An Apology
Before I start, I just want to apologize about the length of this post. It's only because I've been thinking about the topic for a long time.
I know a lot of people won't make it through this post, and that's OK.
I have tried to make this comprehensible for people who actually want to think about this, but obviously YMMV. If your mileage
doesn't vary then I'm OK with it.
About Biome Progression
The purpose of this post is
not to question whether biome progression is necessary. Topics like loot caps or biome smoothies are off topic.
This post assumes that people
should go through some kind of biome progression,
however it is done. The post is considering
which biomes should follow which other biomes.
Existing biomes
Forest biome
While it totally makes sense to start the player there, an argument could be made that this should be the
destination biome for users. They start out in Hell and try to make their way into Heaven (metaphorically speaking).
It also does not make sense from a story point of view. The "big bad" is supposed to be a Native American. Native American traditions are connected to nature (I do not think it is controversial to say this, even among Native Americans).
Why would a Native American leader choose to rule from a desolated nuclear wasteland?
I don't want to dwell on this too much, because it goes against the general goals of a survival game, but I wanted to bring it up as something to think about.
Burnt Forest biome
This doesn't make sense as the second biome a player visits. This is supposed to be a desolated biome, where nothing survived because it was all burned to the ground.
If the goal is to survive, it should be a later stage biome.
Desert biome
Deserts in Arizona are harsh, but not so harsh that it should be harder to survive in them than in a biome where everything died by fire.
In reality deserts contain a lot of life. For an in-game example, this is the area where most rattlesnakes live, so it would make sense that in 7D2D snakes should spawn a lot here. Not in the burned forest biome.
As far as the game is concerned, many Native Americans live (and sometimes thrive) in desert environments. If the game is basing its survival upon Native American recipes or skill sets, then the desert is far more hospitable than the burnt forest.
Snow biome
What's interesting about the snow biome is that it is not all that different than the burnt forest biome in real life.
The game includes all kinds of animals there, and they probably shouldn't. The primary example is the bear. Except that
bears hibernate in the winter, so if anything, bears should be
absent from this biome.
That does not mean this should be an easy biome. Survival should be harder, not because of harder enemies, but because survival mechanics (dew collectors, farming crops, digging up clay) should be nerfed or even impossible here.
From a story point of view, if you're going to have NPCs here, make sure they're NPCs that the user can see are specifically designed to survive here (e.g. fur or pelt coats). The stereotypical Native American garb will not work for this.
Radioactive biome
I don't think anyone disagrees that this should be the most difficult biome. But
what should be in it is controversial.
Since this is the hardest difficulty biome, surviving in it should be a chore. Everything should be radioactive. Maybe you should not be able to dig up clay soil in this biome, and digging only gives you useless (or worse) radioactive dirt. Dew collectors shouldn't work or should produce only radioactive water.
If there are animals, perhaps they should be animals that never give edible meat, like the zombie bear or dire wolf.
But this doesn't make sense from a story perspective. There is no reason that a Native American leader should choose the Wasteland as their home, and if you do away with that, then the story does not dictate going to the radioactive biome in order to finish it.
What I Advocate
This is how I, personally, think players should progress through biomes.
- Forest biome. I have no objection to this biome. But, we have to keep in mind that we're starting the players in the most aesthetically pleasing biome, and that can often trump better weapons or equipment. From a story perspective, you'd probably want friendly Native Americans to live here.
- Forest biome. It is easier - but not impossible - to grow crops in the desert. The temperature is extreme, but not so extreme that people cannot live there (yet). The animals attack but can be avoided. Native Americans can live here.
- Snow biome. Most crops cannot grow here, they freeze. The temperature is extreme enough so you can't live there without protection - think Antarctica. There are lots of animals that can kill you (but not bears since they're hibernating).
- Wasteland. You can't construct farm plots, because you can only dig up radioactive dirt. Temperature is often hot, but the biggest issue is radiation. Animals should all be zombies which give no usable meat. No Native American would ever step foot here.
Hope this makes sense to people, and thanks for listening.