Why would you need to do any maths?look, some of us are dumb. i don't want to have to do quick maths while a zombie is biting me bum so i know if i should pick up the two blueberry pies or the ranger hat when i am near capacity
Agree on a new hotkey but it should be "come to me but behind me" as that could be used in combat as well, when it gets between you and the zombies for some stupid reason. Alternatively we would need two new hotkeys which I could also live with.I am also noticing that the drone isn't near me when I want to dump items in it sometimes. Tracking it down can be a pain. I propose we get a hotkey to summon it directly in front of us.
two things; first thing; having limits implies a consequence for exceeding then so you throwing in that there is no consequence for ignoring weight limits aside from vanilla slow-down with a functionally infinite storage space seems rather lacking in thought when the alternative is just having more space without adding the encumbrance bs. you are suggesting adding more complication for no pay-off and not seeing why it would be a problemWhy would you need to do any maths?
Going over the weight limit doesn’t kill you or stop you from picking things up. You just get slower depending on how overloaded you are, basically the same kind of penalty vanilla already has.
So grab the pies, grab the hat, deal with it later. You’re arguing against a problem that isn’t even there.
Why the hostility? The two systems are different, but not by much. The current one can "jam" you into a looting decision when you run out of slots; a limitless slot, weight limited system would not. Or at least might not, depending on the implementation.do you not see how adding even more calculations would be a slog and a detriment to smooth game-play?