PC B221 gated steel is ridiculous and unnecessary

Intersting, Maybe I just never noticed then, As I was pretty sure I didn't see it light up till I had that perk, but it may have been I just never noticed.
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I've gotten forged steel out of those lootable cars on the roads as well a few times, so add those to the list. Its extremly rare though.
Ah okay that might be where "tools" comes in.

I wondered where that was appearing in game.

Adjusted the list.

 
I was able to make a crucible and forge steel in b208 when I was able to make a workbench iirc. Almost positive. I would have to watch one of my vods to confirm. But I am certain I could forge steel before I could craft steel tools in b208.
I b208, you could make a crucible with NO perk. If you found a trader with a forge and workbench, and you farmed up the stone, dirt, mechanical parts, and forged the iron, you could make a crucible day....well, probably no earlier than day 2, considering the time required to get 1200 dirt, 800 stone, and then wait ~15 minutes for the crucible itself.

I made a crucible several times in at least 3 different B208 games well before the steel perk (and before workbench in some of them). It allowed me to repair weapons and tools i bought, found, or earned.

In B221, crucible (i tested carefully in new games) and forged steel itself (I heard from a few different sources, though it irrelevant, since you need the crucible anyways) are BOTH gated behind rank 3 of hammer and forge.

Umm in b208, you cannot craft a cruicble until u had hammer and forge rank 3 afaik. It always showed the workbench symbol beside it for me that didn't light up till I got the steel perk in hammer and forge level 3. So I don't know what stuff the OP is smoking.
I tested and made absolutely sure of what I was talking about before i posted. If you're going to call someone out, you could at least do that much yourself.

 
- Traders- Pole Tops

- Working Stiff Crates

- Cars

- EntityLootContainerRegular/Strong

- Construction Shipping Crate

- Car Parts Shipping Crate

- Collapsed Forge

- Collapsed Workbench

That is all.
Thank you.

I was so sure that there was something else I could wrench for Steel. My brain is getting soggy.

-Morloc

 
I think point spending on perks should be character attributes and customization like stamina, health, dps, etc. I really like that aspect.

But being able to build certain things should just be level gated, you hit a certain level and then you're able to do it, not level and point gated.

I like spending time deciding how to change my character, not trying to figure out what the heck to unlock just to build something.

 
Nowhere in any of my posts on this have I even hinted that I expect them to keep it like this and that it's the end of the world.
I'm providing feedback in regards to a change in the last build - possibly a change that they didn't consider all of the effects of.

Due to the presence of several recipes that use a significant amount of steel, one can assume you're expected to be able to acquire that amount of steel by or at the level those perks unlock, otherwise, why have them unlock there? To a lesser degree of clarity, the steel tools/weapons you can acquire thru trader quests, trading, or rarely, loot imply the same thing, though I can certainly see them simply deciding those are fine as-is.

With this in mind they NEED to change the game in one of two ways:

1) make the necessary changes to make the level 40 and 50 recipes that use a large amount of steel consistently craftable at the level they're unlocked...if I unlocked the perk thru the level gate, I should be able to make it...its not the case of finding a given item - that can be done at any level. The perks should be the point at which you can CONSISTENTLY do something (make them use a metal that can be crafted at those levels, whether iron, reverting the steel gate, or even inventing a whole new resource)

2) move the level 40 and 50 recipes to level 60+ if they don't want them crafted before you get access to steel (this will likely require reworking the yeah! science perk in its entirety).

Because the current system dangles a reward in front of you and implies that once you spend that perk, you get consistent access to that recipe, when that is not the case anymore.

THIS is the time to speak up about it. NOW, when B221 is fresh and they're just now starting to work on balancing and bugs present in the new build. There is no better time to talk about it.
I'll tell you what I've been told on about 20 different topics for the last month.

Mod it like you like

Git gud

You're playing it wrong

Go play something else

It's alpha

It's experimental and unbalanced

TFP aren't looking for feedback at this point, maybe when stable releases they will look at it again

 
I'll tell you what I've been told on about 20 different topics for the last month.
Mod it like you like

Git gud

You're playing it wrong

Go play something else

It's alpha

It's experimental and unbalanced

TFP aren't looking for feedback at this point, maybe when stable releases they will look at it again
Those are love language phrases reserved just for you. ;)

 
Thank you.
I was so sure that there was something else I could wrench for Steel. My brain is getting soggy.

-Morloc
i think the different safes have a possibility of steel as a harvest drop, as well as the munitions box.

 
I'll tell you what I've been told on about 20 different topics for the last month.
Mod it like you like

Git gud

You're playing it wrong

Go play something else

It's alpha

It's experimental and unbalanced

TFP aren't looking for feedback at this point, maybe when stable releases they will look at it again
I feel your pain brother!

If you disagree with something, you are just a hater (or one of the other points you mentioned) if you ON THE OTHER HAND say "oh yeah thats great!", you will be taken as an example for the next 100 posts claiming it is bad. "see? you are just stupid most ppl like him like the changes"

You can't win with these people. So just ignore them.

Give your feedback anyways and laugh at those who think those things are actual arguments rather than cheaply waving off a legitamate issue.

 
Yet another one who is mad that end game is actually end game, not pre first horde night stuff.
if you are refering to me/skillgating, please know that I am actually PRO gating steel. (even if not behind levels), because it should be endgame :D

don't throw everyone together :D

 
Look I'm fine with having the gate or not, making it affect forged steel or not.

The point of this thread is that TFP need to resolve the disconnect between the hard gate of 60 for steel, and the several recipes using significant steel amounts BEFORE 60.

That is all.

