Apologies, for being a bit random and all over the shop...
About Biome Progression
The purpose of this post is not to question whether biome progression is necessary. Topics like loot caps or biome smoothies are off topic.
This post assumes that people should go through some kind of biome progression, however it is done. The post is considering which biomes should follow which other biomes.
Currently, outside of a few specific resources, the main advantage of the different biomes in 7d2d is improved loot quality. While biome progression is expected to play a role in future "story mode", the current implementation is somewhat limiting.
There are five biomes in the game, but only three; pine forest, desert, and snow, feel naturally occurring and intuitive to most players. The other two, the burnt forest and wasteland, are products of external events. RWG must also be able to place these biomes logically, which further constrains their use.
Burnt Forest biome
The burnt forest fits logically as a transitional zone between pine forest (natural wildfires) and wasteland (nuclear fire). While TFP portrays it as dreary and full of smoke particulate storms, in reality, post-burn environments are often rich with new life. Visibility is high, and regrowth brings back plenty of flora and fauna. It’s arguably one of the easier biomes to survive in. While some herd animals avoid burned areas, many species thrive in them shortly after a fire.
Desert biome
Deserts are defined by dryness, not necessarily heat. While TFP has modeled a traditional hot desert, cold deserts also exist and could be incorporated. Deserts could reasonably appear next to pine forests, burnt forests, or even snow biomes depending on elevation and climate logic.
Snow biome
The snow biome differs from the pine forest mainly in temperature and snow. It’s teeming with wildlife though you rarely see it. The bear density is a bit unusual. While real-world polar bears don’t hibernate, the bears modeled in 7d2d do. Still, at high altitudes, bears and snow can easily coexist even in summer.
Wasteland biome (radiated?)
The wasteland is clearly designed as the end-game biome, and I’d welcome the inclusion of radiation risks to reinforce that. Dew collectors work based on condensation from temperature differences, so they should function in all biomes, even in irradiated zones.
I’ve suggested before that biome-related health hazards should function similarly to infection: applying slow, incremental debuffs over time. These could be mitigated but not entirely cured using specialized health items or equipment (which may need to be added). A book series related to environmental survival could reinforce this mechanic and provide progression.
FuriousRamsey's Storm overhaul for Jawoodle uses a similar mechanic so perhaps linking biome survival with that mechanic could work. Where storms are less often, but increase the environmental debuffs that occur anyway.
Maybe it would be worth overlaying a simplified height map for temperature, where higher elevations were colder and lower elevations were hotter. Maybe have a farming overlay where grow rates are linked to biomes and/or coupled with the height map.
Regardless, the addition of extra more realistic survival mechanics and risks applicable to biomes, would be a positive for the game. Whatever lore could be tailored to fit as required.
What I Advocate
This is how I, personally, think players should progress through biomes.
- Forest biome. I have no objection to this biome. But, we have to keep in mind that we're starting the players in the most aesthetically pleasing biome, and that can often trump better weapons or equipment. From a story perspective, you'd probably want friendly Native Americans to live here.
- Desert biome. It is easier - but not impossible - to grow crops in the desert. The temperature is extreme, but not so extreme that people cannot live there (yet). The animals attack but can be avoided. Native Americans can live here.
- Snow biome. Most crops cannot grow here, they freeze. The temperature is extreme enough so you can't live there without protection - think Antarctica. There are lots of animals that can kill you (but not bears since they're hibernating).
- Wasteland. You can't construct farm plots, because you can only dig up radioactive dirt. Temperature is often hot, but the biggest issue is radiation. Animals should all be zombies which give no usable meat. No Native American would ever step foot here.
Hope this makes sense to people, and thanks for listening.
It would be controversial, but consider doing away with serial biome progression and only gating the wasteland biome somewhat. Perhaps, decreasing the loot abundance over time (100%, 75%, etc.) could enhance biome progression. As survivors and Traders pick over the leftovers in the easier biomes.