PC Bloodmoon Enemy Count

Amotaraso

Refugee
Hi!

It seems the Bloodmoon enemy count works different from A16.

My friend and I noticed in our last map, with 32 bloodmoon enemy count, that we got quite a few zombies. My friend suggested that the bloodmoon enemy count actually is the max amount of zombies spawning per bloodmoon.

So now we tried a new map, with 64 bloodmoon enemy count. And it actually feels exactly like the double.

That's super fine!

Except the max Bloodmoon Enemy Count setting, is 64 in tthe menu.

Have any of you guys tried to pimp this up with in the XML and have it working? Like let's say, 256 or 512?

I can start testing myself, but wanted to hear if any of you guys have been doing some experiments with this.

Regards :)

 
64 would be per person, the total count is going to be in the servers serverconfig.XML file which is likely 80.

 
I was under the impression that setting was the max number of zombies that can be spawned per person AT ONE TIME, not the max total. I have it set to 12, and there were 2 of us last horde (day 28). We got waaaaay more than 24 total zombies. The actual number you get in total for the horde night is in the xml file.

 
Last edited by a moderator:
Hi!
It seems the Bloodmoon enemy count works different from A16.

My friend and I noticed in our last map, with 32 bloodmoon enemy count, that we got quite a few zombies. My friend suggested that the bloodmoon enemy count actually is the max amount of zombies spawning per bloodmoon.

So now we tried a new map, with 64 bloodmoon enemy count. And it actually feels exactly like the double.

That's super fine!

Except the max Bloodmoon Enemy Count setting, is 64 in tthe menu.

Have any of you guys tried to pimp this up with in the XML and have it working? Like let's say, 256 or 512?

I can start testing myself, but wanted to hear if any of you guys have been doing some experiments with this.

Regards :)
Yeah it's definitely per person. I've messed with it a little. But, frankly the blood moon is MUCH laggier for server clients (in my case anyway) than A16 was so we have to keep it lower than desired.

 
The bloodmoon # is the amount of zombies per person that will spawn at one time. so 4 each with 3 people is 12. The way I understand it is that theres a pool of zombies for each player. Throughout the night zombies will spawn from this pool until the max is hit for each player and new zombies spawn as the other zombies are killed.

 
The bloodmoon # is the amount of zombies per person that will spawn at one time. so 4 each with 3 people is 12. The way I understand it is that theres a pool of zombies for each player. Throughout the night zombies will spawn from this pool until the max is hit for each player and new zombies spawn as the other zombies are killed.
So if I understand this correctly;

I'm getting i.e. Bloodmoon horde GS 847. I will get 256 zombies during this Bloodmoon.

My Bloodmoon Enemy Count is on, let's say 64. So now I get 60 zombies per wave (cause of "MaxSpawnedZombies"), and this will keep happen as I clear each wave, until I reach 256 zombie spawns.

If I have a friend, who has a base far away from me, is at the exact same GS, we can only get 30 zombies per wave each, because the "MaxSpawnedZombies" is on 60. But we will both get waves, until 256 has been reached.

Correct?

 
Last edited by a moderator:
No, all the numbers are per person, even the total number for the entire horde. So in your example, where you are far away from your friend, you will each get 256 enemies, 64 at a time. Even if you were close together in the same base this would still be true. So you'd get 512 enemies, 128 at a time.

Also, your friend's GS is irrelevant unless it is higher than yours (in which case yours would be irrelevant) because the player with the lowest GS is ignored in the overall GS calculation.

However if there were 3 of you, and you all had GS 847, the actual GS in play for the horde would be: 847 + 80% of 847 + 0% of 847 = 1524

Note: I am unsure of the exact weight for the 2nd player, it might not be 80% but it is definitely less than 100%.

This also means that exactly 2 players is easy mode, as far as GS goes.

Finally, all of this assumes you and your friend(s) are allied up. Other people on the server who are not in your ally group will get their own numbers.

 
Last edited by a moderator:
No, all the numbers are per person, even the total number for the entire horde. So in your example, where you are far away from your friend, you will each get 256 enemies, 64 at a time. Even if you were close together in the same base this would still be true. So you'd get 512 enemies, 128 at a time.
Also, your friend's GS is irrelevant unless it is higher than yours (in which case yours would be irrelevant) because the player with the lowest GS is ignored in the overall GS calculation.

However if there were 3 of you, and you all had GS 847, the actual GS in play for the horde would be: 847 + 80% of 847 + 0% of 847 = 1524

Note: I am unsure of the exact weight for the 2nd player, it might not be 80% but it is definitely less than 100%.

This also means that exactly 2 players is easy mode, as far as GS goes.

Finally, all of this assumes you and your friend(s) are allied up. Other people on the server who are not in your ally group will get their own numbers.
Alright this certainly clears it up for me! Thanks a lot for the help! :) Very much appreciated <3

 
Back
Top