PC Catering to New Players hurts Replayability for Experienced Players

roland gave a blinded answer.
I'm not the one who is insisting that old timers like me were real gamers who liked things complex and stuck with this game because we weren't stupid and the game was close to impossible to grok but now all the new gamers are simplistic idiots who buy the game because it is cheap and easy now and that is the only type of game they like because it is so dumbed down.

I think it is obvious that you are the one blinded by your own experience with the game and can no longer see the complexities because they have become routine for you. I think you are completely out of touch with how new players experience this game and how challenging and interesting even vanilla is for many experienced gamers who want to be challenged.

Take for example dungeon POIS. You say they get boring and non-interesting after a few playthroughs because the player will learn where the false floor is, where the zombies will pop out of their hidden closet, rafter, or blind corner, etc. But what you fail to remember is that the POIS of yore had none of these features in the first place. They were so simplistic and basic that you could stand in a doorway and see and clear everything. In many cases all the zombies would exit the POI as you approached leaving a barren and derelict shell to loot without a single trap or worry for the player. Oohh how complex and challenging we had it back then....

 
I'm not the one who is insisting that old timers like me were real gamers who liked things complex and stuck with this game because we weren't stupid and the game was close to impossible to grok but now all the new gamers are simplistic idiots who buy the game because it is cheap and easy now and that is the only type of game they like because it is so dumbed down.
I think it is obvious that you are the one blinded by your own experience with the game and can no longer see the complexities because they have become routine for you. I think you are completely out of touch with how new players experience this game and how challenging and interesting even vanilla is for many experienced gamers who want to be challenged.

Take for example dungeon POIS. You say they get boring and non-interesting after a few playthroughs because the player will learn where the false floor is, where the zombies will pop out of their hidden closet, rafter, or blind corner, etc. But what you fail to remember is that the POIS of yore had none of these features in the first place. They were so simplistic and basic that you could stand in a doorway and see and clear everything. In many cases all the zombies would exit the POI as you approached leaving a barren and derelict shell to loot without a single trap or worry for the player. Oohh how complex and challenging we had it back then....
The game was more challenging. But if you cant see playing a dungeon poi over and over and over again gets tedious amd well boring.

Its obvious that if i were a new player i still be saying the same thing. I can get from. The new ones only know this as the game and hadnt played the more challenging prior alphas when it was.

You say "I think it is obvious that you are the one blinded by your own experience with the game and can no longer see the complexities because they have become routine for you" but isnt it upto the game developers to keep a game exciting challenging replayable. When you have long timers getting bored of a game it begs the question was dumbing down the game worth it. Yes the newbies are probably enjoying it atm at this time but give em past the "honeymoon" period and see them going to play other games.....

If the dungeon pois were in back when the game was challenging they would be alot more fun.

 
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Don`t know what made you so frustrated mate, my friends have the opposite feedback, among newbs and people that have more than 4k hours, I closed up 2k on my brothers account recently and same on my own acc. Game is more enjoyable than before, balance is a bit out of the way, but the devs are on their right path.

 
Don`t know what made you so frustrated mate, my friends have the opposite feedback, among newbs and people that have more than 4k hours, I closed up 2k on my brothers account recently and same on my own acc. Game is more enjoyable than before, balance is a bit out of the way, but the devs are on their right path.
I didnt say every long timer. I simply said alot of em

 
I don’t think that’s accurate at all. This game has stayed above 25k peak consecutive players for going on five months now. That has never happened before and while not absolute proof of more people than ever remaining pasted to the game it is a damn good indicator of it. In my opinion more people have stuck to A18 for longer than any previous alpha.
Agreed. A18 is amazing and with the help from Youtubers traffic will keep coming to this game. I'm glad TFP figured out the value of what content creators can do for a product. They can destroy a product or there influence can help push it in popularity. Whoever at TFP had the wisdom to start bringing in content creators deserves a raise, that was one of the smartest things done to boost this games sales and popularity thats for sure.

 
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<snip>Sorry but the eye rolling i think is us towards some of the things like how easy and boring this game gets quickly.

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Sounds like your a bit defensive man. I was one of the people MM probably rolled his eyes at regarding cement comments...and thats cool. I'd rather know our voices are heard and eye rolling rather than our voices never being heard. It's all good baby, you cannot take rejection personally, it's only business. :)

Note: The word baby, in this context is not meant as your a child crying, its just slang. Like come on baby you gots to chill. sucks I gotta point that out for other readers, I do not want them getting there panties in a bunch lol.

