Thank you!
{Malicious selective quoting!...

}
-leveling and progression is so much slower than A16.
I think as we get closer to release, we're going to see progression slow down even more. We've all been play-testers for years now, and when you have an incomplete game, there's no need to make your testers go through tons of progression....particularly when you expect them to restart their game quite often. You want people to experience all the content, find the bugs, make their suggestions; to see what folks are enjoying. You don't want people to have to play for a RL week to get a gyrocopter...or how can you get feedback?
Progression is sped up, gating is limited...so most people can experience most of the game at each update. MANY changes take place too...some I love, some I don't (I liked underground bases...because, some times I feel like a hoard, sometimes I don't). I also don't like zombies punching through concrete. I think it should be about 100x harder (seriously) to build reinforced concrete, but once you do, it's almost impervious. Certainly treated steel plated reinforced concrete should be immune to anything other than perhaps cop acid, and even then should take a long long long time to destroy. In return I'd expect to have a really really hard time encountering the same material in a POI if I wanted to break through it, and I think repairs should be a pain in the ass.
I also think zombies should damage themselves when the are punching or digging through stuff. Not like old-spike damage, just something that would eventually kill some straggler that dug down 9 blocks and you can't easily find it to kill. That said, I roll with the changes and make my case as needed.
TFP is going to make changes we like, and ones we don't. Always consider whether there's other people who might actually
like the latest changes and consider whether some of the changes are due to limitations imposed by the engine. By all means, make your case for whatever ails you. It's generally better to sway people with a silver tongue than an ice-pick.
-Morloc