Matt115
New member
Well i know girl who liked wearing tail in school XDI knew a girl in high school who would wear yogging shoes and pink thirts when I asked her to. She's in the bank IYKWIM. *stares wistfully into the distance*
Well i know girl who liked wearing tail in school XDI knew a girl in high school who would wear yogging shoes and pink thirts when I asked her to. She's in the bank IYKWIM. *stares wistfully into the distance*
Is it mind boggling for anyone else that the devs are seriously considering changing a mechanic so drastically purely so we can have prettier bandits? Like someone else said make a few models for each faction and call it a day.
Yeah I get that it is their game and they can do what they want with it. I'm just surprised that they are intentionally making a lot more work for themselves and poking the bear that is the customer base, all in pursuit of making a single currently unimplemented feature possibly look better.
@hiemfire okay first question : do you played in days gone? if not - there is a group of psychos who are bald and have tons of scars and don't wear thirts because zombie don't wear them too. In stalker most of bandits and stalkers looks similiar- everybody want to look like their group - freedom wear green clothes, monolith white , duty black and red etc. and bandits wear this same clothes... like in real live gopniks- why? because if been robbed by one of them it would be impossible to be find which one stole yours stuff.They'd still be "poking the bear" that is the customer base if all they had were a hand full of bandit skins + leader's skin for both of the factions due to the same "lack of variety" that people @%$# about with the zombies.
I knew a girl in high school who would wear yogging shoes and pink thirts when I asked her to. She's in the bank IYKWIM. *stares wistfully into the distance*
That reminds me, I need to get some good yogging shoes, I think it might improve my downward sprinting dogs and cow-cat-walks a lot.Why DID you ask her to wear yogging shoes and pink tshirt ?
Why DID you ask her to wear yogging shoes and pink tshirt ?
Why DID you ask her to wear yogging shoes and pink tshirt ?
Or should that "to" have been an "out" ?
Well i think @SnowDog1942 could have few hm... topics to talk with @BoidsterFirst, it was a pink "thirt", not a t-shirt. And B, if you have to ask why, well, we just had different...preferences...in high school. Don't kink-shame me!
/it was just a joke based on the typos
That reminds me, I need to get some good yogging shoes, I think it might improve my downward sprinting dogs and cow-cat-walks a lot.
And as a mod you should know, pink thirst is just not something to joke about on these forums...
Nothing like making a judgement on a feature that has yet to be released.
Nitpicky? OkThat seems very nitpicky of you. eyewear (one piece) is not entire armor sets. The Bonuses are much lower and less consequential, and all glasses give you a bonus to a stat you might need. You could make the argument of needing to add +1 to your agility for something and +1 to your perception for others and swapping those glasses too.
I don't believe youBut the 10% xp extra on nerdy glasses has always seemed out of place.
Well i agree with you about armors.I see nothing wrong with current armor and clothes that some additional mods (for more choice) wouldn't solve. Not sure how the new armor sets are fleshing out but from the images that were pushed from A20 it looks like a very bad direction for the game to take and I'd like to put in my .02 against the change. Keep armor the way it is.
First there is no need for the additional bonuses that the armor sets are slated to give. Resource gathering is already pretty easy and the bonuses will just make it too easy. In addition some (like +20%xp on Nerd armor) are just oddly unbalancing for no seemingly good reason. Why does wearing one set of armor make you level faster?
Second they seem like they will reduce choice a ton. Right now you can wear heavy or light armor and you only spec into an armor skill if you want to wear that armor. But with armor sets it seems like you will be pigeon holed into wearing heavy or light armor based on the activity you want to do. If the loot bonus armor is light you can't raid high level POIs in heavy armor (or are incentivized not to).
Third it's going to require armor switching for things like farming and mining that you can swap into armor that gives you a bonuses and then swap out again to go do other things which is pretty tedious. The game will need to balance around those armors so you'll pretty much have to wear them (or they will be OP giving your too much bonuses if it is balanced around not wearing them).
Fourth, they are "magic" armor, which doesn't seem to fit the a survival game. Armor sets are thing of fantasy games not survival games. Wearing a special hat doesn't make you get more wood out of a tree or make you get more ore out of a rock, or make more seeds come out of your crops. It seems ill conceived.
There doesn't seem to be a real problem with armor and clothing now. There doesn't seem to be a problem with resource gathering now, or the ability to loot things. We can already mix and match heavy and light armor and add mods, I just can't see any value in armor sets. Seems like all downsides when they come out unbalanced or there is a real meta or you can't find that armor set your entire play-through but do find it next time making the game wildly easier or harder based on RNG (never good design).
Well: you can hear news about something and you can know if this will be good or not. There were leaks about perks in cod vanguard- people who are much better on me (pro players, cod channels etc) were complaing because they was thinking it will be bad. and... it is bad.Nothing like making a judgement on a feature that has yet to be released.
Well : some thing can give you "bonuses" in real live too. Like sunglasses or nightvision, if you dance (idk how it is called in english) socks without toes can be usefull , running shoes can let you run faster ( if you are profesional runner) . Even bandoliers can you allow reload faster - yes this simplfied in 7dtd but i will give you example - armies invest a lot to create the best "wearing" systems because this was important- it will be faster to take new magasine from socket on you belt that take this magasine from your backpack right? It can be easier to take shotgun shells from bandolier that sockets right? Just it need to be logicalNitpicky? Ok
Nah but pal, you said that armor sets are "magical" items that are out of place, but you don't mention those two pairs of glasses, which also give "unreal" bonuses, because no one gets smarter and crafts faster putting on some glasses. Doesn't matter if the bonus value is way lesser than the sets, that's not my point. Just like a Bandolier doesn't make you reload faster in any way.
Should we remove all "fantasy" items then, if we follow your rationale? Because they don't make sense in a survival game like this?
The armor sets are still an idea on paper and not even implemented yet. We don't even know if the general gameplay design will be tweaked to offer much more challenge overall. The armor sets could very well ease the experience with either some pieces or complete assortment, so consequently the Pimps will have to crank up the difficulty of the game.
To say that they should not go along with the sets concept is way too premature and purely speculative. We need way much more data on how they will design the suits versus the impact they will have over the whole progression and how the game world will make them viable, or not, in the form that we're being showed.
Sure you can give you 2 cents on this, but like BFT2020 said, any decisive point of view on that is inconsequential for now.
I don't believe youI suspect that you didnt have any issue with this and when you saw where I wanted to go with my comment, you reconsidered to not appear contradictory (I don't mean no offense, Im just showing some horns to tease you
)
but - drones, junk guns, new guns models mean they want to do something in "mad max" style
I'm wrong? some of concept art could suit into mad max/ typical post apo movie from sci fi channel. But scavenger and lumberjack outfits looks good and i don't have any problem with both. But nerd suit looks like... something from painkiller. Well i love painkiller - and twisted things suits to it good because it happens in hell. But nerd suit don't suit here well.there it is.