PC Awesome seeds for random gen ALPHA 17.0-.1

Is it only me, but have people noticed that there kind of isnt any wilderness Poi:s in alpha 17. All structures are connected to a road/gravel path, which in turn is connected to a main road.

This means many times that, when you leave all roads, you will find nothing but wilderness. No lone cabins in the woods, or a single farmhouse in mountains...

I personally dislike the way RWG works right now.

Of course, cities and such should be connected to roads, but it feels a bit lacking having large parts of the map completely empty from any Poi:s only because there arent any roads nearby.

 
Here is a decent map with not too much wasteland and some tools and guns stores, which is pretty rare now in rwg:upset:.

3 traders pretty close to each other and 4th not too far. they are circle in black (5 traders total on map)

even have 2 skycrapers fot those who love'em:cocksure:

seed: Stamina is Big female dog

size 8k

"store_hardware_lg_01" position="112, 47, 2509" rotation="2"

"store_hardware_lg_01" position="640, 46, 1512" rotation="0"

"store_hardware_lg_01" position="3029, 52, 3576" rotation="1"

"store_hardware_sm_01" position="-1064, 51, 1204" rotation="2"

"store_hardware_sm_01" position="-2856, 46, -108" rotation="2"

"store_gun_lg_01" position="3272, 53, -109" rotation="2"

"store_gun_lg_01" position="3384, 47, -152" rotation="0"

"store_gun_sm_01" position="-1280, 51, 1256" rotation="0"

"skyscraper_02" position="-3004, 52, 3272" rotation="1"

"skyscraper_02" position="432, 46, -3188" rotation="2"

https://7daystodie.com/forums/attachment.php?attachmentid=26698&d=1545908937&thumb=1&stc=1

Stamina is Big female dog.jpg

 
How do you get a picture of the map that looks like that? With the traders pointed out?
Thanks for the input. :tickled_pink:
C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\Data\Worlds\**Your World**\

Open the biomes.png (i use paint.NET). Then go to "Layers" and "add new layer".

Then copy the splat.png from your folder and paste it in paint.Net

Save the two layers as a JPEG. Done.

Thats the easy part. To mark the exact location of the traders on the new JPEG is much more work.

 
I think i have found a world larger then Afterlife, but im not sure how to get the picture on here or the list that shows how many traders / loc of traders. Maybe someone could help me with that. the world size is 8192 and the seed name is TheSevenKingdomsOfDragons. on the b240 update
Version: A17 stable (b240)

Seed: TheSevenKingdomsOfDragons

Buridi Valley

Map size: 8192

Traders: 4 (yes, only four)

"settlement_trader_02" position="-3656 West, 53, -1299 South"

"settlement_trader_01" position="-1176 West, 50, -1264 South"

"settlement_trader_03" position="-880 West, 49, -1272 South"

"settlement_trader_04" position="2192 East, 52, 1808 North"

https://imgur.com/a/pFCkIQh

 
Work this moment on the steam thread

I decided that i simply decide if good or not by the kb size of the prefab file. all over 200kb are at least not bad

 
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After 9 hours of previewing maps i have 10 maps with prefab files >200kb

https://steamcommunity.com/app/251570/discussions/10/1742229167204469738/

But now we need urgently a new Top map.

Currently the winner is "theinternetisforporn" with 255 Kb

We need something more sexy !!!!!!!

URGENT

Lets see what we have

"Afterlife"

246 kb

Good Highways

Average amount of disturbing Mountains

one nice trader spot with 2 traders

"dystopia"

218 kb

Good highways

Mountains are ok´ish

No really nice trader spot

"Priests Home"

247 kb

Dont like the highways

Too many mountains

Trader ?

"TheSevenKingdomsOfDragons"

244 kb

Dont like the highways

Too many mountains

Trader ? (besides that there are only 4)(but it looks as if there are 2 next to each other)

"Nice"

211 kb

Love the highways

Mountains look as if they are a bit much

Trader ?

"theinternetisforporn"

255 kb

Dont like the highways

Mountains look good

Trader ?

"Fallout 7"

211 kb

Highways,....look fair

Mountains look good

Trader ?

"Meatgrinder"

209 kb

Highways are ok´ish maybe good

Mountains are good

Trader ?

" @###@ "

205 kb

Highways are not really good

Mountains are too many

trader ?

"Warframe"

251 kb

Bad Highways

too many Mountains

Trader ?

