No, they are not equal at all. In A16 there were not several recipes that required bulk steel in A16 that unlocked before you could craft bulk steel. Now, there are. For instance, all of the gun mods and guns that you unlock recipes for that require steel before you can make steel. It's knee jerk because someone decided we needed to be able to craft steel arrows from the beginning and they didn't want everyone running around with steel arrows at level 20. They should have thought about that before they planned for you to be able to make steel naturally and made a crap ton of early recipes require it. It was better before when you just had to wait on the steel arrows.Got no issue with gated steel, after all A16 was equally gated around the crucible.
Oh intersting, they are tossing out the lv gates in the next build?This is all just academic since the b221 level gating system has been thrown out. Best to see what the new version brings and complain about that one because this one will be overwritten as soon as the experimental branch updates.
Yea and we've known that since MM said so himself last Thursday (?) in the dev diary thread.Oh intersting, they are tossing out the lv gates in the next build?
Hehe...... Can't wait!Best to see what the new version brings and complain about that one ...
lol...the other side of the coin... This change was made precisely because level gating was seen by many to punish specialization. They had to wait for the level in order to spend their points so they spent laterally instead. This is the same thing but with cost. However, now at least you can choose to save those points and specialize up one attribute faster than what was previously allowed. You can max out one attribute before level 20 instead of level 100 like it was before.LOL - well I liked the level gating much better than adding a whole bunch of required skill points to everything tbh. Now you need 25+ skill points to max an attribute instead of 10. Going to make for some really boring leveling up going 11 levels without any new perks just so you can buy the last couple attribute points on a single attribute. It also really punishes specialization. I guess I'll be leveling up all the attributes more or less evenly from now on.
That's an interesting self-imposed challenge butTo top all attributes, without getting any perks, you'll need to get lvl 127.
no as in "No, it doesn't take that long"? With B231, attributes cost more as you level them up. The level cost is 1 1 2 2 2 3 4 5 6. Add that together, that's 26 skill points.That's an interesting self-imposed challenge buta) no
b) why?
Admittedly this is going to take some getting used to.So now it's still for all intents and purposes level-gated to about the same point, because what good is it to rush steel when you don't have any other skills. And now you'll have less overall skills at lvl 60.
I officially change my stance from "I don't mind it so much" to "I hate this level-gating"
I have literally started to do this lately and still have some of the same negative feelings I initially did, some have balanced ect, but have been having a ton more fun just accepting that some things will not go back to how I preferred them.Admittedly this is going to take some getting used to.
I'm going to play a few games and see how it goes........ with an open mind.
Ahhhh... I see you've entered the final stage of mourning...I have literally started to do this lately and still have some of the same negative feelings I initially did, some have balanced ect, but have been having a ton more fun just accepting that some things will not go back to how I preferred them.
LOL!Ahhhh... I see you've entered the final stage of mourning...
... acceptance.
Well done.
To be fair, ....Ahhhh... I see you've entered the final stage of mourning...
... acceptance.
Well done.