Blue Zombies

As for the charged zombies, they all hit for 150 (on insane) except for the utility and businessman, they hit for 300.
I had to test this (the utility and businessman doing 300 vs 150), because it didn't make sense. I can back this up! Ouch!

They both also hit harder for their infernal versions too. My guess is this isn't intended? Why would those two zombies hit twice as hard as any of the other zombies? They are officially the most dangerous zombies in the game now (by far).
 
Go heavy armor if you want to go all in on melee...but even that isn't enough at times. I had a few times where I would get absolutely tagged by a blue zed and go from full 200 HP down to 40. Not entirely sure why exactly.
I can think of 2 reasons. Your armour was below 50% and not low enough (33%) to tell you they needed repairs. Or they were utility/businessmen zombies that hit twice as hard as the other blue zombies. Or both.
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I had to test this (the utility and businessman doing 300 vs 150), because it didn't make sense. I can back this up! Ouch!

They both also hit harder for their infernal versions too. My guess is this isn't intended? Why would those two zombies hit twice as hard as any of the other zombies? They are officially the most dangerous zombies in the game now (by far).
They both have a damage bonus attached to them directly that makes them deal double damage of their hand item. I'm sure at this point it's an oversight they forgot to remove. @faatal can confirm/deny this though.
 
I can think of 2 reasons. Your armour was below 50% and not low enough (33%) to tell you they needed repairs. Or they were utility/businessmen zombies that hit twice as hard as the other blue zombies. Or both.
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They both have a damage bonus attached to them directly that makes them deal double damage of their hand item. I'm sure at this point it's an oversight they forgot to remove. @faatal can confirm/deny this though.
In my case, it had to be the latter. I just found out about that nuance (bug?) with those particular zeds the other day.
 
My last Horde Night had about 20% Charged zombies, which notably will ignore much of my electric fence grid! Blue mutants are scary, but I'm thinking more of a glass cannon to their tank Infernal counterparts.
Charged always get priority when on quests, and I don't let my health get below 50% without healing nearly as often as I used to.

I wonder if blue "goo" from Cops and Mutants also has enhanced damage?
 
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