DaVegaNL
Beloved Curmudgeon
Someone started talking about rocks?how about a man driven Lime stone mill where you run in a circle to grind the limestone ^^
Or
Ignore realism and have fun ^^
Someone started talking about rocks?how about a man driven Lime stone mill where you run in a circle to grind the limestone ^^
Or
Ignore realism and have fun ^^
I'm not the one who is insisting that old timers like me were real gamers who liked things complex and stuck with this game because we weren't stupid and the game was close to impossible to grok but now all the new gamers are simplistic idiots who buy the game because it is cheap and easy now and that is the only type of game they like because it is so dumbed down.roland gave a blinded answer.
The game was more challenging. But if you cant see playing a dungeon poi over and over and over again gets tedious amd well boring.I'm not the one who is insisting that old timers like me were real gamers who liked things complex and stuck with this game because we weren't stupid and the game was close to impossible to grok but now all the new gamers are simplistic idiots who buy the game because it is cheap and easy now and that is the only type of game they like because it is so dumbed down.
I think it is obvious that you are the one blinded by your own experience with the game and can no longer see the complexities because they have become routine for you. I think you are completely out of touch with how new players experience this game and how challenging and interesting even vanilla is for many experienced gamers who want to be challenged.
Take for example dungeon POIS. You say they get boring and non-interesting after a few playthroughs because the player will learn where the false floor is, where the zombies will pop out of their hidden closet, rafter, or blind corner, etc. But what you fail to remember is that the POIS of yore had none of these features in the first place. They were so simplistic and basic that you could stand in a doorway and see and clear everything. In many cases all the zombies would exit the POI as you approached leaving a barren and derelict shell to loot without a single trap or worry for the player. Oohh how complex and challenging we had it back then....
Don`t know what made you so frustrated mate, my friends have the opposite feedback, among newbs and people that have more than 4k hours, I closed up 2k on my brothers account recently and same on my own acc. Game is more enjoyable than before, balance is a bit out of the way, but the devs are on their right path.<snip>.
I didnt say every long timer. I simply said alot of emDon`t know what made you so frustrated mate, my friends have the opposite feedback, among newbs and people that have more than 4k hours, I closed up 2k on my brothers account recently and same on my own acc. Game is more enjoyable than before, balance is a bit out of the way, but the devs are on their right path.
Agreed. A18 is amazing and with the help from Youtubers traffic will keep coming to this game. I'm glad TFP figured out the value of what content creators can do for a product. They can destroy a product or there influence can help push it in popularity. Whoever at TFP had the wisdom to start bringing in content creators deserves a raise, that was one of the smartest things done to boost this games sales and popularity thats for sure.I don’t think that’s accurate at all. This game has stayed above 25k peak consecutive players for going on five months now. That has never happened before and while not absolute proof of more people than ever remaining pasted to the game it is a damn good indicator of it. In my opinion more people have stuck to A18 for longer than any previous alpha.
Sounds like your a bit defensive man. I was one of the people MM probably rolled his eyes at regarding cement comments...and thats cool. I'd rather know our voices are heard and eye rolling rather than our voices never being heard. It's all good baby, you cannot take rejection personally, it's only business.<snip>Sorry but the eye rolling i think is us towards some of the things like how easy and boring this game gets quickly.
<snip>
nope not defensive at all. Just speaking giving feedback on what the game is lacking that never use to.Sounds like your a bit defensive man. It's cool. I was one of the people MM probably rolled his eyes at regarding cement...and thats cool. I'd rather know our voices are heard and eye rolling rather than our voices never being heard. It's all good baby, you cannot take rejection personally, it's only business.![]()
Note: baby is not meant as your a child crying, its just slang. Like come on baby you gots to chill. Sorry I felt the need to explain that since some I know will read that wrong and get defensive.
Agreed. A18 is amazing and with the help from Youtubers traffic will keep coming to this game. I'm glad TFP figured out the value of what content creators can do for a product. They can destroy a product or there influence can help push it to popularity. Whoever at TFP had the wisdom to start bringing in content creators deserves a raise, that was one of the smartest things done to boost this games sales and popularity thats for sure.
I just woke up and still having my morning bowl while skimming through the comments. My bad man, I'm not dismissing anything you are saying.nope not defensive at all. Just speaking giving feedback on what the game is lacking that never use to.
Thought you were a psychologist....
Simply speaking how i and some others feel. I can play vanilla skyrim and fallout 4 continually replayable and never gets boring. and i have thousands of hrs on them to.
rejection dont phase me lol they have my money so dont matter if i delete the game or not.... but whether i look at any other games they create IDK...
