warmer
Hunter
Being that SignTech uses shaders and these are not limited to flat surfaces, can this be used to create more variations in zombie appearance?
I'd love to see many more zombie variations as far as blood spots on clothing and facial disfigurements/rotting/bruising.
This seems like the kind of thing you could do and might enable the RNG zombies we once had but where scrapped due to memory overhead.
I'd love to see many more zombie variations as far as blood spots on clothing and facial disfigurements/rotting/bruising.
This seems like the kind of thing you could do and might enable the RNG zombies we once had but where scrapped due to memory overhead.