Pretty sure they mean a different 'weight based' system would ruin building because you'd be carrying one concrete block at a time over to build your house.You are making a claim that it would "destroy building"
Pretty sure they mean a different 'weight based' system would ruin building because you'd be carrying one concrete block at a time over to build your house.You are making a claim that it would "destroy building"
1 cubic meter of reinforced concrete weighs, more or less, one metric tonne.Look, of course I don't want to ruin the game in any way, however encumbrance has already been introduced for A17 you are just going to have to live with that. You are making a claim that it would "destroy building", that really is a level of melodrama that isn't needed, especially when absolutely no details were put forward for it. You could claim in game gravity "destroys building" and I'm talking metaphorically here, because literally of course gravity destroys buildings!, as it stops you placing block akin to Minecraft in creative mode. I don't see you posting on the forums to remove gravity.
What if the idea was properly fleshed out? What if there was an introduction of a wheelbarrow or carts for shifting large loads? Or you had to build pulleys to haul stone or iron from mines to ground level, or scaffolding around buildings to bring materials to the roof. You'd still be achieving exactly what you did before, it's just more complex, more in depth and I would wager adds considerably more the experience.
It's the complexity, the added depth, that makes games good, not pandering to the lowest common denominator purely because "it's easier that way".
Ugh! Realism? Really? You're going there?
Game play rules all.
Encumbrance and inventories in general in a game like this will never be realistic because ....
... and this the most important part....
....players don't WANT it to be realistic. It's not fun.
If the game is balanced and provides a fun challenge then so what if it's not realistic.
Players don't seem to care that much.
- Zombies aren't real.
- There's not really an apocalypse.
- There isn't really a Madmole [he's clearly CGI ....duh.]
Anyway.... not to take this too seriously but... not really sure realism needs to be in this conversation.
Stones and feathers aren't going to weigh what they do irl and that's that.
Couldn't agree more.
Any even remotely realistic encumbrance system would destroy building.
Gameplay > Realism - every time.
Yup.
Completely agree!
Yikes.... try to imagine building in 7DTD with the real weight of concrete and rebar.
We'd all be huddling underground till day 80 just trying to build a shack up top.
... and because the builder part of the game absolutely needs inventory to ignore realistic encumbrance.
realism is not something I at all look for in a GAME. ;-)
So anything remotely realistic has to abide by the rules of real life at 100%? Where did that come from, especially since any other remotely "realistic" things in the game don't? Besides the above, about realistic not having anything to do with real life, you are pushing an argument against something that was never said or implied by anyone.1 cubic meter of reinforced concrete weighs, more or less, one metric tonne.
How many of those do you think someone could - in real life - carry around? Indeed, what FRACTION of a SINGLE block do you think you could reasonably carry?
It would be absurd to have real life weights but there could still be a slight analogy that wouldn't affect building at all. I don't enjoy inventory management either (don't think many do), but I do enjoy choosing what to loot and not looting everything blindly like an automated bot. Inventory being huge in this game is the main reason of time spent in inventory sorting when having to empty it out/find items you want to use, at least for me. A smaller invetory or restrictions would require more planning - not necessarily more inventory management. Anyhow I particularly enjoyed NEO-Scavenger's inventory system - didn't use weight, but space and containers.RestInPieces,
Not at all, I've merely observed that a realistic encumbrance system wouldn't be fun for me.
I honestly don't know how that can be argued with.
I'm not claiming it represents anyone else's opinion (let alone some supposed majority opinion), nor am I arguing that some half-measure of realism isn't fun (indeed, I've specifically said that I have no issues with some sort of encumbrance mechanic).
What I personally find to completely un-fun is inventory management. It bores me to tears. So, were this game to have a realistic encumbrance system, and by that I mean something that more or less closely took account of real life weights, it would be very un-fun for me.
Now, if the Pimps go down that road (I don't personally think they will), but if they did, then I'd mod it out. This is the ultimate brilliance in the Pimps development of this game, over succeeding Alpha's (particularly from Alpha 10 onward), they've made it easily moddable.
As for the meta-argument over realism, I've stated my opinion as it applies to me, namely, that I don't care one whit for realism, if it comes at the sacrifice of game play. I've had that opinion ever since I started gaming some 40 years ago now, back when games couldn't even begin to be even remotely realistic, and it's something I believe holds (for me) just as true today as it did back then.
So how many 1 metre cubes of wet concrete should we be able to carry without actually becoming part man, part concrete?So should we have lasers, spaceships, aliens and teleporting? Maybe all zombies should fly, perhaps we should dispense with gravity? All these things are stupid ideas in relation to 7DtD because it's not realistic. You seem to show complete disdain for the concept yet the devs go to great lengths to create realism.
It's not a case of "me going there", it's a case of everyone going there because it's part of the game. It's always been part of the game and you are a bit late to the party to rail against it now.
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