PC Are you fine with the current movement feeling of the game?

I just did some tests

Walking speed is roughly 7mph which is a decent jog

Running speed is about 16mph which is a good run, but not a full on sprint

You can also run at 16mph for about 25 second at 100 stamina which feels pretty realistic for most people who aren't active runners.

7mph for walking is a really fast walk. most people are around 4mph.

It would be cool to have an additional +5% run speed for every point of agility above 1. At lvl 10 you have +45% and you'd be running about 23mph which is still several mph slowly than an Olympic level sprinter. That would give you incentive to lvl Agility and be somewhat realistic as far as how someone would be built physically as most people won't max Agility and Strength if the point balancing is similar to how it is now.


To this I can only quote Rolands "Walking < Running < Bike < Minibike < 4x4 < Motorcycle & Gyrocopter which must be slower than chunk generation". And add the other important rule "gameplay trumps realism". Do the math.

EDIT: Just checked XML and could not find a value for player velocity to compare to bicycle. Makes it difficult to really do the math.

 
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The only time I'm bothered with movement is when I'm encumbered 5+ at the early days. If you're wearing heavy armor, you'll get the same penalty permanently, which is why I don't.. padded armor only and it feels fine. Once I feel I can waste the skill points, I might reduce the penalties from armor and swap to another set. At that stage of the game getting hit in any serious manner is a matter of choice, so the armor value doesn't do much, unless you just Want to tank up.

 
What is that sh*t you smoke?))) 

7mph??? Maybe km/h? More less common walking speed for a regular person is around 7km/h(4,35mph), same for running speed, not people never break 20km/h(12,5mph) record specially
I used math based on meters moved in a given time. The numbers I presented were in game speeds. Think before you post, your argument isn't with me lol

 
Walking speed is roughly 7mph which is a decent jog


7mph??? Maybe km/h? More less common walking speed for a regular person is around 7km/h(4.35mph)
Seems to me you are both saying the same thing. I don’t see an argument and it appears that you both agree that a 7mph “walking” speed means the game is actually providing good enhanced mobility which is acceptable for a video game. 

 
I´d like to see anyone walk with 7 mp/h. That person should go to the olympics tbh, some easy gold medals there with that speed.

Also one says it´s decent walking speed, the other one says you are already running. That´s pretty different opionions tbh.

It depends on your height i guess. Someone shorter propably can´t walk with 7 kilometer per hour  for taller people it´s very fast walking. (Definition of walking here is that there is always one foot on the ground)

 
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I bet you just read the title


How much would you like to owe me?

I didn't make a long post because the idea I was trying to impart to you was simple. Your post read like you didn't really understand how this game works and that you didn't adjust your look sensitivity in the options. You know you can do that, right? As for Apex Legends and wanting your characters in 7DTD to move like they do in a game where the player characters have parkour level skills, my advice stands. This is a game with a leveling and point system so if you want parkour level skills invest in Agility and the Parkour skill. Also look into the ways to reduce your movement penalty since that literally increases your movement ability.

Also, everyone's guestimates of real life movement speeds are a little off. Usain Bolt, generally considered the fastest man currently can sprint at 26mph. A blackbear can sprint around 30 mph and a politician can backtrack at 150mph. Normal walking speed is 4-7mph.

 
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How much would you like to owe me?

I didn't make a long post because the idea I was trying to impart to you was simple. Your post read like you didn't really understand how this game works and that you didn't adjust your look sensitivity in the options. You know you can do that, right? As for Apex Legends and wanting your characters in 7DTD to move like they do in a game where the player characters have parkour level skills, my advice stands. This is a game with a leveling and point system so if you want parkour level skills invest in Agility and the Parkour skill. Also look into the ways to reduce your movement penalty since that literally increases your movement ability.

Also, everyone's guestimates of real life movement speeds are a little off. Usain Bolt, generally considered the fastest man currently can sprint at 26mph. A blackbear can sprint around 30 mph and a politician can backtrack at 150mph. Normal walking speed is 4-7mph.


Your post would have been utterly perfect if you didn't add that last sentence 😉 (I didn't check Usain Bolts statistics though).

All sources on the internet (example below) say normal walking speed is from 1 to 3mph depending on age and the link below thankfully even defines brisk walking, as 3.5mph tops

https://www.healthline.com/health/exercise-fitness/average-walking-speed

 
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True story, I had a blackbear cub run out into the road on me a few months ago. I hit my brakes and when he started gaining on me I paced him til he ran off into the brush. 32mph.  Also, the typical human is overweight and out of shape but yeah internet says 3mph walking speed. I think that's a poor estimate but I do a lot of hiking.

 
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I believe that the general running animation, movements and general control responding should be reworked so it can feel more smooth to run and walk around. I am not a programmer so I dont know how hard or how much work that would be but I think it is a very important aspect of every game to have a very good feeling movement. 

Also I know this might sound abit much but I think adding a small climb mechanic to the game where you can lift yourself up on 3 blocks would be very interesting and could fit to the game, that would also open many new ways how you travers POI and loot them.

I have to mention that the vehicle control responding and overall drive feeling is very very good, that kind of feeling should be converted to the base movement.

Thanks for reading and let me know what you think about the movement!
Probably you have in mind acceleration and deceleration of the character after changing a given stance, if I`m not mistaken. You must have in mind also encumbrance and limited weight system in 7DTD. So having all that in mind, I must say that the 7DTD movement suits me well, even if it`s a bit clunky without the need to look for something uber-realistic.