 
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Sounds like your a bit defensive man. It's cool. I was one of the people MM probably rolled his eyes at regarding cement...and thats cool. I'd rather know our voices are heard and eye rolling rather than our voices never being heard. It's all good baby, you cannot take rejection personally, it's only business. :)
Note: baby is not meant as your a child crying, its just slang. Like come on baby you gots to chill. Sorry I felt the need to explain that since some I know will read that wrong and get defensive.
nope not defensive at all. Just speaking giving feedback on what the game is lacking that never use to.

Thought you were a psychologist....

Simply speaking how i and some others feel. I can play vanilla skyrim and fallout 4 continually replayable and never gets boring. and i have thousands of hrs on them to.

rejection dont phase me lol they have my money so dont matter if i delete the game or not.... but whether i look at any other games they create IDK...

 
Agreed. A18 is amazing and with the help from Youtubers traffic will keep coming to this game. I'm glad TFP figured out the value of what content creators can do for a product. They can destroy a product or there influence can help push it to popularity. Whoever at TFP had the wisdom to start bringing in content creators deserves a raise, that was one of the smartest things done to boost this games sales and popularity thats for sure.

content is totally different to challenge, difficulty, replayability etc hey..

 
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nope not defensive at all. Just speaking giving feedback on what the game is lacking that never use to.
Thought you were a psychologist....

Simply speaking how i and some others feel. I can play vanilla skyrim and fallout 4 continually replayable and never gets boring. and i have thousands of hrs on them to.

rejection dont phase me lol they have my money so dont matter if i delete the game or not.... but whether i look at any other games they create IDK...
I just woke up and still having my morning bowl while skimming through the comments. My bad man, I'm not dismissing anything you are saying.

Here is a little secret though. 1 individual can have a profound affect on future sales of a game never forget the value 1 customer can have over a product. You have more value than you know. :)

The Butterfly Effect

Image if you mouthed off to a customer and that customer decided to never pick up the game again and play it. What if you could see the what if. What if that person was never disrespected and kept playing the game. telling friend after friend, who in turn tell there friends and in turn tell there friends.

Leading to sale after sale after sale. What if one of those friends is an influential figure that spreads the word to hundreds of thousands of others that otherwise would have never bought the game. If the original person had never told his friend, this influential figure never would have known about the game. By disrespecting the one person you could lose hundreds of thousands of dollars in profit. The impact 1 customer could have over your product. It's crazy to think of right.

 
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I do use my bow more then guns. Guns arent the problem and your not reading what i am saying. The play of the game is to simple the how to make this or how to make that the answers are given to you. The challenge of the game is easy one can easily go into a poi with a bow (not hard to build enough arrows to how many you require to clear a poi)
the base defense or the objects and items in the game has nothing to do with what I am saying at all. build those things without needing or being told what you require for starters. the old crafting grid was great you had to place each requirement in the exact box to make what you needed. this is an example of what i mean. more challenges rather then rinse and repeat. yes collecting ingredients you cant avoid but better challenges like quests go here get this. go here get this. really do that 4 times and it is boring.

bring back the scared factor of the game. not many jump out your pants situations unlike previous alphas. when you truly did crap yaself. These but examples of making the game more leveled for everyone.
Just going to address the end of this post.

Nothing in this game has made me as scared as knowing demloisers are coming at gs 150. Maybe that's just me but it's the truth.

 
I just woke up and still having my morning bowl while skimming through the comments. My bad man, I'm not dismissing anything you are saying. :)
Here is a little secret though. 1 individual can have a profound affect on future sales of a game never forget the value 1 customer can have over a product.

The Butterfly Effect

Image if you mouthed off to a customer and that customer decided to never pick up the game again or play it. What if you could see the what if. What if that person was never disrespected and kept playing the game. telling friend after friend, who in turn tell there friends and in turn tell there friends. Leading to sale after sale after sale. What if one of those friends is an influential figure that spread the word to hundreds of thousands of others but if that original person had never told his friend, this influential figure never would have known about the game. By disrespecting the one person you could lose hundreds of thousands in sales.
I have worked retail most my life i know how it goes.... but what if i tell you you can give negative feedback and it is actually good for the game where the developers make the game more levelled not hard not easy more challenging more needing to use ones brains and cause the fwedback from long time players whom been here from the start or near the start whom have seen the greatness of the game and then watch it being made to easy and no brain work required game.

