weapons at first, and harvesting little meat. So you improve your weapons, you improve your meat collection, and then you feel less and less need to hunt, as you start to collect more and more meat as you evolve until you find a "stability" (and stability is not a guarantee, as you will still need hunt sometimes to get more meat)
 

But to get there you need to invest in skills and / or learn recipes, whether to improve the collection of better meats, or manufacture weapons among other things, it needs a lot more investment.  Anyway: "No pain, no gain."

"Oh yeah, farming is a lot of work, so I want to do more work, spending other resources that I use to make better weapons, hunt better, just survive better, because I don't want to keep planting every seed and invest points in LoTL"

Yes. Being able to invest resources i would otherwise use to advance my state in the game on food because i dont want to go hungry is exactly what i want. Currently the only gameplay surrounding farming is whether you invested in LotL, i think that is bad design and having a way to make farming profitable by putting in some effort is a good compromise. Its not free, so why not?


It's no use having abundant and infinite agriculture, guaranteed food, if you also need to invest in weapons, strength, health, specific skills for certain weapons. I don't want to share resources with agriculture, because you can live very well without a farm.
 

See: just like other points in the game, agriculture is there, you can plant a seed and get some return, and you will receive much more if you invest more too. Without investment in LotL farming will be like hunting meat: you will always need to loot to find seeds/end product, or buy the seeds/end product from the Trader.

This is called SURVIVAL, and hunger is just another aspect of survival.

Anyway, you won't starve to death without farming. You can hunt, you don't have to follow a single path, you have choices.

"they take time and some challenge to obtain (not free)"
"🤔 ???????????
Why not an extra challenge to have a viable agriculture? You invest in strength, health, intellect to be able to manufacture things and survive, suffer less damage. But NOTHING will fall from the sky if you just sit at home. Except the Air Drops, but you still need to go to them."

Im not sure what you are trying to say here?


Yeah, farming also takes time and challenge to get. By investing in Huntersman you get a lot more meat, but you still need to keep hunting, apart from other investments I've mentioned above (weapons, health, intellect, strength).

Your challenge in agriculture also exists, as you need to go out, loot, find many items to do many things, including seeds. Agriculture is not free either, because even with investment in LotL you can go bankrupt if you don't know how to manage your stock. For example ammo: even if you can manufacture and have "abundance" in the loot, your ammo can run out if you don't know how to use it, if you spend it unnecessarily

In the same way you can use all crops just to make food and run out of resources to convert into seeds, and the chances of return are also not guaranteed, you can plant 10 plots and only receive 4 seeds after harvest, so you will need to convert products in seeds to replace the 6 that were missing. In the next harvest you can receive 7 seeds, or even 3 seeds. Probability does not mean guarantee. BTW: I'd rather "waste time" replanting the seeds than wander around aeh looting the Pois and return home without sucess.
 

Anyway, nothing will fall from the sky if you don't move. You need to loot, hunt, fight, heal your wounds/infections, satisfy your hunger.

And check it out: you said that meat is not so easy to get, but according to the image posted earlier, your statement seems wrong. Oh yes, there was effort, it was necessary to hunt or harvest meat from the bodies/carcasses scattered across the map. So, honestly, I don't see any difference regarding the initial difficulty in agriculture. On A19 it was very "easy", while currently on the A20 I consider it much more balanced.

 
Last edited by a moderator:
Hello everyone!!! 😄

Heres my opinion 😅

1: I dont like the replanting method, it is very irritating. Also I think we should have a machine what automatically collect the crops, but of course it is a top tier machine for late game.
2: Why farms grow too fast?

3: Why farms dont need water?
4: Why we can have good farms in the desert, wasteland and snow?
5: Why we dont need fertilizers?

 
Back
Top