Just want to point 3 stuff as what I consider myself : a new player.
Grid for building stuff (minecraft-like I guess ?) is not interesting. It's fun the first hour when you try stuff and ...that's all; afterward you know what is what and it's just time consuming in a bad way (my opinion). I much prefer to increase the time needed to make something as it was previously pointed by someone and even get a fight modifier which increase the amount of time required if in a combat situation.
For the recipes already there even if you don't know it ? I would like it to be hided : recipe still showing but not the stuff needed to build it. You need to get the skill-points or the book to see what are the components.
LBD: The concept is interesting but : you can increase your tool-crafting ability, get a skill-point and spend it in snipers. I'm sometimes using this in Skyrim : get a healer companion, find an enemy, put my back against a wall, raise my shield, go do other stuff IRL; come back later with shield, light armor and heavy armor at max; use all skill-points to increase my enchanting skills or whatever i want. I think it was the 'sit on a cactus and bandage yourself' version here ? Not really interesting :/
Actually MM said they don't want to bring it back LBD and some minors twerks are coming. The actual system is pretty good for me, books, recipes, skill-points and you can even don't use them if you want
. Not that immersive but good in a gameplay perspective so ... Ok I guess ?
Last point is if I understand correctly : older player (1000+) almost know the map and POI to a point where they can explore a building eyes closed ? Seems pretty normal for me. Need more randomization ? Seems very good even for new players. Is it time consuming for the devs ? Don't know. But I prefer a functional house over something strange randomly done with holes in it. I'm looking at you RWG and your strange mountains/lakes.
See ya !
Grid for building stuff (minecraft-like I guess ?) is not interesting. It's fun the first hour when you try stuff and ...that's all; afterward you know what is what and it's just time consuming in a bad way (my opinion). I much prefer to increase the time needed to make something as it was previously pointed by someone and even get a fight modifier which increase the amount of time required if in a combat situation.
For the recipes already there even if you don't know it ? I would like it to be hided : recipe still showing but not the stuff needed to build it. You need to get the skill-points or the book to see what are the components.
LBD: The concept is interesting but : you can increase your tool-crafting ability, get a skill-point and spend it in snipers. I'm sometimes using this in Skyrim : get a healer companion, find an enemy, put my back against a wall, raise my shield, go do other stuff IRL; come back later with shield, light armor and heavy armor at max; use all skill-points to increase my enchanting skills or whatever i want. I think it was the 'sit on a cactus and bandage yourself' version here ? Not really interesting :/
Actually MM said they don't want to bring it back LBD and some minors twerks are coming. The actual system is pretty good for me, books, recipes, skill-points and you can even don't use them if you want

Last point is if I understand correctly : older player (1000+) almost know the map and POI to a point where they can explore a building eyes closed ? Seems pretty normal for me. Need more randomization ? Seems very good even for new players. Is it time consuming for the devs ? Don't know. But I prefer a functional house over something strange randomly done with holes in it. I'm looking at you RWG and your strange mountains/lakes.
See ya !