Prisma501
Survivor
No, because its already unmistakingly clear. Do your job. Thats it.For wanting to improve the UI? Does there need to be one?
No, because its already unmistakingly clear. Do your job. Thats it.For wanting to improve the UI? Does there need to be one?
There are several people with thousands of hours in the game, admitting to being able to make mistakes. If you were unable to, you'd ahve spelled correctly. (my typo left in intentionally, I ain't perfectNo, besause its already unmistakingly clear.
Clearly, this is a job, you have to be perfect according to the try hard.There are several people with thousands of hours in the game, admitting to being able to make mistakes. If you were unable to, you'd ahve spelled correctly. (my typo left in intentionally, I ain't perfect)
There are several people with thousands of hours in the game, admitting to being able to make mistakes. If you were unable to, you'd ahve spelled correctly. (my typo left in intentionally, I ain't perfect)

Insane, but impressive.View attachment 39879
Yes, im one of them. And im tellling you. The objectives of a mission cant be clearer as it is. The op states he "forgets" he is on a clear and fetch satchel objective. While its clearly stated in the mission objectives top right. Is that a game problem or a user problem? So he clears the area and drives off. While the fetch satchel mission objective is still not accomplished in top right mission objectives. Mission fails. What improvement is there to make for someone not reading objectives? With all my hours i NEVER failed a mission because i "forgot" what i was supposed to do in the first place. Mistakes happen, but are they to blame on the game or the user?
You're right, it shouldn't be part of the challenge. You shouldn't need the game throwing up a giant red wall to remind you what you even went to the POI for in the first place. You're only told several time from the point of reading/accepting the quest to completing it what the objective is. If you can't retain that info long enough to complete the quest then maybe it isn't a game issue.I don't consider remembering what I'm doing to be a meaningful part of the challenge.
Because 4-5 people on the forums struggle to read the HUD? Not really how that works. Even still, being the majority in a conversation between around 10 people or so certainly isn't proof enough that the game needs to change.You are in the minority GFYS
Good for you, you are a no lifer that plays no other games.View attachment 39879
Yes, im one of them. And im tellling you. The objectives of a mission cant be clearer as it is. The op states he "forgets" he is on a clear and fetch satchel objective. While its clearly stated in the mission objectives top right. Is that a game problem or a user problem? So he clears the area and drives off. While the fetch satchel mission objective is still not accomplished in top right mission objectives. Mission fails. What improvement is there to make for someone not reading objectives? With all my hours i NEVER failed a mission because i "forgot" what i was supposed to do in the first place. Mistakes happen, but are they to blame on the game or the user?
The fn game changes every single day. WTF are talking aboutYou're right, it shouldn't be part of the challenge. You shouldn't need the game throwing up a giant red wall to remind you what you even went to the POI for in the first place. You're only told several time from the point of reading/accepting the quest to completing it what the objective is. If you can't retain that info long enough to complete the quest then maybe it isn't a game issue.
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Because 4-5 people on the forums struggle to read the HUD? Not really how that works. Even still, being the majority in a conversation between around 10 people or so certainly isn't proof enough that the game needs to change.
Again. Any agruments? Or is this it? Pathethic really.Good for you, you are a no lifer that plays no other games.
Good design makes mistakes harder to make. The fact that by stepping on the wrong block, you can negate an entire mission is already questionable - in the sense that it's not an obviously necessary feature. Guns have safeties, which are entirely unnecessary if you use them correctly. They're bloody handy though.Mistakes happen, but are they to blame on the game or the user?
Again. No skill issue. You are grasping. Mission says do x and y, clearly stating that in UI. You do x not y and drive off. Mission fails. Tell me what is there to improve?Good design makes mistakes harder to make. The fact that by stepping on the wrong block, you can negate an entire mission is already questionable - in the sense that it's not an obviously necessary feature. Guns have safeties, which are entirely unnecessary if you use them correctly. They're bloody handy though.
You're still doubling down on "skill issue" against "the UI could be better". This is proving to be a skill issue - the two aren't really even related.
But it isn't like the game doesn't make it insanely obvious which blocks you shouldn't step on. Maybe they should make the red wall solid? That way you can't leave till you either complete the quest or delete it from your list. Basically idiot-proof then. Sound good? I'm sorry but this just isn't a game issue, it's an oblivious player issue. Some people pay attention, some don't. In this case, those who don't suffer more. Still not a reason for change. You keep bringing up "skill issue" but...that's exactly what it is.Good design makes mistakes harder to make. The fact that by stepping on the wrong block, you can negate an entire mission is already questionable - in the sense that it's not an obviously necessary feature. Guns have safeties, which are entirely unnecessary if you use them correctly. They're bloody handy though.
The gamer that has never made a mistake in a game everAgain. Any agruments? Or is this it? Pathethic really.
The OP seems to suggest a timer to prevent the failure of driving on the wrong block.Tell me what is there to improve?
Not to me, no; that would make the quest area a death trap, pointlessly. It'd be worse than the current state.Basically idiot-proof then. Sound good?
Absolutely. Some people are more forgetful/distractable than others. There's no good reason to punish the distracted in this case / way. It doesn't exactly make for a fun mechanic.it's an oblivious player issue.
I have ADD and doctors don't want to get audited for prescribing medicine these days I also have some very minor dementia from an encounter with a stalker I used to have. I can't believe you unironically decided to go after my throat with how obvious I was baiting this type of response. Do you think you look like a badass talking to people that way?You're right, it shouldn't be part of the challenge. You shouldn't need the game throwing up a giant red wall to remind you what you even went to the POI for in the first place. You're only told several time from the point of reading/accepting the quest to completing it what the objective is. If you can't retain that info long enough to complete the quest then maybe it isn't a game issue.
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Because 4-5 people on the forums struggle to read the HUD? Not really how that works. Even still, being the majority in a conversation between around 10 people or so certainly isn't proof enough that the game needs to change.
They seem like the type that got booted off redditI have ADD and doctors don't want to get audited for prescribing medicine these days I also have some very minor dementia from an encounter with a stalker I used to have. I can't believe you unironically decided to go after my throat with how obvious I was baiting this type of response. Do you think you look like a badass talking to people that way?
No again. You are cherry picking. The OP doesnt meet mission objecttives (which are clearly stated in UI) and complains about mission failure when going off boundaries. This goes beyond some red wall. This is just about meeting cleary stated mission objectives. So again, what does any gui "improvent" add besides just fukkin read what you are supposed to do in the first place?The OP seems to suggest a timer to prevent the failure of driving on the wrong block.
You seem to be annoyed about the tone of his post and trying to "put him to his place".
Clearly this is about fulfilling your clearly inflamed ego because you have no friends to play games with.No again. You are cherry picking. The OP doesnt meet mission objecttives (which are clearly stated in UI) and complains about mission failure when going off boundaries. This goes beyond some red wall. This is just about meeting cleary stated mission objectives. So again, what does any gui "improvent" add besides just fukkin read what you are supposed to do in the first place?