PC B221 gated steel is ridiculous and unnecessary

Got no issue with gated steel, after all A16 was equally gated around the crucible.
No, they are not equal at all. In A16 there were not several recipes that required bulk steel in A16 that unlocked before you could craft bulk steel. Now, there are. For instance, all of the gun mods and guns that you unlock recipes for that require steel before you can make steel. It's knee jerk because someone decided we needed to be able to craft steel arrows from the beginning and they didn't want everyone running around with steel arrows at level 20. They should have thought about that before they planned for you to be able to make steel naturally and made a crap ton of early recipes require it. It was better before when you just had to wait on the steel arrows.

From the shear amount of recipes that require bulk steel long before you can unlock steel tool making, it's clear that they intended for you to be able to make steel naturally. The recent change was hasty and clearly at the behest of someone that just wanted to craft steel arrows from the heads they found. They either had no idea about the current crafting requirements or forgot about them.

 
CoolJ...

I'm fairly sure (I could be wrong, but I'd bet on this...) that the steel change was hard-gated so that people didn't get steel-block bases by day 7...

The old gates allowed you to still get steel bars, and a found workbench (crucible), forge easily accessible (cement), and cement mixer (to get concrete set up) could give you a small selection of 12,000 hp blocks for your base VERY early.

That being said, you hit the nail on the head - the issue isn't the gate itself. If they want to gate it, then gate it, but the disconnect between the high-steel use recipes (mods, motorcycle, guns, advanced bolts/arrows) and the level steel is actually able to be produced is a problem that needs a resolution...one way or the other (let us make those items freely when they're available, OR keep them from being available before the materials they need)

 
This is all just academic since the b221 level gating system has been thrown out. Best to see what the new version brings and complain about that one because this one will be overwritten as soon as the experimental branch updates.

 
This is all just academic since the b221 level gating system has been thrown out. Best to see what the new version brings and complain about that one because this one will be overwritten as soon as the experimental branch updates.
Oh intersting, they are tossing out the lv gates in the next build?

 
Best to see what the new version brings and complain about that one ...
Hehe...... Can't wait!

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LOL - well I liked the level gating much better than adding a whole bunch of required skill points to everything tbh. Now you need 25+ skill points to max an attribute instead of 10. Going to make for some really boring leveling up going 11 levels without any new perks just so you can buy the last couple attribute points on a single attribute. It also really punishes specialization. I guess I'll be leveling up all the attributes more or less evenly from now on.

 
LOL - well I liked the level gating much better than adding a whole bunch of required skill points to everything tbh. Now you need 25+ skill points to max an attribute instead of 10. Going to make for some really boring leveling up going 11 levels without any new perks just so you can buy the last couple attribute points on a single attribute. It also really punishes specialization. I guess I'll be leveling up all the attributes more or less evenly from now on.
lol...the other side of the coin... This change was made precisely because level gating was seen by many to punish specialization. They had to wait for the level in order to spend their points so they spent laterally instead. This is the same thing but with cost. However, now at least you can choose to save those points and specialize up one attribute faster than what was previously allowed. You can max out one attribute before level 20 instead of level 100 like it was before.

 
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You need 26 skill points to max out 1 attribute. You get 4 from the start quest line, so that means you have to hit lvl 23 (22 earned SP) before you can max out an attribute.

To top all attributes, without getting any perks, you'll need to get lvl 127.

Yikes

Edit : Right, forgot, if anyone does want to unlock the crucible and steel before said perk, I made a lil modlet here : https://drive.google.com/open?id=1IhxzCZWhwuhLLSTA8spSwAnm76USuYrc

Doesn't unlock tools though, so you'll need to find those the hard way.

 
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That's an interesting self-imposed challenge buta) no

b) why?
no as in "No, it doesn't take that long"? With B231, attributes cost more as you level them up. The level cost is 1 1 2 2 2 3 4 5 6. Add that together, that's 26 skill points.

5 attributes * 26 skill points is 130 skill points. You get 4 free skill points from the start quest (down from 5), so you need to earn 126 skill points. 1 skill point per level, you start at lvl 1 with 0 skill point, that means you need to hit lvl 127 (126 + 1) to unlock lvl 10 in each attribute.

 
So now it's still for all intents and purposes level-gated to about the same point, because what good is it to rush steel when you don't have any other skills. And now you'll have less overall skills at lvl 60.

I officially change my stance from "I don't mind it so much" to "I hate this level-gating"

 
So now it's still for all intents and purposes level-gated to about the same point, because what good is it to rush steel when you don't have any other skills. And now you'll have less overall skills at lvl 60.
I officially change my stance from "I don't mind it so much" to "I hate this level-gating"
Admittedly this is going to take some getting used to.

I'm going to play a few games and see how it goes........ with an open mind.

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Admittedly this is going to take some getting used to.
I'm going to play a few games and see how it goes........ with an open mind.
I have literally started to do this lately and still have some of the same negative feelings I initially did, some have balanced ect, but have been having a ton more fun just accepting that some things will not go back to how I preferred them.

 
I have literally started to do this lately and still have some of the same negative feelings I initially did, some have balanced ect, but have been having a ton more fun just accepting that some things will not go back to how I preferred them.
Ahhhh... I see you've entered the final stage of mourning...

... acceptance.

Well done.

 
Ahhhh... I see you've entered the final stage of mourning...
... acceptance.

Well done.
LOL!

Yeah, I'll do the same, but after listening to other people female dog non-stop for weeks about how bad A17 is and how much they hate it, I felt it was my turn (actually voted love A17, and I still do...just don't love it unconditionally).

Will see how it shakes out in play. Guarantee I'll be modding skill points once it goes final anyway, same as I did for A16 (level grinding just becomes a ♥♥♥♥ing chore no matter how you slice it)

 
i can agree with the feeling of such a high rank requirement, tho you can find workbenches around and buy steel until u get 60 i quess thats how they trying it.

 
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