stample
Refugee
Ignoring that its a game mechanic and there's no logic to a bear dropping ammunition, or 4x4 chassis, I killed a few zombie bears, then checked the xml and was quite surprised.
For baseline, here's stuff most of you probably knew, but getting it out there.
Zombies drop yellow bags, 2% of the time (before any modifiers). These are 'normal' drops. [SIZE=13.6px]EntityLootContainerRegular[/SIZE]
Cops drop blue bags instead, which are [SIZE=13.6px]EntityLootContainerStrong. [/SIZE]These are 2% for normal cops, 3% for ferals and rads.
Demos drop red bags, the best, [SIZE=13.6px]EntityLootContainerBoss[/SIZE], at a very rewarding 30% drop rate. These have the most and best loot, and can include vehicle parts or super corn.
Ok, cut to our new animals.
Baby Bears drop yellow bags at 30% rate.
Normal Bears drop blue bags at 50% rate.
Zombie Bears drop red bags at 50% rate.
Dire wolves drop blue bags at 30% rate.
Its kind of absurd. I drove through the wasteland, stopping to kill every bear or wolf I saw, and in about 10 minutes I had over 1000 ammo of various types, after replacing what I shot.
Why do zombie bears have a higher drop rate of the same loot compared to demos? I never felt like they were more dangerous. Faster, sure. But no armor. I can drop them easily with a couple headshots from an SMG. They're also ridiculously common once you get to the wasteland. My current char is ~75 and I still don't have the Demo perk completed, but i've killed dozens and dozens of bears/zombie bears just for the leather.
And, as a side gripe, the bags that drop from bears/zombie bears are typically hidden inside the corpse. You have to harvest it to get to the bag, or even see that one dropped.
Anyway, maybe cut these from 50% back to like maybe 25% and the 30% to 15% or 20%. I can get ammo faster than I can mine, mix, smelt and produce ammo of my choice.
For baseline, here's stuff most of you probably knew, but getting it out there.
Zombies drop yellow bags, 2% of the time (before any modifiers). These are 'normal' drops. [SIZE=13.6px]EntityLootContainerRegular[/SIZE]
Cops drop blue bags instead, which are [SIZE=13.6px]EntityLootContainerStrong. [/SIZE]These are 2% for normal cops, 3% for ferals and rads.
Demos drop red bags, the best, [SIZE=13.6px]EntityLootContainerBoss[/SIZE], at a very rewarding 30% drop rate. These have the most and best loot, and can include vehicle parts or super corn.
Ok, cut to our new animals.
Baby Bears drop yellow bags at 30% rate.
Normal Bears drop blue bags at 50% rate.
Zombie Bears drop red bags at 50% rate.
Dire wolves drop blue bags at 30% rate.
Its kind of absurd. I drove through the wasteland, stopping to kill every bear or wolf I saw, and in about 10 minutes I had over 1000 ammo of various types, after replacing what I shot.
Why do zombie bears have a higher drop rate of the same loot compared to demos? I never felt like they were more dangerous. Faster, sure. But no armor. I can drop them easily with a couple headshots from an SMG. They're also ridiculously common once you get to the wasteland. My current char is ~75 and I still don't have the Demo perk completed, but i've killed dozens and dozens of bears/zombie bears just for the leather.
And, as a side gripe, the bags that drop from bears/zombie bears are typically hidden inside the corpse. You have to harvest it to get to the bag, or even see that one dropped.
Anyway, maybe cut these from 50% back to like maybe 25% and the 30% to 15% or 20%. I can get ammo faster than I can mine, mix, smelt and produce ammo of my choice.
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