Just going to address the end of this post.I do use my bow more then guns. Guns arent the problem and your not reading what i am saying. The play of the game is to simple the how to make this or how to make that the answers are given to you. The challenge of the game is easy one can easily go into a poi with a bow (not hard to build enough arrows to how many you require to clear a poi)
the base defense or the objects and items in the game has nothing to do with what I am saying at all. build those things without needing or being told what you require for starters. the old crafting grid was great you had to place each requirement in the exact box to make what you needed. this is an example of what i mean. more challenges rather then rinse and repeat. yes collecting ingredients you cant avoid but better challenges like quests go here get this. go here get this. really do that 4 times and it is boring.
bring back the scared factor of the game. not many jump out your pants situations unlike previous alphas. when you truly did crap yaself. These but examples of making the game more leveled for everyone.
I have worked retail most my life i know how it goes.... but what if i tell you you can give negative feedback and it is actually good for the game where the developers make the game more levelled not hard not easy more challenging more needing to use ones brains and cause the fwedback from long time players whom been here from the start or near the start whom have seen the greatness of the game and then watch it being made to easy and no brain work required game.I just woke up and still having my morning bowl while skimming through the comments. My bad man, I'm not dismissing anything you are saying.![]()
Here is a little secret though. 1 individual can have a profound affect on future sales of a game never forget the value 1 customer can have over a product.
The Butterfly Effect
Image if you mouthed off to a customer and that customer decided to never pick up the game again or play it. What if you could see the what if. What if that person was never disrespected and kept playing the game. telling friend after friend, who in turn tell there friends and in turn tell there friends. Leading to sale after sale after sale. What if one of those friends is an influential figure that spread the word to hundreds of thousands of others but if that original person had never told his friend, this influential figure never would have known about the game. By disrespecting the one person you could lose hundreds of thousands in sales.
Just dont hit the trigger and make sure you arent close use them to your advantage when there are 3 other zs in the horde sonthe demolishers blow up them or deal damage to them easy peasyJust going to address the end of this post.
Nothing in this game has made me as scared as knowing demloisers are coming at gs 150. Maybe that's just me but it's the truth.
You are a smart man or woman. I totally agree. This was an intellectually stimulating conversation, thank you for that.I have worked retail most my life i know how it goes.... but what if i tell you you can give negative feedback and it is actually good for the game where the developers make the game more levelled not hard not easy more challenging more needing to use ones brains and cause the fwedback from long time players whom been here from the start or near the start whom have seen the greatness of the game and then watch it being made to easy and no brain work required game.
Whether good or bad criticism all criticism is positive for the game. When a developer gets butt hurt (not saying tfp are just generalising) then that shows they only want people's money not their input. Which is what alphas and eas are for...
Again the last part wasnt aimed at tfp... one such was dead linger... but anyway negative feedback is as needed as positive feedback.
For example... i a modder i not a great modder but i not a bad modder. Some people like my mods others hate em and others some give good feedback others tell me the mods crap per say so i look at it and see what needs fixing what can be done to better it. The negative feedback hekps the mod to become better.
I'm not a fan of this tactic. It usually leaves a cratered landscape behind.Just dont hit the trigger and make sure you arent close use them to your advantage when there are 3 other zs in the horde sonthe demolishers blow up them or deal damage to them easy peasy
Glad you brought this up. I have been reading your posts. And I must ask, why do you think theres so few zombies on horde night? You can raise them to 64 but you keep saying theres only, like 3. I mean 8 is the fewest you can have.Just dont hit the trigger and make sure you arent close use them to your advantage when there are 3 other zs in the horde sonthe demolishers blow up them or deal damage to them easy peasy
I don't like them, since they are OP and the enemies of creative base building. Few will bother with elaborate bases, when pooof, 6000hp gone. The idea is okay, the damage over the top.Just going to address the end of this post.
Nothing in this game has made me as scared as knowing demloisers are coming at gs 150. Maybe that's just me but it's the truth.
You do know I agree with what you have been saying right? It's ok to give a compliment to people in order to make them feel better and possibly have a better day and still not be on there side. I never brown nose. I give credit where credit is due and I strongely voice my opinions, the good and the bad. I think TFP know I have no problem stating my mind on the stuff I disagree with.you do know being a brown nose dont look good hey...
content is totally different to challenge, difficulty, replayability etc hey.. Psychologists should know the difference
Not only that but theres alot that can set off a demolisher. And 2 go off your steel blocks, traps and everything else is gone. They are no joke.I'm not a fan of this tactic. It usually leaves a cratered landscape behind.
I know. That's why I do a lot of testing to find base designs that have a low risk of triggering the explosion but at the same time are as resource efficient as possible.Not only that but theres alot that can set off a demolisher. And 2 go off your steel blocks, traps and everything else is gone. They are no joke.