PC Awesome seeds for random gen ALPHA 17.0-.1

Is that New Isuda Valley? Cause if it is that's one of the worst seeds I've seen. And I'm showing the file size being 118KB. I'll try it with a space.
Nope..World Name is West Yejebo Territory. It's one of the most densely packed seeds i've personally ever seen.

A 118KB would probably be a 4K Map anyway. I've not seen an 8K map generate such a small prefab file.

 
Be aware that

"Dead Zone"

" Dead Zone "

"Dead Zone "

" Dead Zone"

and

"DeadZone"

" DeadZone"

"DeadZone "

" DeadZone "

Are all possible

and the last 4 look the same in the previewer

But give different seeds

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A 118KB would probably be a 4K Map anyway. I've not seen an 8K map generate such a small prefab file.
Many, arround 110 Kb up to 255 Kb all on 8k

 
Nope..World Name is West Yejebo Territory. It's one of the most densely packed seeds i've personally ever seen.
A 118KB would probably be a 4K Map anyway. I've not seen an 8K map generate such a small prefab file.
Could someone else test this? I'll do it again....DeadZone

 
I looked for a nice singleplayer map that has a nice traderspot and a good startpoint, i decided for

Priests Home

548391A1362E6295D53980F6038A6CB2B4332A09


Startspot @ 0 WE 2700 North

64CFE9CE439C38103C99E2FA51559F6FADAD583E


 
Wow that's strange. I wonder if it's because I'm using the serverconfig.xml instead of the menu? That's the only thing I can think that would be different. I put in "0626" in the WorldGenSeed for it.

 
0626 is good. Ton of prefabs. Downside is NE is the best spot but there are ZERO traders in eastern side of the map. Upside there are 4 traders close to each other close to the SW city.

 
seed: Buzzardfood .. Lots of Cities and not many vast empty spaces.

seed: Insanity .. A few open spaces plenty of big cities. and so far for me. Loot Galore.

 
so who stole all the water? 2 hours searching seeds and not a single decent sized lake! the only small ponds i have found are in the valleys of almost vertical sided mountains.. not looking for water world but a nice view over a lake would be nice...lol
Change this line in rwgmixer.xml

<terrain_generator name="vanilla" base_height="32" water_level="38">

change the water_level to something in the mid 40's and try generating a map.

 
why not? i might give it a try. if i do change this willit affect maps i have already generated and started playing?

 
0626 is good. Ton of prefabs. Downside is NE is the best spot but there are ZERO traders in eastern side of the map. Upside there are 4 traders close to each other close to the SW city.
Wow really great thx. I spoted at least 3 different Skyscrapers and alot of great buildings with few levels!!!!!!

It is GREAT!

 
Why are there deserts next to Snow Biomes?
Shouldn't there be a mini-biome buffer in between or something?
That was the reason why we had the crappy random gen before. They put this one back in temporarily because it was getting old seeing the same type of map... but with it comes this problem.

 
why not? i might give it a try. if i do change this willit affect maps i have already generated and started playing?

Just new worlds you generate. If you want to delete the saves and world from the user and game folders, you can regenerate the same seed at different water levels until you get something you like. Just exit out of the game, edit the file/save, delete the world and any saves you created and then go back in between each world regen.

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Why are there deserts next to Snow Biomes?
Shouldn't there be a mini-biome buffer in between or something?
You can play with the biome ranges in the RWG xml file mentioned for water level changes. I have got a pattern now that usually has them separated, although sometimes with some seeds it cannot be avoided without totally removing all desert or snow biomes. In those cases I find a different seed.

<module name="biomeOutput" type="BiomeIDMapper">

<property name="sourceModule" value="clampOutput"/>

<property name="biomemap0.Name" value="pine_forest"/>

<property name="biomemap0.Range" value="0.075,0.75"/>

<property name="biomemap1.Name" value="snow"/>

<property name="biomemap1.Range" value="0,0.075"/>

<property name="biomemap2.Name" value="wasteland"/>

<property name="biomemap2.Range" value="0.925,1.1"/>

<property name="biomemap3.Name" value="burnt_forest"/>

<property name="biomemap3.Range" value="0.75,0.85"/>

<property name="biomemap4.Name" value="desert"/>

<property name="biomemap4.Range" value="0.85,0.925"/>

</module>

 
Why are there deserts next to Snow Biomes?
Shouldn't there be a mini-biome buffer in between or something?
Madmole once replied to my comment, which was the same as yours, by showing a picture of snow in the Arizona desert.

 
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