Merida
New member
Thank you Pimps for your continuing efforts in developing this game. I know this is still WIP and a lot of balancing has to be addressed which brings me to block damage.
I just play test. So opinions will vary. This is my take.
Block damage has to be seriously relooked. I remember earlier alpha's where you could manage a first horde night shack made of some upgraded wood and you could survive. Gradually upgrading to better quality as time went on. Repairing was part of the game but never seemed like a chore since base damage was never beyond repair. Building was fun.
Block strength itself not the issue. It's our own block damage and the zombies block damage that is. Our own block damage is so utterly weak compared to zombies. Getting rid of a badly placed block is now a chore. Upgrading block is slow and tedious. Digging a mine to get ores now takes forever. God I still miss those awesome caverns from A11.
Zombie block damage borderline ridiculous. Not even with the best tools available am I able to out DPS a zombies block damage let alone trying to fix it. Blocks are blocks. There is no penalty on which type is used. Zombies will do the same points of damage to wood, concrete or steel. Only hit points make the difference. Wood block should be easier to break and steel should be harder hence a durability penalty. The same penalty for not using the proper tool for the job. Using and axe for wood and so on. The Hawaiian Zombie does 250 points a hit. Wow! this guy has titanium jackhammers for fingers and he has no penalty for block type. Combined all this with the new AI, blocks seems like haybales. I wish the zombies remained stupid.
I remember glorious horde night in my tiny 3X3 iron reinforced wood tower and surviving. Now, you need steel and a sea of spikes. I never made underground bunkers. I'd rather make castles. Now there's no point in investing so much time.
I made a small test to see their digging abilities. Gave myself level 60 with perks to dig faster plus an auger. Made myself a 5X5 concrete box at bedrock and plugged the hole with stone. That was from +65 to bedrock. Put the game to horde night and waited on how much time it would take them to reach me.
So level 60 GS. +65 to bedrock on 90 minute days and max 8 zeds. Horde dug pretty much straight down went trough my concrete box and I was dead at 00:10. No joke anything underground is just a waste of time now.
Balancing is needed. We should make more block damage and zombies should make less and have a block type penalty. Hawaiian type zombies (hard hitters) should be toned down further but still remain a threat.
P.S. There is a lot of good stuff in a 17. But I preferred A11 with no vehicles & electricity. Bring back those caverns!
I just play test. So opinions will vary. This is my take.
Block damage has to be seriously relooked. I remember earlier alpha's where you could manage a first horde night shack made of some upgraded wood and you could survive. Gradually upgrading to better quality as time went on. Repairing was part of the game but never seemed like a chore since base damage was never beyond repair. Building was fun.
Block strength itself not the issue. It's our own block damage and the zombies block damage that is. Our own block damage is so utterly weak compared to zombies. Getting rid of a badly placed block is now a chore. Upgrading block is slow and tedious. Digging a mine to get ores now takes forever. God I still miss those awesome caverns from A11.
Zombie block damage borderline ridiculous. Not even with the best tools available am I able to out DPS a zombies block damage let alone trying to fix it. Blocks are blocks. There is no penalty on which type is used. Zombies will do the same points of damage to wood, concrete or steel. Only hit points make the difference. Wood block should be easier to break and steel should be harder hence a durability penalty. The same penalty for not using the proper tool for the job. Using and axe for wood and so on. The Hawaiian Zombie does 250 points a hit. Wow! this guy has titanium jackhammers for fingers and he has no penalty for block type. Combined all this with the new AI, blocks seems like haybales. I wish the zombies remained stupid.
I remember glorious horde night in my tiny 3X3 iron reinforced wood tower and surviving. Now, you need steel and a sea of spikes. I never made underground bunkers. I'd rather make castles. Now there's no point in investing so much time.
I made a small test to see their digging abilities. Gave myself level 60 with perks to dig faster plus an auger. Made myself a 5X5 concrete box at bedrock and plugged the hole with stone. That was from +65 to bedrock. Put the game to horde night and waited on how much time it would take them to reach me.
So level 60 GS. +65 to bedrock on 90 minute days and max 8 zeds. Horde dug pretty much straight down went trough my concrete box and I was dead at 00:10. No joke anything underground is just a waste of time now.
Balancing is needed. We should make more block damage and zombies should make less and have a block type penalty. Hawaiian type zombies (hard hitters) should be toned down further but still remain a threat.
P.S. There is a lot of good stuff in a 17. But I preferred A11 with no vehicles & electricity. Bring back those caverns!