PC Armor system - what do you prefer?

What do you prefer?

  • I prefere current clothing system

    Votes: 26 74.3%
  • i prefer redesigned clothing system

    Votes: 9 25.7%

  • Total voters
    35
Save your hate till you test it.  Give a few weeks of testing and then you can come here (and steams opinion grading) to voice your opinion.  If its like we suspect then there wont be much to surprise us.

But for the life of me I can't fathom why they chose to go this route.

 
Is it mind boggling for anyone else that the devs are seriously considering changing a mechanic so drastically purely so we can have prettier bandits? Like someone else said make a few models for each faction and call it a day.

 
Is it mind boggling for anyone else that the devs are seriously considering changing a mechanic so drastically purely so we can have prettier bandits? Like someone else said make a few models for each faction and call it a day.


Not if it is the way they want to do things. . . it is their game after all, and thusly they have to make decisions that THEY are happy with, because there is no way they can please ALL of the 10's of thousands of people playing the game. That path would surely lead to madness.

 
Yeah I get that it is their game and they can do what they want with it. I'm just surprised that they are intentionally making a lot more work for themselves and poking the bear that is the customer base, all in pursuit of making a single currently unimplemented feature possibly look better.

 
Yeah I get that it is their game and they can do what they want with it. I'm just surprised that they are intentionally making a lot more work for themselves and poking the bear that is the customer base, all in pursuit of making a single currently unimplemented feature possibly look better.


They'd still be "poking the bear" that is the customer base if all they had were a hand full of bandit skins + leader's skin for both of the factions due to the same "lack of variety" that people @%$# about with the zombies.

 
They'd still be "poking the bear" that is the customer base if all they had were a hand full of bandit skins + leader's skin for both of the factions due to the same "lack of variety" that people @%$# about with the zombies.
@hiemfire okay first question : do you played in days gone?  if not - there is a group of psychos who are bald and have tons of scars and don't wear thirts because zombie don't wear them too. In stalker most of bandits and stalkers looks similiar- everybody want to look like their group - freedom wear green clothes, monolith white , duty black and red etc. and bandits wear this same clothes... like in real live gopniks- why? because if been robbed by one of them it would be impossible to be find which one stole yours stuff.

 So bandits need to look similar to looks good- well if you was shooted by guy in blue winter jacked and with bandana on his face you would not know who shot you. So you could meet this same guy in survivor camp and you coudn't know about that. But if you put  bandits with pink hair, wearing tail and  green bussiness suit you could find easy this guy right?

And why people would complain about bandits? because 

1.you will meet 1 bandits per 2-3 days. But you can find this same zombie in this house  

2. Well - zombie are opposite of bandits. Why? because they are various group- most of zombie are normal civilians , so you will find guy in black thirt and jeans pants ,  older woman , yoga girl , drunker , hobo, etc + workers, soldiers, scientist etc. There are a lot of people who became zombie looking diffrent and wearing diffrent clothes. Bandits have time to change clothes to more "suistable" - well barefoot zombie dancer woman in winter looks  normal? yes. But bandit is normal human so he will wearing typical winter jacket, skull cap and high boots.

 
Why DID you ask her to wear yogging shoes and pink tshirt ?
That reminds me, I need to get some good yogging shoes, I think it might improve my downward sprinting dogs and cow-cat-walks a lot.

And as a mod you should know, pink thirst is just not something to joke about on these forums... 

 
Why DID you ask her to wear yogging shoes and pink tshirt ?


First, it was a pink "thirt", not a t-shirt. And B, if you have to ask why, well, we just had different...preferences...in high school. Don't kink-shame me!

/it was just a joke based on the typos

 
Why DID you ask her to wear yogging shoes and pink tshirt ?

Or should that "to" have been an "out" ?


First, it was a pink "thirt", not a t-shirt. And B, if you have to ask why, well, we just had different...preferences...in high school. Don't kink-shame me!

/it was just a joke based on the typos
Well i think @SnowDog1942 could have few hm... topics to talk with @Boidster 😏

 
That reminds me, I need to get some good yogging shoes, I think it might improve my downward sprinting dogs and cow-cat-walks a lot.

And as a mod you should know, pink thirst is just not something to joke about on these forums... 


Pink thirst , pink thirst test test.

Gets through the profanity filter, must be a-okay clean and fit for the internet 😁.

 
I see nothing wrong with current armor and clothes that some additional mods (for more choice) wouldn't solve. Not sure how the new armor sets are fleshing out but from the images that were pushed from A20 it looks like a very bad direction for the game to take and I'd like to put in my .02 against the change. Keep armor the way it is.