Also I know this might sound abit much but I think adding a small climb mechanic to the game where you can lift yourself up on 3 blocks would be very interesting and could fit to the game, that would also open many new ways how you travers POI and loot them.
Climbing over obstacles shouldn`t be hard to implement since the world is divided into blocks already. Breaching/vaulting mechanics should be a golden standard for open-world games nowadays. I`m not entirely satisfied with the fact that the character only floats above 3 blocks in height without a jetpack. The same goes for aerial vehicles, if You ever find yourself in a position, please think of adding parachute mechanics as well... my dear devs.

I have to mention that the vehicle control responding and overall drive feeling is very very good, that kind of feeling should be converted to the base movement.
Drive feeling is fine. The devs have to work on the mass of the vehicles. Actually, certain elements could react to the so greatly theorized gravity. The wheels seem not to respond properly. There is no suspension or mass center of the vehicles simulated at all. I`ve seen a lot in games from 2005 doing better in that department. Not racing games for clarity.

I`m not even going to sweat about swimming, there is a lot of games demonstrating how it`s done properly.

Bring some breath of life into a game by working on certain systems and mechanics.

 
I do a lot of hiking.


The very definition of an atypical human.

one says it´s decent walking speed, the other one says you are already running. That´s pretty different opionions tbh.


Warmer said that the "walking" speed that the game uses is 7mph which he then amended was actually a decent jogging pace.

Vampire said that 4.35 is a typical walking speed.

4.35 miles per hour - walk 

7 miles per hour - jog

I see no conflict with those two statements. Where do you see different opinions?

 
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I´d like to see anyone walk with 7 mp/h. That person should go to the olympics tbh, some easy gold medals there with that speed.
Race walking is done competitively, and national-class male race walkers cover a 20-kilometer -- 12.5-mile -- race in approximately one hour and 30-minutes. That is about 8 to 9 mph.

drcox-meme.jpg


 
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@Alpacko Yeah, we are talking standard walking here. Not competetive with a special technique that you actually need to learn to be able to reach that speed.

 
@Alpacko Yeah, we are talking standard walking here. Not competetive with a special technique that you actually need to learn to be able to reach that speed.


I think we have established that the game speed for walking is faster than an actual real life walk. It tested out at 7 mph which is more of a jog. The OP is saying that the walking speed in the game doesn't feel fast enough and should be faster. At 7mph I think the walking speed is plenty fast. We have good mobility in the game and it doesn't need to be any faster. Due to technical limits it really can't be much faster anyway.

 
Walking < Running < Bike < Minibike < 4x4 < Motorcycle & Gyrocopter which must be slower than chunk generation. There really is not a lot of wiggle room due to the constraints of the voxel world in which we play. I'm sure that static non-voxel worlds do have faster walking and running and vehicles just blaze along but there is a hard cap on speed in this game and it is determined by 8 players on a server heading in different directions at max speed and nobody falls through the world or (if possible) even sees voxels generating in front of them.

I think you will just have to live with it as I doubt there will be enough optimizations to get the world to load fast enough for the speeds at which you want everything to move-- at least in comparison with non-voxel games.
I get what you mean and you are right but I am not talking about traveling faster than you already do with the car. I am talking about the movement on foot.

I'm completely satisfied with the current character's movement. Perhaps vaulting could be added to breach obstacles at 1,5-2,5 sizes of the block so the character might climb up naturally. I`ve played a while Apex and it seems like a fast-paced, very intensive in action and futuristic game. Honestly, I don`t see the need for proning or sliding in 7DTD and so on. Perhaps I would appreciate the option to walk slowly and silently at the same moment in an upright posture. Having some limited/short extra sprint (like sprinting) perhaps behind a perk or so. Players would not have to then rely on Mega Crush that much then.
The vaulting could be interesting tbh. Ofc I didnt meant that 7 days should copy the movment of apex, there is no reason for sliding or other fast paste movement.

How much would you like to owe me?

I didn't make a long post because the idea I was trying to impart to you was simple. Your post read like you didn't really understand how this game works and that you didn't adjust your look sensitivity in the options. You know you can do that, right? As for Apex Legends and wanting your characters in 7DTD to move like they do in a game where the player characters have parkour level skills, my advice stands. This is a game with a leveling and point system so if you want parkour level skills invest in Agility and the Parkour skill. Also look into the ways to reduce your movement penalty since that literally increases your movement ability.

Also, everyone's guestimates of real life movement speeds are a little off. Usain Bolt, generally considered the fastest man currently can sprint at 26mph. A blackbear can sprint around 30 mph and a politician can backtrack at 150mph. Normal walking speed is 4-7mph.
Bruh ppl like you makes it always themselves so easy by saying/writing the most obvious stuff to feel smart or justify their ignorance. I dont mean it as an insult, I just say that you are not reading (atleast my post in that case) not carefully enough or just dont get what I mean and simply write something different for idk what reason?

Idk how long you play 7 days but I can help you there out, you will eventuelly have all the skills in the game by time, even agility. After a long time at your world you will have enough levels and skill points to fill the entire or almost the entire skills so ye I have agility with parkour. I am aware that this skill exists and what it does. I also never wrote that 7 days should have the same movement features as Apex, I wrote the base movement feels awfull. My camera sensitivity is fine also thanks for advising me to that, if you didnt know you can also change your mouse DPI without thouching the ingame controls :)

 
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