Whether good or bad criticism all criticism is positive for the game. When a developer gets butt hurt (not saying tfp are just generalising) then that shows they only want people's money not their input. Which is what alphas and eas are for...

Again the last part wasnt aimed at tfp... one such was dead linger... but anyway negative feedback is as needed as positive feedback.

For example... i a modder i not a great modder but i not a bad modder. Some people like my mods others hate em and others some give good feedback others tell me the mods crap per say so i look at it and see what needs fixing what can be done to better it. The negative feedback hekps the mod to become better.

 
Just going to address the end of this post.
Nothing in this game has made me as scared as knowing demloisers are coming at gs 150. Maybe that's just me but it's the truth.
Just dont hit the trigger and make sure you arent close use them to your advantage when there are 3 other zs in the horde sonthe demolishers blow up them or deal damage to them easy peasy

 
I have worked retail most my life i know how it goes.... but what if i tell you you can give negative feedback and it is actually good for the game where the developers make the game more levelled not hard not easy more challenging more needing to use ones brains and cause the fwedback from long time players whom been here from the start or near the start whom have seen the greatness of the game and then watch it being made to easy and no brain work required game.
Whether good or bad criticism all criticism is positive for the game. When a developer gets butt hurt (not saying tfp are just generalising) then that shows they only want people's money not their input. Which is what alphas and eas are for...

Again the last part wasnt aimed at tfp... one such was dead linger... but anyway negative feedback is as needed as positive feedback.

For example... i a modder i not a great modder but i not a bad modder. Some people like my mods others hate em and others some give good feedback others tell me the mods crap per say so i look at it and see what needs fixing what can be done to better it. The negative feedback hekps the mod to become better.
You are a smart man or woman. I totally agree. This was an intellectually stimulating conversation, thank you for that. :)

 
Just dont hit the trigger and make sure you arent close use them to your advantage when there are 3 other zs in the horde sonthe demolishers blow up them or deal damage to them easy peasy
I'm not a fan of this tactic. It usually leaves a cratered landscape behind.

 
Just dont hit the trigger and make sure you arent close use them to your advantage when there are 3 other zs in the horde sonthe demolishers blow up them or deal damage to them easy peasy
Glad you brought this up. I have been reading your posts. And I must ask, why do you think theres so few zombies on horde night? You can raise them to 64 but you keep saying theres only, like 3. I mean 8 is the fewest you can have.

What am I missing?

 
Just going to address the end of this post.
Nothing in this game has made me as scared as knowing demloisers are coming at gs 150. Maybe that's just me but it's the truth.
I don't like them, since they are OP and the enemies of creative base building. Few will bother with elaborate bases, when pooof, 6000hp gone. The idea is okay, the damage over the top.

I'd also prefer suicide vest style. Hit it and boom it goes. The timer is just an artificial obstacle for the player, an explosion on hit or impact is more realistic and offers more opportunities.

It can hit the base wall and damage it, but it also serve as horde control, triggering the explosive west within the horde.

And if it really needs to produce a moon landscape, well..

 
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you do know being a brown nose dont look good hey...
content is totally different to challenge, difficulty, replayability etc hey.. Psychologists should know the difference
You do know I agree with what you have been saying right? It's ok to give a compliment to people in order to make them feel better and possibly have a better day and still not be on there side. I never brown nose. I give credit where credit is due and I strongely voice my opinions, the good and the bad. I think TFP know I have no problem stating my mind on the stuff I disagree with. :)

 
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I'm not a fan of this tactic. It usually leaves a cratered landscape behind.
Not only that but theres alot that can set off a demolisher. And 2 go off your steel blocks, traps and everything else is gone. They are no joke.

 
Not only that but theres alot that can set off a demolisher. And 2 go off your steel blocks, traps and everything else is gone. They are no joke.
I know. That's why I do a lot of testing to find base designs that have a low risk of triggering the explosion but at the same time are as resource efficient as possible.

The problem is not even the demolishers but that many designs are only designed for 8 or 16 zombies at the same time. I usually play with 32 zombies at a time but lately I've reduced it to 8 for my melee base.

 
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