How they do that is up to them, but right now their content conflicts with each other

 
I'll tell you what I've been told on about 20 different topics for the last month.
Mod it like you like

Git gud

You're playing it wrong

Go play something else

It's alpha

It's experimental and unbalanced

TFP aren't looking for feedback at this point, maybe when stable releases they will look at it again
Don't forget the: you're just part of the obnoxiously loud minority

:encouragement:

 
Do the traders sell crucibles? If so then that is a good work around. I know i have seen tap and die sets there. The questing system has not only made level gating bearable, but given me access to things FASTER then i normally get them. Every time i do a quest, i buy concrete and rebar, not mods. so come horde night i don't set traps but kill the zombies when they attack my place.

I will keep an eye out for crucibles at the trader now. I will also be looking into the working stiff boxes, because those also can have the crucibles too.

 
Even with traders, you're unlikely to get the 36 forged steel you need to make it unless you've been religiously hitting up several traders thru several different restocks.
I had 80-something steel before day 30 from wrenching and buying in 208 (didn't even know it wasn't still gated like A16). I don't know why you think finding 36 steel by level 60 is a hard task. I wasn't even making it a priority when buying, just whenever there was some extra money and nothing else I wanted.

It's a common gating technique to have materials start out rare or hard to get, then become sufficient, then become infinite. You're "good game design" drops you all the resources you could ever want as soon as you unlock anything that needs them, negating any meaningful choice on where to spend a limited supply.

 
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And they are found at the top of poles?
Also... they are called:

in the XML.....

... but if you're sure.

YfvQvpu.gif
Hmm. I thought they were axles too.

 
Do the traders sell crucibles? If so then that is a good work around. I know i have seen tap and die sets there. The questing system has not only made level gating bearable, but given me access to things FASTER then i normally get them. Every time i do a quest, i buy concrete and rebar, not mods. so come horde night i don't set traps but kill the zombies when they attack my place.
I will keep an eye out for crucibles at the trader now. I will also be looking into the working stiff boxes, because those also can have the crucibles too.
Even if the trader sold you a crucible you could not use it to make steel without the perk for steel.

 
I'll tell you what I've been told on about 20 different topics for the last month.
Mod it like you like

Git gud

You're playing it wrong

Go play something else

It's alpha

It's experimental and unbalanced

TFP aren't looking for feedback at this point, maybe when stable releases they will look at it again



I feel your pain brother! If you disagree with something, you are just a hater (or one of the other points you mentioned) if you ON THE OTHER HAND say "oh yeah thats great!", you will be taken as an example for the next 100 posts claiming it is bad. "see? you are just stupid most ppl like him like the changes"

You can't win with these people. So just ignore them.

Give your feedback anyways and laugh at those who think those things are actual arguments rather than cheaply waving off a legitamate issue.
"I'm so surprised you two feel this way!"

Said no one ever.
 
I'll tell you what I've been told on about 20 different topics for the last month...
...TFP aren't looking for feedback at this point, maybe when stable releases they will look at it again
I'm pretty curious; someone actually said that?

-Morloc

 
There is really no need for steel to be gated. Add coal to the forge contents and have it require coal to make, increase the time/resources it takes to craft where required. Int perks can then affect your time/resources required.

 
I b208, you could make a crucible with NO perk. If you found a trader with a forge and workbench, and you farmed up the stone, dirt, mechanical parts, and forged the iron, you could make a crucible day....well, probably no earlier than day 2, considering the time required to get 1200 dirt, 800 stone, and then wait ~15 minutes for the crucible itself.
I made a crucible several times in at least 3 different B208 games well before the steel perk (and before workbench in some of them). It allowed me to repair weapons and tools i bought, found, or earned.

In B221, crucible (i tested carefully in new games) and forged steel itself (I heard from a few different sources, though it irrelevant, since you need the crucible anyways) are BOTH gated behind rank 3 of hammer and forge.

I tested and made absolutely sure of what I was talking about before i posted. If you're going to call someone out, you could at least do that much yourself.
Being how many recipes were plain broken in earlier builds I highly doubt it was ever intended that we could make the crucible without steel perk.

I've got mixed feelings about the motorcycle perk, it is a bummer to get a perk and then realize you still can't use it, but then you can't craft other parts it needs at that level either. It's a given for most of us that we have to scavenge mechanical parts to build anything that needs them (since that was always gated well past everything, it was a convenience)

I feel your pain brother! If you disagree with something, you are just a hater (or one of the other points you mentioned) if you ON THE OTHER HAND say "oh yeah thats great!", you will be taken as an example for the next 100 posts claiming it is bad. "see? you are just stupid most ppl like him like the changes"

You can't win with these people. So just ignore them.

Give your feedback anyways and laugh at those who think those things are actual arguments rather than cheaply waving off a legitamate issue.
Probably because the 2 of you were making non-stop threads of massive negativity and acting like the sky was falling. Then you get into pedantic arguments with Roland and Gazz where you hang on every word. Presentation has a lot to do with it.

The "not looking for feedback at this point" was on a specific thing (cause I'm pretty sure I remember the thread where Gazz said it), which made sense at this time, but you guys are making it into a blanket statement, which it isn't.

This is just my observations, not "white-knighting" by any means, y'all can take it as a tip to how to get better responses or tell me to piss off, I really don't give a ♥♥♥♥.

I feel like when I give feedback it actually gets considered. Do I expect them to implement everything I ask for? No.

Certain things are core to their vision of the game and no matter how much we female dog about it, they aren't going away. I think they still go pretty far out of their way to allow us to play the game the way we want too. All the option sliders. Super easy modding for what isn't. Name me 1 other game that does all that.

 
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