"dexterra"

253 kb

Highways are ok´ish

Too many Mountains

Means

"Meatgrinder"

"Fallout 7"

"Nice"

are in the next round i check the traders

 
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"Starbuck"

573.1 kb prefabs file. :)

roads are well..

20 traders (yes, modified the numbers for those and used survivoruk tweak to get a lot more forest, and less of the other stuff. cut down on the patchieness of the world)

 
"Starbuck"573.1 kb prefabs file. :)

roads are well..

20 traders (yes, modified the numbers for those and used survivoruk tweak to get a lot more forest, and less of the other stuff. cut down on the patchieness of the world)
So can I just type "Starbuck" in as the map name when creating a new map or do I need to download this 573.1kb file?

 
use the previewer, seed you type in Starbuck (16k size for that many), then wait a while. 43min on my rig to generate the world.

After that, it's like navezgane, just make note of the world name it creates for the seed.

I've changed all the settlement_trader in the rwg to have max of 3, AND added the tradergroup line back in to the wilderness. (there's a mod that does that, but I just added it myself)

Base game only gives 5 traders which is too few.

<prefab rule="traderGroup" min_count="1" max_count="5"/>

goes right before the the line:

<prefab name="settlement_trader_01" min_count="1" max_count="3" prob="2"/>

NOTE: the max_count is 1 by default. I made it 3. So I get 20 traders with the above.

:)

(goes in rwgmixer.xml)

Also changed the biome generating:

Code:
<module name="biomeOutput" type="BiomeIDMapper">
			<property name="sourceModule" value="clampOutput"/>

			<property name="biomemap0.Name" value="pine_forest"/>
			<property name="biomemap0.Range" value="0.2,0.7"/>

			<property name="biomemap1.Name" value="snow"/>
			<property name="biomemap1.Range" value="0,0.20"/>

			<property name="biomemap2.Name" value="wasteland"/>
			<property name="biomemap2.Range" value="0.7,0.75"/>

			<property name="biomemap3.Name" value="burnt_forest"/>
			<property name="biomemap3.Range" value="0.75,0.85"/>

			<property name="biomemap4.Name" value="desert"/>
			<property name="biomemap4.Range" value="0.85,1"/>
		</module>
The range value is the % that will be gen, so that gives

20% snow, 50% forest, 10% burnt forest, 5% wasteland, 15% desert.

Both vanilla small and medium sections. Map is still patchy, but lots better.

Roads of course, need a LOT of work.

 
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nice seeds , but where is the water???
Dig the snow, it's everywhere. I haven't seen large bodies of water in testing seeds lately.

Oh, and I was wondering if those were just 8k vs 16 given the size difference in the prefabs.

(mind you, some rather large cities in the seed I posted)

 
Dig the snow, it's everywhere. I haven't seen large bodies of water in testing seeds lately.
Oh, and I was wondering if those were just 8k vs 16 given the size difference in the prefabs.

(mind you, some rather large cities in the seed I posted)
Snowdog is looking for 8k maps, NO mods or adjustments. This way the gaming community has a good map to play on until Kinyajuu has time to work on RWG.

 
Without adjustments, it's a poxy mess. (little biome squares everywhere)

Max is 5 traders, which on 8k, isn't so bad (they did fix that)

Roads are gonna be a mess no matter what.

Pity, that was a great seed in 16.4 (food plots everywhere, nice water/snow locations.

 
I would like a map that didn't have so many cell tower POI's

AldranonMasterOfTheUniverse

8k

Map size is 249K

The main highways make an almost perfect X across the map. So travel would be good in a vehicle. My complaint, as in all maps, is too many cell tower POI's

 
use the previewer, seed you type in Starbuck (16k size for that many), then wait a while. 43min on my rig to generate the world.After that, it's like navezgane, just make note of the world name it creates for the seed.
Thanks man. The modding stuff was interesting as well. I might add a few more traders to my maps now as well.

 
@canadianbluebeer thanks for posting those biome changes (and/or how to tweak them)

Btw, seed "Starbuck" gets you a 261kb prefab file on the 8k map size. I'm attempting to come up with something original but that one is pretty decent for 8k size.

"Afterlife" is 247kb on an 8k map and is the most insane map I've seen yet (as far as nearly being a continuous city)

 
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DeadZoneSize: 8192

Prefab File: 260KB
Is that New Isuda Valley? Cause if it is that's one of the worst seeds I've seen. And I'm showing the file size being 118KB. I'll try it with a space.

 
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