JuniperSeed
Refugee
Biome progression is pretty terrible in this iteration. If you haven't began a play-through on the new update, I highly suggest disabling it.
The tie-in to the challenges system is a great idea. The sad part is the design of the challenges. They're the most lazy and boring set of challenges, to be repeated four times over.
Every single biome is exactly the same:
And all of this push to force players to engage with the different biomes, only to make them be there for 15-30 minutes? No challenges that are biome specific. No thematic challenges for each biome, no high-end challenges that unlock AFTER getting a biome badge. It's so unfathomably lazy and narrow-minded. The challenges lack so much creativity and a devoid of... challenge!
The first part of the game now feels like a chore. It feels robotic. Go to X biome, repeat the same nonsense challenges as the last biome, get your badge, and repeat. Complete all the biomes and then go back to your survival sandbox game.
My group and I thought we'd be living more nomadically, and having to make a starter base/horde base, and then either move to the next biome or make more and more involved outposts/horde bases. There's not even a challenge to do horde nights/blood moons in the different biomes. That's wild, to me. I was expecting to have to find gear/loot in a biome that allowed me to progress to the next biome, and with each biome, have to spend more and more time until finally being able to move into the wasteland for a serious amount of time, like 21 in-game days. All to finally be rewarded with being able to move anywhere and enjoy the rest of the play-through. Instead, we get this paper-thin biome/weather system that really offers nothing, but gates a lot.
It's a real shame.
The tie-in to the challenges system is a great idea. The sad part is the design of the challenges. They're the most lazy and boring set of challenges, to be repeated four times over.
Every single biome is exactly the same:
- Spend X amount of time in said biome
- Kill X amount of specific zombie types in said biome
- Loot X amount of containers in said biome
- Harvest X amount of plant in said biome
- Harvest X amount of ore in said biome
- Have completed the previous challenge set in the last biome
And all of this push to force players to engage with the different biomes, only to make them be there for 15-30 minutes? No challenges that are biome specific. No thematic challenges for each biome, no high-end challenges that unlock AFTER getting a biome badge. It's so unfathomably lazy and narrow-minded. The challenges lack so much creativity and a devoid of... challenge!
The first part of the game now feels like a chore. It feels robotic. Go to X biome, repeat the same nonsense challenges as the last biome, get your badge, and repeat. Complete all the biomes and then go back to your survival sandbox game.
My group and I thought we'd be living more nomadically, and having to make a starter base/horde base, and then either move to the next biome or make more and more involved outposts/horde bases. There's not even a challenge to do horde nights/blood moons in the different biomes. That's wild, to me. I was expecting to have to find gear/loot in a biome that allowed me to progress to the next biome, and with each biome, have to spend more and more time until finally being able to move into the wasteland for a serious amount of time, like 21 in-game days. All to finally be rewarded with being able to move anywhere and enjoy the rest of the play-through. Instead, we get this paper-thin biome/weather system that really offers nothing, but gates a lot.
It's a real shame.