First there is no need for the additional bonuses that the armor sets are slated to give. Resource gathering is already pretty easy and the bonuses will just make it too easy. In addition some (like +20%xp on Nerd armor) are just oddly unbalancing for no seemingly good reason. Why does wearing one set of armor make you level faster?

Second they seem like they will reduce choice a ton. Right now you can wear heavy or light armor and you only spec into an armor skill if you want to wear that armor. But with armor sets it seems like you will be pigeon holed into wearing heavy or light armor based on the activity you want to do. If the loot bonus armor is light you can't raid high level POIs in heavy armor (or are incentivized not to).

Third it's going to require armor switching for things like farming and mining that you can swap into armor that gives you a bonuses and then swap out again to go do other things which is pretty tedious. The game will need to balance around those armors so you'll pretty much have to wear them (or they will be OP giving your too much bonuses if it is balanced around not wearing them).

Fourth, they are "magic" armor, which doesn't seem to fit the a survival game. Armor sets are thing of fantasy games not survival games. Wearing a special hat doesn't make you get more wood out of a tree or make you get more ore out of a rock, or make more seeds come out of your crops. It seems ill conceived. 

There doesn't seem to be a real problem with armor and clothing now. There doesn't seem to be a problem with resource gathering now, or the ability to loot things. We can already mix and match heavy and light armor and add mods, I just can't see any value in armor sets.  Seems like all downsides when they come out unbalanced or there is a real meta or you can't find that armor set your entire play-through but do find it next time making the game wildly easier or harder based on RNG (never good design).

 
@Shockwave1

So, do you have any problem with the Nerdy Glasses and the Lucky Googles then?


That seems very nitpicky of you. eyewear (one piece) is not entire armor sets. The Bonuses are much lower and less consequential, and all glasses give you a bonus to a stat you might need. You could make the argument of needing to add +1 to your agility for something and +1 to your perception for others and swapping those glasses too.

But the 10% xp extra on nerdy glasses has always seemed out of place.

Nothing like making a judgement on a feature that has yet to be released.


That's when you give feedback... so it isn't released. If they put the work into it, it will stay.  I'd rather they put the time into other things based on what they have released so far. Perfectly valid feedback.

 
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That seems very nitpicky of you. eyewear (one piece) is not entire armor sets. The Bonuses are much lower and less consequential, and all glasses give you a bonus to a stat you might need. You could make the argument of needing to add +1 to your agility for something and +1 to your perception for others and swapping those glasses too.
Nitpicky? Ok 😆

Nah but pal, you said that armor sets are "magical" items that are out of place, but you don't mention those two pairs of glasses, which also give "unreal" bonuses, because no one gets smarter and crafts faster putting on some glasses. Doesn't matter if the bonus value is way lesser than the sets, that's not my point. Just like a Bandolier doesn't make you reload faster in any way.

Should we remove all "fantasy" items then, if we follow your rationale? Because they don't make sense in a survival game like this?

The armor sets are still an idea on paper and not even implemented yet. We don't even know if the general gameplay design will be tweaked to offer much more challenge overall. The armor sets could very well ease the experience with either some pieces or complete assortment, so consequently the Pimps will have to crank up the difficulty of the game.

To say that they should not go along with the sets concept is way too premature and purely speculative. We need way much more data on how they will design the suits versus the impact they will have over the whole progression and how the game world will make them viable, or not, in the form that we're being showed.

Sure you can give you 2 cents on this, but like BFT2020 said, any decisive point of view on that is inconsequential for now.

But the 10% xp extra on nerdy glasses has always seemed out of place.
I don't believe you 😉 I suspect that you didnt have any issue with this and when you saw where I wanted to go with my comment, you reconsidered to not appear contradictory (I don't mean no offense, Im just showing some horns to tease you 😈😄)

 
I see nothing wrong with current armor and clothes that some additional mods (for more choice) wouldn't solve. Not sure how the new armor sets are fleshing out but from the images that were pushed from A20 it looks like a very bad direction for the game to take and I'd like to put in my .02 against the change. Keep armor the way it is.

First there is no need for the additional bonuses that the armor sets are slated to give. Resource gathering is already pretty easy and the bonuses will just make it too easy. In addition some (like +20%xp on Nerd armor) are just oddly unbalancing for no seemingly good reason. Why does wearing one set of armor make you level faster?

Second they seem like they will reduce choice a ton. Right now you can wear heavy or light armor and you only spec into an armor skill if you want to wear that armor. But with armor sets it seems like you will be pigeon holed into wearing heavy or light armor based on the activity you want to do. If the loot bonus armor is light you can't raid high level POIs in heavy armor (or are incentivized not to).

