Hi Fun Pimps!
I just wanna say a couple of things after I have been playing this patch with my friends. I will also keep it short.
This gotta be the best launch so far. Absolutely wonderful patch. Smooth, close to no bugs, not a single game breaking bug (within my group of 5-6 people).
Game looks wonderful! Fps basically doubled for me. Some of my friends has old crappy comps, and they got quite the surprise with performance as well. So, great job there!
All in all, we have all been so surprised by alpha 18. To us, you killed it! Having a blast here, gaming away many hours every day, since you launched the experimental. And still enjoying every minute of it.
I don't really have any negative things to counter all this positive with. More just a couple of things I would like to see changed, or improved upon. With the vast amounts of improvements and balance changes (which you rocked btw), there gotta be some things you might have missed or overlooked.
By couple of things, I'm basically just talking about َne subject;
Crafting vs Looting
It feels as if this needs a tweak. I love the fact that we can't craft tier 6. Amazing change. It gives a reason to loot, especially with the RNG system introduced. Loving it!
However, the jump feels flawed. The moment you hit a tier 6, there's often no good reason to ever look at tier 5 again. The reason being, the number of mod slots.
If I were to balance this, I would have no difference in mod slots between tier 5 and 6. Keep it the same, so the crafting still makes some sort of sense.
And even then, I doubt it's enough. For example, I went 5/5 heavy armor early, yet I never crafted a single piece. The amount of mats I need, compared to the armor I have already looted, just don't compare.
So I basically only specialize, to gain more benefit from the heavy armor I wear, not actually crafting. It seems a little dull.... I might have missed something and you're laughing at me now.
But I imagine that maybe crafting your own stuff, could give better stats or extra stats or something. I don't know the answer, I just know it doesn't feel right.
In our current world, I haven't crafted a single tier item since Iron Knucles Tier 3, at day 4 if I'm not mistaken. We are at day 50 now, and I don't have any loot bonus items, yet every single piece of item I use, is looted, not crafted.
It also doesn't help, that we are looting tier 6 before first Blood Moon. Maybe the numbers are off, but several tier 6 items that early seems like a miss calculation.
I was looking forward to the whole RNG crafting system. You know? Crafting several identical items, just to try get an awesome roll.
But there is no point, when a Tier 6 has the extra mod slot. Just ain't worth the time, struggle, and cost. It's a shame.
I'm not saying this is how you intended the system to be. I'm just pointing it out, as it makes very little sense to me/us, and also feels like a diamond overlooked.
Personally, the RNG mechanic is the thing I have been hyped for the most. It just fits!
Summing up:
Tier 5 & 6 has same mod slot count
Crafting should be (or be able to be) better, regardless of tier
Reduce chance of high tier items dropping
Hope some of this info is useful
Regards
I just wanna say a couple of things after I have been playing this patch with my friends. I will also keep it short.
This gotta be the best launch so far. Absolutely wonderful patch. Smooth, close to no bugs, not a single game breaking bug (within my group of 5-6 people).
Game looks wonderful! Fps basically doubled for me. Some of my friends has old crappy comps, and they got quite the surprise with performance as well. So, great job there!
All in all, we have all been so surprised by alpha 18. To us, you killed it! Having a blast here, gaming away many hours every day, since you launched the experimental. And still enjoying every minute of it.
I don't really have any negative things to counter all this positive with. More just a couple of things I would like to see changed, or improved upon. With the vast amounts of improvements and balance changes (which you rocked btw), there gotta be some things you might have missed or overlooked.
By couple of things, I'm basically just talking about َne subject;
Crafting vs Looting
It feels as if this needs a tweak. I love the fact that we can't craft tier 6. Amazing change. It gives a reason to loot, especially with the RNG system introduced. Loving it!
However, the jump feels flawed. The moment you hit a tier 6, there's often no good reason to ever look at tier 5 again. The reason being, the number of mod slots.
If I were to balance this, I would have no difference in mod slots between tier 5 and 6. Keep it the same, so the crafting still makes some sort of sense.
And even then, I doubt it's enough. For example, I went 5/5 heavy armor early, yet I never crafted a single piece. The amount of mats I need, compared to the armor I have already looted, just don't compare.
So I basically only specialize, to gain more benefit from the heavy armor I wear, not actually crafting. It seems a little dull.... I might have missed something and you're laughing at me now.
But I imagine that maybe crafting your own stuff, could give better stats or extra stats or something. I don't know the answer, I just know it doesn't feel right.
In our current world, I haven't crafted a single tier item since Iron Knucles Tier 3, at day 4 if I'm not mistaken. We are at day 50 now, and I don't have any loot bonus items, yet every single piece of item I use, is looted, not crafted.
It also doesn't help, that we are looting tier 6 before first Blood Moon. Maybe the numbers are off, but several tier 6 items that early seems like a miss calculation.
I was looking forward to the whole RNG crafting system. You know? Crafting several identical items, just to try get an awesome roll.
But there is no point, when a Tier 6 has the extra mod slot. Just ain't worth the time, struggle, and cost. It's a shame.
I'm not saying this is how you intended the system to be. I'm just pointing it out, as it makes very little sense to me/us, and also feels like a diamond overlooked.
Personally, the RNG mechanic is the thing I have been hyped for the most. It just fits!
Summing up:
Tier 5 & 6 has same mod slot count
Crafting should be (or be able to be) better, regardless of tier
Reduce chance of high tier items dropping
Hope some of this info is useful

Regards
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