PC Awesome seeds for random gen ALPHA 17.0-.1

Welcome to the club, there's like 5 of us now searching for a big city, to no avail.
I'm still looking (though I've been pretty happy with the Lothric map i posted earlier, on day 5 now), but with little success. Largest buildings i've found are things like the Ostrich Hotel on several occasions but nothing bigger than that.

But Zombie Bear attacks! On Day 1! Before noon! I didn't stay to fight with my wood club but I'll be back!
LOL, nice! I found one inside a POI that I was sent to via quest, which was a house still under construction. The little cave section in the basement had one chilling in there, with a bunch of mutilated corpses at the entrance to the hole. Crept around, saw that, said "nuuuuuupe", and went back to complete. On the way home, almost got mauled by a pack of roving dogs (game spawns *8* of them in a group) but managed to avoid them.

I'll keep looking at random seeds, see if i can find anything of note. So far, lots of pretty vistas and towns, etc...but no large buildings. Also haven't seen a prison, military base, or missile silo, FWIW.

 
Update: I can confirm that military bases do, in fact, spawn. Only found one on the seed "Skyscraper Addict" so far, but at least can confirm they're around......somewhere.

Still no larger buildings though. <_<

A17.0_2018-11-23_01-43-08.jpg

 
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i have been trying to find sky scrapers too, i asked on steam forums with no luck.
however, if you look at the steam community pictures the 3rd highest rated has sky scrapers in the background!!!!!!!!

unfortunately they are asian and i have no idea how to find the seed name :(
Very nice! We'll just have to keep looking.

So far, on the same map i'm looking around on, there's a 7 or 8 story hotel, has a lot of interesting things in it. Also, flying around, I noticed some of the houses have rather large basements. Without too much spoiling, if you find houses with tower looking portions to it, there might be some surprises :)

 
Hey can I get one with more water towers. cause in the TINY towns I have found there was only like 49 of them....... :(

 
i have been trying to find sky scrapers too, i asked on steam forums with no luck.
however, if you look at the steam community pictures the 3rd highest rated has sky scrapers in the background!!!!!!!!

unfortunately they are asian and i have no idea how to find the seed name :(

https://steamcommunity.com/profiles/76561198373223018/screenshots/?appid=251570

so they are 100% in the game
Unfortunately that is navezgane, since the city of skyscrapers is in the desert. And we will continue looking for the biggest thing that I find is the supposed factory with the yellowish edges or the other with light green.

 
Unfortunately that is navezgane, since the city of skyscrapers is in the desert. And we will continue looking for the biggest thing that I find is the supposed factory with the yellowish edges or the other with light green.
........................................................ :(

damn it! i thought i had finally found 1 lol

the search continues....

 
Please share your favorite seeds for A17.
Given the various bugs we're getting (read "Floating POI"), wouldn't it be best to hold off on this thread at least until we get stable?

Previous alphas have shown us some pretty... odd results when we start a map during one release and then DON'T delete it and start over. Who else remembers this in A12/13/14/15 when they changed the RWG code with every release, so new chucks looked insanely out of place next to previously generated ones that had used the old code?

EDIT: Guppy already posted in another thread that he could "smell 201 cooking" or something like that

 
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I think for the moment we're just sharing what we've found, though you make a good point. Having someone start an "official a17 seed list" and doing away with/closing out this one would likely be best.

Still, i'm of the mind that it's good to share, see how things are working. Example, I started a seed just messing around (because i'm still looking for the largest of buildings) and found 3 traders clustered together. 2 of them were about 100M apart, and the other was just a few hundred more away. Have to love it! :)

 
Seed: Meatgrinder

lots of military bases.

I think I saw a big Pharmacy building.

And a special town I like to call " Moses parts the red sea "

 
Anyone else noticing all the random gen maps seem to be the same? Is that a bug that should be reported or is that something they wanted? Cold zones are always north, desert to the south, some roads that span the map with some offshoots.

 
From what i understand, that's how they're intending to spawn maps, basically so that snow areas weren't right next to desert, etc. There is some variance in the size of the biomes (see pics i posted from earlier in the thread for reference), and i think it needs some tweaking, but it's not a bug.

 
Can anyone confirm if the random map generation will change with the official alpha 17 release? Personally I think it needs some work. I also cannot find a map with a decent city at all, not to mention skyscrapers like the pharma building. You would think they would put it in the coding to include certain buildings on all maps regardless of the seed.

 
Can anyone confirm if the random map generation will change with the official alpha 17 release? Personally I think it needs some work. I also cannot find a map with a decent city at all, not to mention skyscrapers like the pharma building. You would think they would put it in the coding to include certain buildings on all maps regardless of the seed.
I would think that some parts of it like the skyscrapers and stuff are bugged or something and will probably be worked on. As far as the map itself with biomes layout is what they wanted.

 
Can anyone confirm if the random map generation will change with the official alpha 17 release? Personally I think it needs some work. I also cannot find a map with a decent city at all, not to mention skyscrapers like the pharma building. You would think they would put it in the coding to include certain buildings on all maps regardless of the seed.
For A16 I found a nice seed at the beginning of experimental. To my surprise when stable released I used the seed and it was exactly the same. But honestly who knows if that will be the case this time? I've previewed a ton of RWG the past couple days and I am very unimpressed with the new setup. I guess I really don't mind the snow up north and desert down south... But waaaaaay too much random burnt biome mixed in and no sky scrapers or big cities in general. May just do Navezgane....

 
Look like this Patch (A17) TFP focused more on Navezgane and let's say kinda ignored or destroyed the Random Gen a little bit..

But today i tried out for the first time since like Alpha 12 to play on Navezgane and i must say it's really nice. Even tho I think it's a small map it feels really nice y'all should try it.

There are plenty of things that are nearly impossible to find in Random Gen like High Mountains quite big rivers and ofc unique buildings.

 
Fallout 7 seed that was suggested here, has this huge "shotgun messiah" building. Looks really awesome, but it gets like super intense inside - FPS drops super low all of a sudden when a horde of 30 sleepers spawns in and wakes up ( with irradiated feral wights and other ferals ). you just can't handle them so I just ran and closing doors behind me, just so I would meet them again where they chewed through the reinforced glass and concrete ... So I nerd poled up to the second floor and atmosphere is super intense... Compared to this, Higashi tower is like a walk in the park :)

But I do understand why all the skyscraper are rare - it just totally kills the fps once the sleepers 10 m ahead of you spawns in.

 
Given the various bugs we're getting (read "Floating POI"), wouldn't it be best to hold off on this thread at least until we get stable?
Previous alphas have shown us some pretty... odd results when we start a map during one release and then DON'T delete it and start over. Who else remembers this in A12/13/14/15 when they changed the RWG code with every release, so new chucks looked insanely out of place next to previously generated ones that had used the old code?

EDIT: Guppy already posted in another thread that he could "smell 201 cooking" or something like that
Worlds are pre-generated meaning even if they change the RWG code you can continue playing. :)

 
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