Third it's going to require armor switching for things like farming and mining that you can swap into armor that gives you a bonuses and then swap out again to go do other things which is pretty tedious. The game will need to balance around those armors so you'll pretty much have to wear them (or they will be OP giving your too much bonuses if it is balanced around not wearing them).

Fourth, they are "magic" armor, which doesn't seem to fit the a survival game. Armor sets are thing of fantasy games not survival games. Wearing a special hat doesn't make you get more wood out of a tree or make you get more ore out of a rock, or make more seeds come out of your crops. It seems ill conceived. 

There doesn't seem to be a real problem with armor and clothing now. There doesn't seem to be a problem with resource gathering now, or the ability to loot things. We can already mix and match heavy and light armor and add mods, I just can't see any value in armor sets.  Seems like all downsides when they come out unbalanced or there is a real meta or you can't find that armor set your entire play-through but do find it next time making the game wildly easier or harder based on RNG (never good design).
Well i agree with you about armors.

Nothing like making a judgement on a feature that has yet to be released.
Well: you can hear news about something and you can know if this will be good or not. There were leaks about perks in cod vanguard- people who are much better on me (pro players, cod channels etc) were complaing because they was thinking it will be bad. and... it is bad. 

People was before Bf released because that decided to add operators not class - and after realeased.... it was bad as they thought.

So thing don't have to released to know if something will be good or not. 

I was thinking that DL2 will be more casual easier and less darker that dying light 1 and... i was right.  I don't say that DL2 is bad but is more "for everybody" and this is just bad.

We saw concept arts with new outfits, devs told us how they will  be working so we can be sure about few things. 

Nitpicky? Ok 😆

Nah but pal, you said that armor sets are "magical" items that are out of place, but you don't mention those two pairs of glasses, which also give "unreal" bonuses, because no one gets smarter and crafts faster putting on some glasses. Doesn't matter if the bonus value is way lesser than the sets, that's not my point. Just like a Bandolier doesn't make you reload faster in any way.

Should we remove all "fantasy" items then, if we follow your rationale? Because they don't make sense in a survival game like this?

The armor sets are still an idea on paper and not even implemented yet. We don't even know if the general gameplay design will be tweaked to offer much more challenge overall. The armor sets could very well ease the experience with either some pieces or complete assortment, so consequently the Pimps will have to crank up the difficulty of the game.

To say that they should not go along with the sets concept is way too premature and purely speculative. We need way much more data on how they will design the suits versus the impact they will have over the whole progression and how the game world will make them viable, or not, in the form that we're being showed.

Sure you can give you 2 cents on this, but like BFT2020 said, any decisive point of view on that is inconsequential for now.

I don't believe you 😉 I suspect that you didnt have any issue with this and when you saw where I wanted to go with my comment, you reconsidered to not appear contradictory (I don't mean no offense, Im just showing some horns to tease you 😈😄)
Well : some thing can give you "bonuses" in real live too. Like sunglasses or nightvision, if you dance (idk how it is called in english) socks without toes  can be usefull , running shoes can let you run faster ( if you are profesional runner) . Even bandoliers can you allow reload faster  - yes this simplfied in 7dtd but i will give you example - armies invest a lot to create the best "wearing" systems because this  was important-  it will be faster to take new magasine from socket on you belt that take this magasine from your backpack right?  It can be easier to take shotgun shells from bandolier that sockets right? Just it need to be logical

Let say: you want to be stealth and night - wear black clothes, and day ghile suit. You want to hunt? light shoes / totaly barefoot  and light clothes.  You want to wear a lot og things? fishing vest etc.

 But farming, "thinking" clothes sound stupid as hell - well i understand mining set- it it warm underground  so light clothes are better but rest of concept arts looks... just something is wrong. Well ofc this can be scrapped and do in diffrrent way but - drones,  junk guns, new guns  models mean they want to do something in "mad max" style

 
there it is.
I'm wrong?  some of concept art could suit into mad max/ typical post apo movie from sci fi channel.   But scavenger and lumberjack outfits looks good and i don't have any problem with both. But nerd suit looks like...  something from painkiller. Well i love painkiller - and twisted things suits to it good because it happens in hell. But nerd suit don't suit here well.

But i'm still against " outifit set"  which  have bonuses connected with crafting, farming etc.

I suggest to keep heavy armor and light armor categories . It can give "special" protection ( hazmat suit protect vs. infection) or have something special bonuses connected with "fighting" - dark leather armor give 20% to stealth at night or hunter outfit give you 50% more defense against animals. 

 
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