Can SignTech (sp?) be used to create more variations in zombies?

warmer

Hunter
Being that SignTech uses shaders and these are not limited to flat surfaces, can this be used to create more variations in zombie appearance?

I'd love to see many more zombie variations as far as blood spots on clothing and facial disfigurements/rotting/bruising.

This seems like the kind of thing you could do and might enable the RNG zombies we once had but where scrapped due to memory overhead.
 
No. Those are two totally different types of "tech".
Admittedly, I haven't watched the stream but the notes mention it is used for POIs in the editor. Will players be able to use it in a normal game to decorate their base in game? Or will it only be in the editor?
 
Admittedly, I haven't watched the stream but the notes mention it is used for POIs in the editor. Will players be able to use it in a normal game to decorate their base in game? Or will it only be in the editor?

I didn't catch all the words but I believe they were working on adding it to normal play, but making it work on console was an issue.
 
No. Those are two totally different types of "tech".
I have kinda a weird tech question.

With stuff like the bandits for example. How is the models going to work?

Like is it going to be classes (melee for example) have like 4 different models or will it use characters like zombie moe for example
 
I have kinda a weird tech question.

With stuff like the bandits for example. How is the models going to work?

Like is it going to be classes (melee for example) have like 4 different models or will it use characters like zombie moe for example

Nah. Think more like the player character models, but with all new models, textures, and class variants. Quantities TBD.
 
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